Category:Texturing

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Category: Texturing

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Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

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Misc. Painting Tips

  • ["Edge Padding"] : How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
  • ["Painting Across Seams"] : How to fix texture seams on 3D models.
  • Better Sharpening in Photoshop : Using High Pass and Smart Sharpen.
  • ["2D Tutorials"] has more texturing and painting tips.

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Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories

This category has the following 4 subcategories, out of 4 total.

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