Difference between revisions of "Category:Texturing"
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* [[Category:ConceptFundamentals]] has drawing and painting fundamentals. | * [[Category:ConceptFundamentals]] has drawing and painting fundamentals. | ||
* [[TexturingTutorials]] has tutorials for creating game textures. | * [[TexturingTutorials]] has tutorials for creating game textures. | ||
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+ | == Texture Sizes == | ||
+ | * [http://www.polycount.com/forum/showthread.php?t=134911 How often are 4096 textures used in next-gen gaming] on the Polycount Forum | ||
== Texture Photography == | == Texture Photography == |
Revision as of 10:43, 22 May 2014
Contents
Category Texturing
Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc.
Related Pages
- lists the map types used for texturing game models, like NormalMap.
- is for general-use texture file formats, like TGA.
- is for texture file formats used in-game, like DDS.
- is for texturing techniques commonly used in game development, like HairTechnique.
- CharacterSculpting and EnvironmentSculpting have information on 3D sculpting.
- has drawing and painting fundamentals.
- TexturingTutorials has tutorials for creating game textures.
Texture Sizes
- How often are 4096 textures used in next-gen gaming on the Polycount Forum
Texture Photography
Pages in This Category
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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