Category:Texturing
From polycount
Revision as of 13:16, 11 April 2008 by EricChadwick (Talk)
Texture types for game assets:
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffusely Convolved Cube Map"]
- ["Diffuse Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Mip Maps"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Light Map"]
- ["Paraboloid Environment Map"]
- ["Parallax Map"]
- ["Shadow Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Game texture formats:
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats. >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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