Difference between revisions of "Category:Texturing"

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(Sub-Categories changed to Related Pages, added some links)
(CharacterSculpting and EnvironmentSculpting links)
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* [[Category:TextureFormatRuntime]] is for texture file formats used in-game, like [[DDS]].
 
* [[Category:TextureFormatRuntime]] is for texture file formats used in-game, like [[DDS]].
 
* [[Category:TextureTechnique]] is for texturing techniques commonly used in game development, like [[HairTechnique]].
 
* [[Category:TextureTechnique]] is for texturing techniques commonly used in game development, like [[HairTechnique]].
 +
* [[CharacterSculpting]] and [[EnvironmentSculpting]] have information on 3D sculpting.
 
* [[Category:ConceptFundamentals]] has drawing and painting fundamentals.  
 
* [[Category:ConceptFundamentals]] has drawing and painting fundamentals.  
 
* [[TexturingTutorials]] has tutorials for creating game textures.  
 
* [[TexturingTutorials]] has tutorials for creating game textures.  

Revision as of 18:59, 26 August 2010

Category Texturing

Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc.


Related Pages

  • lists the map types used for texturing game models, like NormalMap.
  • is for general-use texture file formats, like TGA.
  • is for texture file formats used in-game, like DDS.
  • is for texturing techniques commonly used in game development, like HairTechnique.
  • CharacterSculpting and EnvironmentSculpting have information on 3D sculpting.
  • has drawing and painting fundamentals.
  • TexturingTutorials has tutorials for creating game textures.

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Pages in This Category

Subcategories

This category has the following 4 subcategories, out of 4 total.

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