Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(lit sphere)
(divided into sections by texture type)
Line 4: Line 4:
 
= Category: Texturing =
 
= Category: Texturing =
  
[[Anchor(TT)]]
+
<span id="TT"></span>
 
== Texture Types for Game Assets ==
 
== Texture Types for Game Assets ==
  
 +
=== Bump Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| ["Ambient Occlusion Map"]  
+
| [[Displacement Map]]  
 
|-
 
|-
|  ["BRDF Map"]  
+
|  [[[DuDv|Map]]]  
 
|-
 
|-
|  ["Cube Map"]  
+
|  [[Normal Map]]  
 
|-
 
|-
|  ["Detail Map"]  
+
|  [[Parallax Map]]
 +
|}
 +
 
 +
=== Color Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Diffuse Map]]  
 
|-
 
|-
|  ["Diffuse Map"]  
+
|  [[Emissive Map]]  
 
|-
 
|-
|  ["Diffusely Convolved Cube Map"]  
+
|  [[Vertex Color]]
 +
|}
 +
 
 +
=== Environment Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Cube Map]]  
 
|-
 
|-
|  ["Displacement Map"]  
+
|  [[Diffusely Convolved Cube Map]]  
 
|-
 
|-
|  ["DuDv Map"]  
+
|  [[Spherical Environment Map]]
 +
|}
 +
 
 +
=== Lighting Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
| [[Ambient Occlusion Map]]  
 
|-
 
|-
|  ["Emissive Map"]  
+
|  [[BRDF Map]]  
 
|-
 
|-
|  ["Light Map"]  
+
|  [[Light Map]]
 +
|}
 +
 
 +
=== Specular Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Gloss Map]]  
 
|-
 
|-
|  ["Mip Map"]  
+
|  [[Specular Map]]
 +
|}
 +
 
 +
=== Other Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Detail Map]]  
 
|-
 
|-
|  ["Normal Map"]  
+
|  [[Opacity Map]]
 +
|}
 +
 
 +
<span id="GTF"></span>
 +
== Game Texture Formats ==
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [http://en.wikipedia.org/wiki/3Dc 3Dc]  
 
|-
 
|-
|  ["Opacity Map"]  
+
|  [[DDS]]  
 
|-
 
|-
|  ["Parallax Map"]
+
|  [[PVR]]  
|-
+
["Specular Map"]  
+
|-
+
|  ["Spherical Environment Map"]
+
|-
+
|  ["Vertex Color"]  
+
 
|}
 
|}
  
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
+
== Texture Techniques ==
 
+
{| border="1" cellpadding="2" cellspacing="0"
[[Anchor(GTF)]]
+
|  [[Mip Map]]
== Game texture formats ==
+
|-
 
+
[http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
+
|}
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
+
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
+
  
<br>
+
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]

Revision as of 09:22, 8 June 2010

Category: Texturing

Texture Types for Game Assets

Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map

Color Maps

Diffuse Map
Emissive Map
Vertex Color

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Gloss Map
Specular Map

Other Maps

Detail Map
Opacity Map

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

Mip Map
Texturing for Dummies

<
>

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools