Difference between revisions of "Category:Texturing"

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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
  
= Category: Texturing =
 
 
 
 
<span id="TT"></span>
 
== Texture Types for Game Assets ==
 
The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
 
 
=== Bump Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Displacement Map]]
 
|-
 
|  [[[DuDv|Map]]]
 
|-
 
|  [[Normal Map]]
 
|-
 
|  [[Parallax Map]]
 
|-
 
|  [[Self-Shadowed Bump Map]]
 
|}
 
 
=== Color Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Diffuse Map]]
 
|-
 
|  [[Emissive Map]]
 
|}
 
 
=== Environment Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Cube Map]]
 
|-
 
|  [[Diffusely Convolved Cube Map]]
 
|-
 
|  [[Spherical Environment Map]]
 
|}
 
 
=== Lighting Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
| [[Ambient Occlusion Map]]
 
|-
 
|  [[BRDF Map]]
 
|-
 
|  [[Light Map]]
 
|}
 
 
=== Specular Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Specular Gloss Map]]
 
|-
 
|  [[Specular Color Map]]
 
|}
 
 
=== Other Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Detail Map]]
 
|-
 
|  [[Opacity Map]]
 
|-
 
|  [[Vertex Alpha]]
 
|-
 
|  [[Vertex Color]]
 
|}
 
 
<span id="GTF"></span>
 
== Game Texture Formats ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [http://en.wikipedia.org/wiki/3Dc 3Dc]
 
|-
 
|  [[DDS]]
 
|-
 
|  [[PVR]]
 
|}
 
 
== Texture Techniques ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Decal]]
 
|-
 
|  [[Mip Map]]
 
|-
 
|  [[Multitexture]]
 
|-
 
|  [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]
 
|}
 
 
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 

Latest revision as of 02:01, 4 August 2014

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