Difference between revisions of "Category:Texturing"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
  
 
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* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]

Revision as of 20:28, 15 April 2010

Category: Texturing

Anchor(TT)

Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

Anchor(MPT)

Misc. Painting Tips

Anchor(GTF)

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.


Subcategories

This category has the following 4 subcategories, out of 4 total.

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