Category:Texturing

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Revision as of 18:10, 6 May 2010 by EricChadwick (Talk)

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Category: Texturing

Anchor(TT)

Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["DuDv Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

Anchor(GTF)

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.


Subcategories

This category has the following 4 subcategories, out of 4 total.

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