User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 11:56, 5 June 2016 (diff | hist) . . (+15) . . Modular environments (→More Information: Level Design)
- 11:56, 5 June 2016 (diff | hist) . . (+4) . . Modular environments (→More Information: Level Design)
- 09:58, 5 June 2016 (diff | hist) . . (-22) . . Polycount (Environment)
- 07:45, 29 May 2016 (diff | hist) . . (+23) . . PhotoshopTools (→Actions, Filters, Scripts: Layer Cake info)
- 07:10, 29 May 2016 (diff | hist) . . (+1) . . Game Industry (→Being a Developer)
- 07:10, 29 May 2016 (diff | hist) . . (-3) . . Game Industry (→Being a Developer)
- 20:20, 27 May 2016 (diff | hist) . . (-47) . . Portfolio
- 20:19, 27 May 2016 (diff | hist) . . (+25) . . Polycounter Job Census (Category:GameIndustry)
- 20:17, 27 May 2016 (diff | hist) . . (-24) . . Category:Tools (removing categories) (current)
- 20:17, 27 May 2016 (diff | hist) . . (-62) . . Category:Rendering (removing categories) (current)
- 20:16, 27 May 2016 (diff | hist) . . (+23) . . Tools (Category:Technology)
- 20:15, 27 May 2016 (diff | hist) . . (+5) . . Shaders
- 20:15, 27 May 2016 (diff | hist) . . (-118) . . Category:Shaders (removing categories) (current)
- 20:13, 27 May 2016 (diff | hist) . . (+23) . . Prop Modeling (Category:Discipline)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:SpecialEffects (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-24) . . Category:Props (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-31) . . Category:Lighting (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-11) . . Category:Environment (current)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:Environment (removing Category:Discipline)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Concept (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-31) . . Category:Character (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Animation (removing Category:Discipline) (current)
- 20:09, 27 May 2016 (diff | hist) . . (+408) . . N Environment (created) (current)
- 20:05, 27 May 2016 (diff | hist) . . (+23) . . Lighting (Category:Discipline)
- 20:03, 27 May 2016 (diff | hist) . . (+56) . . Game Industry (→Art Disciplines: Specializing or not ?)
- 08:53, 27 May 2016 (diff | hist) . . (+22) . . Subdivision Surface Modeling (→Organic Surfaces)
- 08:47, 27 May 2016 (diff | hist) . . (0) . . Subdivision Surface Modeling (→Hard Surfaces: Modeling chainmail in 3ds Max)
- 08:46, 27 May 2016 (diff | hist) . . (-26) . . Subdivision Surface Modeling (→Hard Surfaces)
- 08:44, 27 May 2016 (diff | hist) . . (-409) . . Subdivision Surface Modeling (→Hard Surfaces: racer445 tut is gone, forum link fix)
- 08:41, 27 May 2016 (diff | hist) . . (+69) . . Subdivision Surface Modeling
- 08:39, 27 May 2016 (diff | hist) . . (-123) . . Subdivision Surface Modeling (→Hard Surfaces: selwy is gone)
- 08:38, 27 May 2016 (diff | hist) . . (+9) . . Subdivision Surface Modeling (→Hard Surfaces: How The F*#% Do I Model This?)
- 08:31, 27 May 2016 (diff | hist) . . (+1) . . Rendering (→Rendering Techniques)
- 08:31, 27 May 2016 (diff | hist) . . (-1,506) . . Rendering (GameRenderingTerminology, PBR, lighting info moved from Rendering to Lighting.)
- 08:30, 27 May 2016 (diff | hist) . . (+16) . . Lighting (Resources heading)
- 08:29, 27 May 2016 (diff | hist) . . (+1,569) . . Lighting (lighting info moved from Rendering to Lighting.)
- 12:53, 24 May 2016 (diff | hist) . . (+544) . . Texture Coordinates (→UV Address Modes: more specifics)
- 12:51, 24 May 2016 (diff | hist) . . (+22) . . N Cubemaps (Redirected page to Cube map) (current)
- 12:49, 24 May 2016 (diff | hist) . . (+21) . . N Shader (Redirected page to Shaders) (current)
- 12:46, 24 May 2016 (diff | hist) . . (+24) . . N File:Opengl clamping.png (https://open.gl/textures) (current)
- 12:28, 24 May 2016 (diff | hist) . . (-1) . . Texture Coordinates (→UV Address Modes: wrap not warp)
- 21:25, 22 May 2016 (diff | hist) . . (+51) . . DDS (DDS Cube Map Example) (current)
- 18:17, 22 May 2016 (diff | hist) . . (-149) . . Diffusely convolved cube map (→More Information: Samule Zeller's article is forever gone) (current)
- 18:13, 22 May 2016 (diff | hist) . . (+2) . . Diffusely convolved cube map (http://polycount.com/discussion/148953/lys-1-0-1-released)
- 10:52, 22 May 2016 (diff | hist) . . (-2) . . Modular environments (→Modular Design & Workflow)
- 10:51, 22 May 2016 (diff | hist) . . (0) . . N File:ThiagoKlafke boundingboxes1.jpg (current)
- 10:51, 22 May 2016 (diff | hist) . . (+325) . . Modular environments (http://polycount.com/discussion/170819/modelling-buildings-with-interior-question)
- 14:48, 19 May 2016 (diff | hist) . . (-2) . . Rigging (MEL Scripting for Animators)
- 14:47, 19 May 2016 (diff | hist) . . (0) . . Rigging (3ds Max - Cloth Sim to Bones)
- 14:44, 19 May 2016 (diff | hist) . . (+6) . . Rigging (http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation)
- 14:43, 19 May 2016 (diff | hist) . . (+111) . . Rigging (PEN Productions - Tutorials)
- 10:06, 16 May 2016 (diff | hist) . . (-36) . . PBR (→Forum Threads: links fixed)
- 10:05, 16 May 2016 (diff | hist) . . (-128) . . PBR (→Forum Threads: converting old links)
- 10:03, 16 May 2016 (diff | hist) . . (+134) . . PBR (→Forum Threads: Painting sRGB/Linear, best practices)
- 08:59, 12 May 2016 (diff | hist) . . (+95) . . Texturing (a variety of techniques) (current)
- 21:06, 11 May 2016 (diff | hist) . . (-21) . . Category:Environment (Level Design link fix)
- 07:04, 9 May 2016 (diff | hist) . . (+100) . . Lighting
- 07:26, 6 May 2016 (diff | hist) . . (+118) . . User Interface (→User Interface Forum Threads: App UI Design Questions) (current)
- 08:08, 1 May 2016 (diff | hist) . . (+187) . . Subdivision Surface Modeling (→Hard Surfaces: Proboolean + Dynamesh hardsurface workflow tutorial)
- 08:06, 1 May 2016 (diff | hist) . . (0) . . N File:Subd benbolton.jpg (current)
- 09:47, 28 April 2016 (diff | hist) . . (+14) . . Normal Map Compression (swizzle) (current)
- 09:46, 28 April 2016 (diff | hist) . . (+4) . . Normal Map Compression (links to swizzling, dxt, dtx5)
- 09:44, 28 April 2016 (diff | hist) . . (-15) . . Normal Map Compression (Normal Map isn't a category)
- 09:43, 28 April 2016 (diff | hist) . . (-3) . . Normal Map Compression (categories fixed)
- 09:42, 28 April 2016 (diff | hist) . . (+149) . . ChannelPacking (DXT5nm compression)
- 09:40, 28 April 2016 (diff | hist) . . (+365) . . ChannelPacking (Swizzle)
- 09:25, 28 April 2016 (diff | hist) . . (+146) . . Game Industry (→How to Get In: I'm finding it impossible to land a job)
- 21:25, 26 April 2016 (diff | hist) . . (+487) . . Gumroad Tutorial List (More Information)
- 21:18, 18 April 2016 (diff | hist) . . (-8) . . Modular environments (→Modular Design & Workflow)
- 19:27, 15 April 2016 (diff | hist) . . (+3) . . MultiTexture (→Texture Splatting: splat map)
- 19:26, 15 April 2016 (diff | hist) . . (+371) . . Splat (categories, picture) (current)
- 19:22, 15 April 2016 (diff | hist) . . (+378) . . N Splat (started)
- 08:58, 12 April 2016 (diff | hist) . . (-192) . . Anisotropic map (This url is gone http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/)
- 08:56, 12 April 2016 (diff | hist) . . (+38) . . Anisotropic map (Flow map)
- 15:18, 10 April 2016 (diff | hist) . . (+2) . . Freelance (→Payment: [https://salecalc.com/paypal Paypal Fee Calculator])
- 09:04, 9 April 2016 (diff | hist) . . (+130) . . User Interface (→User Interface Forum Threads: Dreams of becoming a UI artist)
- 12:53, 8 April 2016 (diff | hist) . . (+109) . . Concept Fundamentals (→Color Theory: worqx image)
- 12:53, 8 April 2016 (diff | hist) . . (0) . . N File:2d ColorTheory worqx.jpg (current)
- 12:44, 8 April 2016 (diff | hist) . . (+71) . . Concept Fundamentals (<br clear="all"/>)
- 12:43, 8 April 2016 (diff | hist) . . (+76) . . Concept Fundamentals (organized into headings)
- 12:25, 7 April 2016 (diff | hist) . . (+255) . . Freelance (→Invoicing: fixed links, added info, new thread added.)
- 13:13, 29 March 2016 (diff | hist) . . (+255) . . User:EricChadwick (Handpainted Textures Slack Community)
- 12:33, 27 March 2016 (diff | hist) . . (+23) . . Gumroad Tutorial List (Category:Reference)
- 12:32, 27 March 2016 (diff | hist) . . (+108) . . Gumroad Tutorial List (categories)
- 12:29, 27 March 2016 (diff | hist) . . (+28) . . Gumroad Tutorial List (→Software: software names)
- 12:26, 27 March 2016 (diff | hist) . . (+29) . . Gumroad Tutorial List (Category:Tutorials)
- 17:49, 26 March 2016 (diff | hist) . . (-264) . . User:EricChadwick (to do)
- 17:48, 26 March 2016 (diff | hist) . . (+134) . . Gamma (Unity)
- 19:55, 24 March 2016 (diff | hist) . . (+56) . . TangentBasis (redir) (current)
- 18:07, 19 March 2016 (diff | hist) . . (+35) . . Game Industry (→Employee Rights: http://polycount.com/discussion/71929/discussing-issues-at-work-grounds-for-firing/p1)
- 09:29, 15 March 2016 (diff | hist) . . (+119) . . User:EricChadwick
- 10:28, 4 March 2016 (diff | hist) . . (+17) . . Foliage (→More Information: GrassTechnique, HairTechnique)
- 14:23, 3 March 2016 (diff | hist) . . (-27) . . Texture Baking (→Solving Wavy Lines: Jeff Ross fix)
- 14:22, 3 March 2016 (diff | hist) . . (-27) . . Normal map (→Older Tutorials: Jeff Ross fix)
- 21:40, 2 March 2016 (diff | hist) . . (+182) . . Portfolio (→Methods: Wren)
- 21:32, 27 February 2016 (diff | hist) . . (+32) . . Anisotropic map (HairTechnique)
- 21:01, 27 February 2016 (diff | hist) . . (+109) . . Level Design (Ben's Small Bible - homesite) (current)
- 13:26, 20 February 2016 (diff | hist) . . (+145) . . User:EricChadwick (→To Do: gamma)
- 09:59, 12 February 2016 (diff | hist) . . (+97) . . Tutorials (→Polycount Forum Tutorial Threads: Free Knowledge, url updates)
- 09:04, 12 February 2016 (diff | hist) . . (0) . . PhotoshopTools (→Actions, Filters, Scripts: can't have a pipe char in a url)
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