Category:Texturing

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Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Pages in this category:


Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map
Radiosity Normal Map
Self-Shadowed Bump Map
Vector Displacement Map

Color Maps

Diffuse Map
Emissive Map

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Other Maps

Curvature Map
Detail Map
Opacity Map
Vertex Alpha
Vertex Color

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools