Difference between revisions of "Category:Texturing"
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For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project. | For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project. | ||
− | == Bump Maps == | + | === Bump Maps === |
[[Category:BumpMap]] pages: | [[Category:BumpMap]] pages: | ||
− | == Color Maps == | + | === Color Maps === |
[[Category:ColorMap]] pages: | [[Category:ColorMap]] pages: | ||
− | == Environment Maps == | + | === Environment Maps === |
[[Category:EnvironmentMap]] pages: | [[Category:EnvironmentMap]] pages: | ||
− | == Light Maps == | + | === Light Maps === |
[[Category:LightMap]] pages: | [[Category:LightMap]] pages: | ||
− | == Specular Maps == | + | === Specular Maps === |
[[Category:SpecularMap]] pages: | [[Category:SpecularMap]] pages: | ||
− | == Transparency Maps == | + | === Transparency Maps === |
[[Category:TransparencyMap]] pages: | [[Category:TransparencyMap]] pages: | ||
− | == Texture Techniques == | + | === Texture Techniques === |
[[Category:TextureTechnique]] pages: | [[Category:TextureTechnique]] pages: | ||
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* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) | * (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) | ||
+ | == Texture Photography == | ||
+ | * [[Image:Category:Texturing$2dtut_takingbetterphotoswalker.png]]<<BR>>[http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <<BR>>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.<<BR>><<BR>> | ||
+ | * [[Image:Category:Texturing$2dtut_sharpeningmathis.png]]<<BR>>[http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <<BR>>Using High Pass and Smart Sharpen.<<BR>><<BR>> | ||
+ | * [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>> | ||
+ | * {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>> | ||
[[Category:Primer]] | [[Category:Primer]] |
Revision as of 02:10, 20 July 2010
Contents
Category Texturing
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
Popular Texture Types
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
pages:
Color Maps
pages:
Environment Maps
pages:
Light Maps
pages:
Specular Maps
pages:
Transparency Maps
pages:
Texture Techniques
pages:
See also:
- 2D Tutorials: Painting and texturing tutorials.
- Tutorials about concept art for environments.
- Tutorials for creating environment textures.
- Painting Tutorials: Polycount forum thread with lots of links to painting tutorials.
- Texturing for Dummies: A PDF overview of texturing and texture types.
- Using the Photoshop Curves Tool: Exactly how the Curves tool works, very informative!
Texture Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:
- (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
- (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
Texture Photography
- File:Category:Texturing$2dtut takingbetterphotoswalker.png<
>Taking Better Photos for Textures - by Jordan Walker <
>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.<
><
> - File:Category:Texturing$2dtut sharpeningmathis.png<
>Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis <
>Using High Pass and Smart Sharpen.<
><
> - File:Category:Texturing$2dtut cgtexturestuts.png<
>Texture Photography & Processing Tutorials - from CGTextures.com<
><
> - Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section<
>Tutorials specific to creating environment sky textures.<
><
>
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
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