Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(added fullsearch, CategoryTextureTechnique, black removed from table (too hard on the eyes))
Line 1: Line 1:
 
= Category Texturing =
 
= Category Texturing =
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
+
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
  
  
  
== Popular Texture Types ==
+
== Category Texture Types ==
[[Category:TextureTypes]] is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.  
+
[[Category:TextureTypes]] lists the most commonly used texture map types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. The types actually used will be dictated by the asset itself, and the Art Direction for the project.  
  
== Texture Formats ==
+
== Texture File Formats ==
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store [[MipMap|mips]].
+
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
 
+
[[Category:TextureFormatRuntime]] is for file formats used in-game:
+
 
+
* (3Dc, DDS, DXT, PVR, TPL, etc.)
+
  
 
[[Category:TextureFormat]] is for general-use file formats:
 
[[Category:TextureFormat]] is for general-use file formats:
  
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 +
 +
[[Category:TextureFormatRuntime]] is for file formats used in-game:
 +
 +
* (3Dc, DDS, DXT, PVR, TPL, etc.)
  
 
== Texture Photography ==
 
== Texture Photography ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
|<#000000>| [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''  
+
| [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''  
 
|-
 
|-
|<#000000>| [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''  
+
| [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''  
 
|-
 
|-
|<#000000>| [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
+
| [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
 
|-
 
|-
|<#000000>| [[Category:Environment#ES2|Environment Skies]]  
+
| [[Category:Environment#ES2|Environment Skies]]  
 
|}
 
|}
 +
 +
== Category Texture Technique ==
 +
This category is for texturing techniques commonly used in game development. For more texture tutorials see [[2D Tutorials]].
 +
 +
 +
== Pages in This Category ==
 +
[[Category:Texturing]] pages:
 +
  
 
[[Category:Primer]]
 
[[Category:Primer]]

Revision as of 11:36, 23 July 2010

Category Texturing

This category covers texturing for games: texture map types, texturing techniques, file formats, etc.


Category Texture Types

lists the most commonly used texture map types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. The types actually used will be dictated by the asset itself, and the Art Direction for the project.

Texture File Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:

  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
  • (3Dc, DDS, DXT, PVR, TPL, etc.)

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Category Texture Technique

This category is for texturing techniques commonly used in game development. For more texture tutorials see 2D Tutorials.


Pages in This Category

pages:

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools