Difference between revisions of "Category:Texturing"

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== Category Texture Types ==
 
== Category Texture Types ==
[[Category:TextureTypes]] lists the texture map types for games. The most common types are [[DiffuseMap|Diffuse]], [[EmissiveMap|Emissive]], [[NormalMap|Normal]], [[TransparencyMap|Opacity]], and [[SpecularColorMap|Specular Color]]. The types you use will be dictated by the asset itself, and the Art Direction for the project.  
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[[Category:TextureTypes]] lists the map types used for texturing game models.  
  
 
Pages in this category:
 
Pages in this category:

Revision as of 10:56, 12 August 2010

Category Texturing

This category covers texturing for games: texture map types, texturing techniques, file formats, etc.


Category Texture Types

lists the map types used for texturing game models.

Pages in this category:


Texture File Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:

  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
  • (3Dc, DDS, DXT, PVR, TPL, etc.)

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Category Texture Technique

This category is for texturing techniques commonly used in game development.


Pages

All the pages in this category:

Subcategories

This category has the following 4 subcategories, out of 4 total.

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