Difference between revisions of "Category:Texturing"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
  
= Category: Texturing =
 
 
== Texture types for game assets ==
 
 
* ["Ambient Occlusion Map"]
 
* ["BRDF Map"]
 
* ["Clip Map"]
 
* ["Cube Map"]
 
* ["Detail Map"]
 
* ["Diffuse Map"]
 
* ["Diffusely Convolved Cube Map"]
 
* ["Emissive Map"]
 
* ["Height Map"]
 
* ["Light Map"]
 
* ["Mip Map"]
 
* ["Normal Map"]
 
* ["Opacity Map"]
 
* ["Parallax Map"]
 
* ["Specular Color Map"]
 
* ["Specular Power Map"]
 
* ["Spherical Environment Map"]
 
* ["Vertex Color"]
 
 
Also see Leigh Van Der Byl's [http://www.leighvanderbyl.com/pdf/texturing.pdf PDF overview of mapping types].
 
 
== Game texture formats ==
 
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
 
[[Anchor(TT)]]
 
== Texture Tutorials ==
 
 
[[Anchor(TTAT)]]
 
=== Texture Techniques & Tips ===
 
* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4 3D Painting]
 
* [http://boards.polycount.net/showthread.php?t=65262 Better sharpening in Photoshop] using High Pass and Smart Sharpen
 
* ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models.
 
 
[[Anchor(HT)]]
 
=== Handpainted Textures ===
 
* [http://www.itchstudios.com/psg/art_tut.htm PSG Art Tutorial] - by ''[http://www.itchstudios.com/psg/ Arne Niklas Jansson]''
 
* [http://www.tmhunt.com/pics/wood_tute.jpg Hand painting wood] - by ''[http://www.tmhunt.com/ Tracy "TmHunt" Hunt]''
 
* [http://ericchadwick.com/img/ericchadwick_wood_timelapse.gif Wood timelapse GIF] - by ''[http://ericchadwick.com Eric Chadwick]''
 
* [http://www.teamfortress.com/contribute/tips.php Team Fortress 2 - Contribute!] - by ''[http://www.valvesoftware.com/ Valve Corporation]''
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

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