Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(light map table replaced by category macro)
(category links)
Line 4: Line 4:
  
 
== Bump Maps ==
 
== Bump Maps ==
 +
[[Category:BumpMap]] pages:
  
  
 
== Color Maps ==
 
== Color Maps ==
 +
[[Category:ColorMap]] pages:
  
  
 
== Environment Maps ==
 
== Environment Maps ==
 +
[[Category:EnvironmentMap]] pages:
  
  
 
== Light Maps ==
 
== Light Maps ==
 +
[[Category:LightMap]] pages:
  
  
 
== Specular Maps ==
 
== Specular Maps ==
 +
[[Category:SpecularMap]] pages:
  
  
Line 25: Line 30:
  
 
== Transparency Maps ==
 
== Transparency Maps ==
 +
[[Category:TransparencyMap]] pages:
  
  
Line 34: Line 40:
  
 
== Game Texture Formats ==
 
== Game Texture Formats ==
 +
[[Category:TextureFormat]] pages:
  
  
Line 45: Line 52:
  
 
== Texture Techniques ==
 
== Texture Techniques ==
 +
[[Category:TextureTechnique]] pages:
  
  

Revision as of 16:49, 6 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

pages:


Color Maps

pages:


Environment Maps

pages:


Light Maps

pages:


Specular Maps

pages:


Specular Gloss Map
Specular Color Map

Transparency Maps

pages:


Opacity Map
Vertex Alpha

Game Texture Formats

pages:


3Dc
DDS
PVR

Texture Techniques

pages:


2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools