Category: Texturing
Texture Types for Game Assets
The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Color Maps
Environment Maps
Lighting Maps
Specular Maps
Other Maps
Game Texture Formats
Texture Techniques
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
C
D
E
F
G
L
M
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M cont.
N
P
R
S
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S cont.
T
U
V
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