Difference between revisions of "Category:Texturing"

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= Category Texturing =
 
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
 
  
 
 
== Category Texture Types ==
 
[[Category:TextureTypes]] lists the most commonly used texture map types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. The types actually used will be dictated by the asset itself, and the Art Direction for the project.
 
 
== Texture File Formats ==
 
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
 
 
[[Category:TextureFormat]] is for general-use file formats:
 
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 
 
[[Category:TextureFormatRuntime]] is for file formats used in-game:
 
 
* (3Dc, DDS, DXT, PVR, TPL, etc.)
 
 
== Texture Photography ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''
 
|-
 
|  [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''
 
|-
 
|  [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
 
|-
 
|  [[Category:Environment#ES2|Environment Skies]]
 
|}
 
 
== Category Texture Technique ==
 
This category is for texturing techniques commonly used in game development. For more texture tutorials see [[2D Tutorials]].
 
 
 
See also [[Category:TextureCoordinates]], for links to UV mapping articles and tips.
 
 
== Pages in This Category ==
 
[[Category:Texturing]] pages:
 
 
 
[[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

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