Difference between revisions of "Category:Texturing"

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* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
 
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
 
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== Misc. Painting Tips ==
 
 
* ["Edge Padding"]<br>How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
 
* ["Painting Across Seams"]<br> How to fix texture seams on 3D models.
 
* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <br>Using High Pass and Smart Sharpen.
 
* [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <br>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.
 
* ["2D Tutorials"] has more texturing and painting tips.
 
  
 
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Revision as of 09:15, 16 April 2010

Category: Texturing

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Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

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Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.


Subcategories

This category has the following 4 subcategories, out of 4 total.

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