Difference between revisions of "Category:Texturing"

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(Simpler summary for CategoryTextureTypes)
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= Category Texturing =
 
= Category Texturing =
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
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Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc.
  
  
  
== Category Texture Types ==
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<span id="Category_Texture_Types"></span><span id="Texture_File_Formats"></span><span id="Category_Texture_Technique"></span>
[[Category:TextureTypes]] lists the map types used for texturing game models.
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== Sub-Categories ==
 
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* [[Category:TextureTypes]] lists the map types used for texturing game models, like [[NormalMap]].  
Pages in this category:
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* [[Category:TextureFormat]] is for general-use texture file formats, like [[TGA]].
 
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* [[Category:TextureFormatRuntime]] is for texture file formats used in-game, like [[DDS]].
 
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* [[Category:TextureTechnique]] is for texturing techniques commonly used in game development, like [[HairTechnique]].
== Texture File Formats ==
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Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
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[[Category:TextureFormat]] is for general-use file formats:
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* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
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[[Category:TextureFormatRuntime]] is for file formats used in-game:
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* (3Dc, DDS, DXT, PVR, TPL, etc.)
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== Texture Photography ==
 
== Texture Photography ==
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|-
 
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|  [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
 
|  [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
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|  [[Category:Environment#ES2|Environment Skies]]
 
 
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== Category Texture Technique ==
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== Pages in This Category ==
This category is for texturing techniques commonly used in game development.
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== [[Category:Texturing]] Pages ==
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All the pages in this category:
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[[Category:Primer]]
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[[Category:Discipline]]

Revision as of 11:44, 22 August 2010

Category Texturing

Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc.


Sub-Categories

  • lists the map types used for texturing game models, like NormalMap.
  • is for general-use texture file formats, like TGA.
  • is for texture file formats used in-game, like DDS.
  • is for texturing techniques commonly used in game development, like HairTechnique.

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Pages in This Category

Subcategories

This category has the following 4 subcategories, out of 4 total.

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