Category:Texturing
Contents
Category Texturing
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
Popular Texture Types
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
pages:
Color Maps
pages:
Environment Maps
pages:
Light Maps
pages:
Specular Maps
pages:
Transparency Maps
pages:
Texture Techniques
pages:
See also:
- 2D Tutorials: Painting and texturing tutorials.
- Tutorials about concept art for environments.
- Tutorials for creating environment textures.
- Painting Tutorials: Polycount forum thread with lots of links to painting tutorials.
- Texturing for Dummies: A PDF overview of texturing and texture types.
- Using the Photoshop Curves Tool: Exactly how the Curves tool works, very informative!
Texture Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to work well with filtering. is for file formats used in-game: is for general-use file formats:
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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