Difference between revisions of "Category:Texturing"

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(Texture Tutorials)
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* [http://www.tmhunt.com/pics/wood_tute.jpg Hand painting wood] - by ''[http://www.tmhunt.com/ Tracy "TmHunt" Hunt]''
 
* [http://www.tmhunt.com/pics/wood_tute.jpg Hand painting wood] - by ''[http://www.tmhunt.com/ Tracy "TmHunt" Hunt]''
 
* [http://ericchadwick.com/img/ericchadwick_wood_timelapse.gif Wood timelapse GIF] - by ''[http://ericchadwick.com Eric Chadwick]''
 
* [http://ericchadwick.com/img/ericchadwick_wood_timelapse.gif Wood timelapse GIF] - by ''[http://ericchadwick.com Eric Chadwick]''
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* [http://www.teamfortress.com/contribute/tips.php Team Fortress 2 - Contribute!] - by ''[http://www.valvesoftware.com/ Valve Corporation]''
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]

Revision as of 10:20, 22 March 2010

Category: Texturing

Texture types for game assets

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Also see Leigh Van Der Byl's PDF overview of mapping types.

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.

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Texture Tutorials

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Texture Techniques & Tips

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Handpainted Textures

Subcategories

This category has the following 4 subcategories, out of 4 total.

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