Difference between revisions of "Category:Texturing"

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= Category Texturing =
 
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
 
  
== Bump Maps ==
 
 
 
== Color Maps ==
 
 
 
== Environment Maps ==
 
 
 
== Light Maps ==
 
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Ambient Occlusion Map]]
 
|-
 
|<#000000>| [[BRDF Map]]
 
|-
 
|<#000000>| [[Light Map]]
 
|}
 
 
== Specular Maps ==
 
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Specular Gloss Map]]
 
|-
 
|<#000000>| [[Specular Color Map]]
 
|}
 
 
== Transparency Maps ==
 
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Opacity Map]]
 
|-
 
|<#000000>| [[Vertex Alpha]]
 
|}
 
 
== Game Texture Formats ==
 
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]
 
|-
 
|<#000000>| [[DDS]]
 
|-
 
|<#000000>| [[PVR]]
 
|}
 
 
== Texture Techniques ==
 
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[2D Tutorials]]
 
|-
 
|<#000000>| [[Decal]]
 
|-
 
|<#000000>| [[Edge Padding]]
 
|-
 
|<#000000>| [[Category:Environment#EC|Environment Concepting]]
 
|-
 
|<#000000>| [[Category:Environment#ET|Environment Texturing]]
 
|-
 
|<#000000>| [[Hair Techniques]]
 
|-
 
|<#000000>| [[Mip Map]]
 
|-
 
|<#000000>| [[Multitexture]]
 
|-
 
|<#000000>| [[Painting Across Seams]]
 
|-
 
|<#000000>| [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]
 
|-
 
|<#000000>| [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]
 
|-
 
|<#000000>| [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool]
 
|-
 
|<#000000>| [[Value Correction]]
 
|}
 
 
[[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

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