Category:Texturing

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Category Texturing

This category covers texturing for games: texture map types, texturing techniques, file formats, etc.


Category Texture Types

lists the map types used for texturing game models.

Pages in this category:


Texture File Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:

  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
  • (3Dc, DDS, DXT, PVR, TPL, etc.)

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Category Texture Technique

This category is for texturing techniques commonly used in game development.


Pages

All the pages in this category:

Subcategories

This category has the following 4 subcategories, out of 4 total.

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