Difference between revisions of "Category:Texturing"

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(texture formats in runtime vs. not)
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== Game Texture Formats ==
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== Texture Formats ==
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Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are not.
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[[Category:TextureFormatRuntime]] pages:
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[[Category:TextureFormat]] pages:
 
[[Category:TextureFormat]] pages:
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== Texture Techniques ==
 
== Texture Techniques ==

Revision as of 07:41, 7 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

pages:


Color Maps

pages:


Environment Maps

pages:


Light Maps

pages:


Specular Maps

pages:


Transparency Maps

pages:


Texture Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are not. pages: pages:


Texture Techniques

pages:


2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools