Difference between revisions of "Category:Texturing"

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[[Category:SpecularMap]] pages:
 
[[Category:SpecularMap]] pages:
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Specular Gloss Map]]
 
|-
 
|<#000000>| [[Specular Color Map]]
 
|}
 
  
 
== Transparency Maps ==
 
== Transparency Maps ==
 
[[Category:TransparencyMap]] pages:
 
[[Category:TransparencyMap]] pages:
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Opacity Map]]
 
|-
 
|<#000000>| [[Vertex Alpha]]
 
|}
 
  
 
== Game Texture Formats ==
 
== Game Texture Formats ==

Revision as of 01:14, 7 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

pages:


Color Maps

pages:


Environment Maps

pages:


Light Maps

pages:


Specular Maps

pages:


Transparency Maps

pages:


Game Texture Formats

pages:


3Dc
DDS
PVR

Texture Techniques

pages:


2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools