Difference between revisions of "Category:Texturing"

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(extra links removed)
Line 7: Line 7:
 
* ["BRDF Map"]
 
* ["BRDF Map"]
 
* ["Clip Map"]
 
* ["Clip Map"]
* ["Cube Map"]
 
 
* ["Detail Map"]
 
* ["Detail Map"]
* ["Diffusely Convolved Cube Map"]
 
 
* ["Diffuse Map"]
 
* ["Diffuse Map"]
 +
* ["Diffusely Convolved Cube Map"]
 
* ["Emissive Map"]
 
* ["Emissive Map"]
 
* ["Height Map"]
 
* ["Height Map"]
* ["Mip Maps"]
+
* ["Light Map"]
 +
* ["Mip Map"]
 
* ["Normal Map"]
 
* ["Normal Map"]
 
* ["Opacity Map"]
 
* ["Opacity Map"]
* ["Light Map"]
 
* ["Paraboloid Environment Map"]
 
 
* ["Parallax Map"]
 
* ["Parallax Map"]
* ["Shadow Map"]
 
 
* ["Specular Color Map"]
 
* ["Specular Color Map"]
 
* ["Specular Power Map"]
 
* ["Specular Power Map"]

Revision as of 20:59, 24 April 2008

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Game texture formats:

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories

This category has the following 4 subcategories, out of 4 total.

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