User contributions
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- 08:00, 28 December 2016 (diff | hist) . . (+118) . . HairTechnique (→Hair Technique Links: Graograman (FUR Study))
- 09:41, 15 December 2016 (diff | hist) . . (0) . . Texture atlas (More Info to the bottom)
- 09:41, 15 December 2016 (diff | hist) . . (-132) . . Texture atlas (→More Info: added ChannelPacking, updated Modular link, removed Lightmapping, alphabetized.)
- 09:39, 15 December 2016 (diff | hist) . . (+1) . . ChannelPacking (→Sizzle: SWIZZLE)
- 07:30, 12 December 2016 (diff | hist) . . (+124) . . Freelance (→General Advice: http://polycount.com/discussion/180649/how-to-start-as-freelancer)
- 20:41, 7 December 2016 (diff | hist) . . (+149) . . Vertex color (→Tools: Painting Per Channel Vertex Color in XSI) (current)
- 08:20, 6 December 2016 (diff | hist) . . (+27) . . N Hair card (redir for a forum query) (current)
- 08:19, 6 December 2016 (diff | hist) . . (+27) . . N Hair cards (redir for a forum query) (current)
- 10:10, 24 November 2016 (diff | hist) . . (+105) . . Game Industry (→How to Get In: Motivation is Bull)
- 20:46, 21 November 2016 (diff | hist) . . (-13) . . TexturingTutorials (→More Information) (current)
- 11:16, 19 November 2016 (diff | hist) . . (-12) . . Texture Baking (→Transparency)
- 08:31, 17 November 2016 (diff | hist) . . (+611) . . Mip Mapping (→Testing the Mip Level: links) (current)
- 19:02, 11 November 2016 (diff | hist) . . (-31) . . Foliage (→Vertex Normals)
- 19:02, 11 November 2016 (diff | hist) . . (+53) . . Foliage (→Vertex Normals: http://wiki.polycount.com/wiki/VertexNormal#Normal_Thief_MAXScript)
- 19:01, 11 November 2016 (diff | hist) . . (+1) . . VertexNormal
- 19:01, 11 November 2016 (diff | hist) . . (+488) . . VertexNormal (→Noors Normal Thief MAXScript: Normal Thief MAXScript)
- 13:00, 11 November 2016 (diff | hist) . . (+801) . . VertexNormal (Noors Normal Thief)
- 11:35, 9 November 2016 (diff | hist) . . (+150) . . PBR (179556/poll-metalness-or-specular-reflectance-pbr)
- 07:53, 8 November 2016 (diff | hist) . . (+196) . . VertexNormal (→Maya: froTools)
- 17:05, 7 November 2016 (diff | hist) . . (+15) . . TexturingTutorials (→Grass)
- 17:04, 7 November 2016 (diff | hist) . . (-234) . . TexturingTutorials (cleanup for vig)
- 16:52, 7 November 2016 (diff | hist) . . (+1) . . Spherical environment map (http://polycount.com/discussion/) (current)
- 08:10, 6 November 2016 (diff | hist) . . (+133) . . PBR (Physically Based Materials in Unreal Engine)
- 10:26, 4 November 2016 (diff | hist) . . (+63) . . N File:Wnormals.png (https://github.com/ByteHazard/wnormals/blob/master/wnormals.png) (current)
- 10:25, 4 November 2016 (diff | hist) . . (+1,101) . . VertexNormal (→Editing Normals: Weighted Vertex Normals)
- 10:18, 4 November 2016 (diff | hist) . . (0) . . N File:GetVertNormalsFromFaces.jpg (current)
- 10:07, 4 November 2016 (diff | hist) . . (+354) . . VertexNormal (→Editing Normals: Face Weighted Normals)
- 20:02, 2 November 2016 (diff | hist) . . (+20) . . N File:Muse uv 01-01-1024x1024.jpg (Posted in Slack chat) (current)
- 20:02, 2 November 2016 (diff | hist) . . (+48) . . Texture Coordinates (→UV Map Grids: muse_uv_01-01-1024x1024.jpg)
- 06:38, 1 November 2016 (diff | hist) . . (+186) . . Game Industry (→Education: The Death of Curiosity)
- 10:33, 25 October 2016 (diff | hist) . . (+665) . . N Boolean dynamesh modeling (Created page with "* [http://polycount.com/discussion/178072/inset-chamfer Inset Chamfer] for 3ds Max * [http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly Polyhertz...") (current)
- 08:06, 16 October 2016 (diff | hist) . . (+116) . . Modular environments (→Units and Scale: What unit system do you model in?)
- 06:18, 13 October 2016 (diff | hist) . . (-32) . . PhotoshopTools (→Actions, Filters, Scripts)
- 06:17, 13 October 2016 (diff | hist) . . (+187) . . PhotoshopTools (→Export Tools: lazy save)
- 02:10, 3 October 2016 (diff | hist) . . (+45) . . Subdivision Surface Modeling (→More Information: Polyhertz's 3dsMax script - 'Quick High-Poly')
- 02:07, 3 October 2016 (diff | hist) . . (+85) . . Subdivision Surface Modeling (→More Information)
- 15:02, 28 September 2016 (diff | hist) . . (-250) . . Freelance (→Legal & Taxes: sba link is gone)
- 10:37, 26 September 2016 (diff | hist) . . (+5) . . Concept Fundamentals (→Composition)
- 10:31, 26 September 2016 (diff | hist) . . (+162) . . Concept Fundamentals (→Composition: improving readability in composition #01)
- 10:31, 26 September 2016 (diff | hist) . . (+78) . . N File:2dtut jihoon1.jpg (http://polycount.com/discussion/177913/improving-readability-in-composition-01) (current)
- 08:35, 21 September 2016 (diff | hist) . . (+146) . . Concept Fundamentals (→Composition)
- 08:32, 21 September 2016 (diff | hist) . . (+54) . . N File:2dtut photocomp.jpg (http://production.4filmmaking.com/cinematography7.html) (current)
- 08:25, 21 September 2016 (diff | hist) . . (+33) . . Concept Fundamentals (→Composition)
- 08:25, 21 September 2016 (diff | hist) . . (+74) . . N File:2dtut pushpull.jpg (http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/) (current)
- 08:16, 21 September 2016 (diff | hist) . . (+163) . . Concept Fundamentals (→Composition: Clément Melendez)
- 07:48, 21 September 2016 (diff | hist) . . (+1) . . Concept Fundamentals (→Composition)
- 07:48, 21 September 2016 (diff | hist) . . (+46) . . Concept Fundamentals (→Composition: thumbnail for The Ultimate Guide to Composition)
- 07:47, 21 September 2016 (diff | hist) . . (+91) . . N File:2dtut composition.jpg (https://fstoppers.com/architecture/ultimate-guide-composition-part-one-just-say-nokeh-31359) (current)
- 07:45, 21 September 2016 (diff | hist) . . (+179) . . Concept Fundamentals (→Composition: The Ultimate Guide to Composition])
- 07:44, 21 September 2016 (diff | hist) . . (-12) . . Concept Fundamentals (→Composition: Composition-101)
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