Difference between revisions of "Category:Texturing"

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(explanations, table)
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* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[Leigh Van Der Byl]'' <br>A PDF overview of texture types.
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* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
  
 
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== Misc. Painting Tips ==
 
== Misc. Painting Tips ==
  
* ["Edge Padding"] : How to avoid seams by using padding.
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* ["Edge Padding"] : How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
* ["Painting Across Seams"] : Solutions for fixing texture seams.
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* ["Painting Across Seams"] : How to fix texture seams on 3D models.
* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : by using High Pass and Smart Sharpen.
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* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : Using High Pass and Smart Sharpen.
* ["2D Tutorials"] has more texturing links.
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* ["2D Tutorials"] has more texturing and painting tips.
  
 
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Revision as of 20:40, 8 April 2010

Category: Texturing

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Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

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Misc. Painting Tips

  • ["Edge Padding"] : How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
  • ["Painting Across Seams"] : How to fix texture seams on 3D models.
  • Better Sharpening in Photoshop : Using High Pass and Smart Sharpen.
  • ["2D Tutorials"] has more texturing and painting tips.

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Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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