Difference between revisions of "Category:Texturing"

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(Adding game texture formats)
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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Texture types for game assets:
 
Texture types for game assets:
  
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* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
[[Category:Primer]] > [[Category:Texturing]]
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Revision as of 18:02, 15 April 2008

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Diffuse Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Mip Maps"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Light Map"]
  • ["Paraboloid Environment Map"]
  • ["Parallax Map"]
  • ["Shadow Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Game texture formats:

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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