Category Texturing
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Color Maps
Environment Maps
Light Maps
Specular Maps
Transparency Maps
Game Texture Formats
Texture Techniques
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
C
D
E
F
G
L
M
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M cont.
N
P
R
S
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S cont.
T
U
V
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