Category:Texturing
From polycount
Revision as of 15:49, 6 July 2010 by EricChadwick (Talk)
Category Texturing
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
pages:
Color Maps
pages:
Environment Maps
pages:
Light Maps
pages:
Specular Maps
pages:
Specular Gloss Map |
Specular Color Map |
Transparency Maps
pages:
Opacity Map |
Vertex Alpha |
Game Texture Formats
pages:
3Dc |
DDS |
PVR |
Texture Techniques
pages:
2D Tutorials |
Decal |
Edge Padding |
Hair Techniques |
Mip Map |
Multitexture |
Painting Across Seams |
Painting Tutorials |
Texturing for Dummies |
Using the Photoshop Curves Tool |
Value Correction |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |