Difference between revisions of "Category:Texturing"

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= Category Texturing =
 
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
 
  
 
 
== Category Texture Types ==
 
[[Category:TextureTypes]] lists the texture map types for games. The most common types are [[DiffuseMap|Diffuse]], [[EmissiveMap|Emissive]], [[NormalMap|Normal]], [[TransparencyMap|Opacity]], and [[SpecularColorMap|Specular Color]]. The types you use will be dictated by the asset itself, and the Art Direction for the project.
 
 
Pages in this category:
 
 
 
== Texture File Formats ==
 
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
 
 
[[Category:TextureFormat]] is for general-use file formats:
 
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 
 
[[Category:TextureFormatRuntime]] is for file formats used in-game:
 
 
* (3Dc, DDS, DXT, PVR, TPL, etc.)
 
 
== Texture Photography ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
|  [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''
 
|-
 
|  [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''
 
|-
 
|  [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
 
|-
 
|  [[Category:Environment#ES2|Environment Skies]]
 
|}
 
 
== Category Texture Technique ==
 
This category is for texturing techniques commonly used in game development.
 
 
 
== [[Category:Texturing]] Pages ==
 
All the pages in this category:
 
 
 
[[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

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This category has the following 4 subcategories, out of 4 total.

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