Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(env map table replaced by category macro)
(light map table replaced by category macro)
Line 14: Line 14:
 
== Light Maps ==
 
== Light Maps ==
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Ambient Occlusion Map]]
 
|-
 
|<#000000>| [[BRDF Map]]
 
|-
 
|<#000000>| [[Light Map]]
 
|}
 
  
 
== Specular Maps ==
 
== Specular Maps ==

Revision as of 14:16, 6 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Color Maps

Environment Maps

Light Maps

Specular Maps

Specular Gloss Map
Specular Color Map

Transparency Maps

Opacity Map
Vertex Alpha

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools