Difference between revisions of "Category:Texturing"

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(table colors)
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=== Bump Maps ===
 
=== Bump Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Displacement Map]]  
+
|<#000000>| [[Displacement Map]]  
 
|-
 
|-
| [[[DuDv|Map]]]  
+
|<#000000>| [[[DuDv|Map]]]  
 
|-
 
|-
| [[Normal Map]]  
+
|<#000000>| [[Normal Map]]  
 
|-
 
|-
| [[Parallax Map]]  
+
|<#000000>| [[Parallax Map]]  
 
|-
 
|-
| [[Radiosity Normal Map]]  
+
|<#000000>| [[Radiosity Normal Map]]  
 
|-
 
|-
| [[Self-Shadowed Bump Map]]  
+
|<#000000>| [[Self-Shadowed Bump Map]]  
 
|-
 
|-
| [[Vector Displacement Map]]  
+
|<#000000>| [[Vector Displacement Map]]  
 
|}
 
|}
  
 
=== Color Maps ===
 
=== Color Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Diffuse Map]]  
+
|<#000000>| [[Diffuse Map]]  
 
|-
 
|-
| [[Emissive Map]]  
+
|<#000000>| [[Emissive Map]]  
 
|}
 
|}
  
 
=== Environment Maps ===
 
=== Environment Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Cube Map]]  
+
|<#000000>| [[Cube Map]]  
 
|-
 
|-
| [[Diffusely Convolved Cube Map]]  
+
|<#000000>| [[Diffusely Convolved Cube Map]]  
 
|-
 
|-
| [[Spherical Environment Map]]  
+
|<#000000>| [[Spherical Environment Map]]  
 
|}
 
|}
  
 
=== Lighting Maps ===
 
=== Lighting Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Ambient Occlusion Map]]  
+
|<#000000>| [[Ambient Occlusion Map]]  
 
|-
 
|-
| [[BRDF Map]]  
+
|<#000000>| [[BRDF Map]]  
 
|-
 
|-
| [[Light Map]]  
+
|<#000000>| [[Light Map]]  
 
|}
 
|}
  
 
=== Specular Maps ===
 
=== Specular Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Specular Gloss Map]]  
+
|<#000000>| [[Specular Gloss Map]]  
 
|-
 
|-
| [[Specular Color Map]]  
+
|<#000000>| [[Specular Color Map]]  
 
|}
 
|}
  
 
=== Other Maps ===
 
=== Other Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Curvature Map]]  
+
|<#000000>| [[Curvature Map]]  
 
|-
 
|-
| [[Detail Map]]  
+
|<#000000>| [[Detail Map]]  
 
|-
 
|-
| [[Opacity Map]]  
+
|<#000000>| [[Opacity Map]]  
 
|-
 
|-
| [[Vertex Alpha]]  
+
|<#000000>| [[Vertex Alpha]]  
 
|-
 
|-
| [[Vertex Color]]  
+
|<#000000>| [[Vertex Color]]  
 
|}
 
|}
  
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== Game Texture Formats ==
 
== Game Texture Formats ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [http://en.wikipedia.org/wiki/3Dc 3Dc]  
+
|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]  
 
|-
 
|-
| [[DDS]]  
+
|<#000000>| [[DDS]]  
 
|-
 
|-
| [[PVR]]  
+
|<#000000>| [[PVR]]  
 
|}
 
|}
  
 
== Texture Techniques ==
 
== Texture Techniques ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[2D Tutorials]]  
+
|<#000000>| [[2D Tutorials]]  
 
|-
 
|-
| [[Decal]]  
+
|<#000000>| [[Decal]]  
 
|-
 
|-
| [[Edge Padding]]  
+
|<#000000>| [[Edge Padding]]  
 
|-
 
|-
| [[Category:Environment#EC|Environment Concepting]]  
+
|<#000000>| [[Category:Environment#EC|Environment Concepting]]  
 
|-
 
|-
| [[Category:Environment#ET|Environment Texturing]]  
+
|<#000000>| [[Category:Environment#ET|Environment Texturing]]  
 
|-
 
|-
| [[Hair Techniques]]  
+
|<#000000>| [[Hair Techniques]]  
 
|-
 
|-
| [[Mip Map]]  
+
|<#000000>| [[Mip Map]]  
 
|-
 
|-
| [[Multitexture]]  
+
|<#000000>| [[Multitexture]]  
 
|-
 
|-
| [[Painting Across Seams]]  
+
|<#000000>| [[Painting Across Seams]]  
 
|-
 
|-
| [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]  
+
|<#000000>| [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]  
 
|-
 
|-
| [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  
+
|<#000000>| [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  
 
|-
 
|-
| [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool]  
+
|<#000000>| [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool]  
 
|-
 
|-
| [[Value Correction]]  
+
|<#000000>| [[Value Correction]]  
 
|}
 
|}
  
 
<<BR>>
 
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]

Revision as of 11:59, 28 June 2010

Category: Texturing

Texture Types for Game Assets

The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map
Radiosity Normal Map
Self-Shadowed Bump Map
Vector Displacement Map

Color Maps

Diffuse Map
Emissive Map

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Other Maps

Curvature Map
Detail Map
Opacity Map
Vertex Alpha
Vertex Color

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

<
>

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools