Difference between revisions of "Category:Texturing"
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== Category Texture Types == | == Category Texture Types == | ||
− | [[Category:TextureTypes]] lists the | + | [[Category:TextureTypes]] lists the map types used for texturing game models. |
Pages in this category: | Pages in this category: |
Revision as of 09:56, 12 August 2010
Contents
Category Texturing
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
Category Texture Types
lists the map types used for texturing game models.Pages in this category:
Texture File Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:
- (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
- (3Dc, DDS, DXT, PVR, TPL, etc.)
Texture Photography
Taking Better Photos for Textures - by Jordan Walker |
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis |
Texture Photography & Processing Tutorials |
Category Texture Technique
This category is for texturing techniques commonly used in game development.
Pages
All the pages in this category:
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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