User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 20:02, 15 May 2020 (diff | hist) . . (-72) . . Model Presentation (→Model Presentation: MR Materials link) (current)
- 19:54, 15 May 2020 (diff | hist) . . (-243) . . Model Presentation (→High-Poly Models: eat3d is gone)
- 16:30, 25 April 2020 (diff | hist) . . (+132) . . Modular environments (google sheet version of Johnstone)
- 15:52, 25 April 2020 (diff | hist) . . (-308) . . Modular environments (→Modular Design & Workflow: "Rock modeling approaches" removed, all the images in the thread are dead.)
- 15:45, 25 April 2020 (diff | hist) . . (-307) . . Modular environments (→Modular Design & Workflow: TheEnsignTavern is gone)
- 15:44, 25 April 2020 (diff | hist) . . (+37) . . Modular environments (→Modular Design & Workflow: TorFrick_UDKModularMasterclass)
- 14:19, 21 April 2020 (diff | hist) . . (+6) . . Game Industry (→Employee Rights: NLRB)
- 22:18, 19 April 2020 (diff | hist) . . (+15) . . PortfolioContents (→Portfolio Contents) (current)
- 10:11, 2 April 2020 (diff | hist) . . (+192) . . Polycount:About (→Forum Snapshots: 4-1-2020, 4-2)
- 10:10, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-02.jpg (current)
- 10:08, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-01.jpg (current)
- 18:40, 24 March 2020 (diff | hist) . . (+58) . . Game Industry (→Employee Rights: gag book link fix)
- 11:58, 14 March 2020 (diff | hist) . . (-42) . . BaseMesh (→Creating a Base Mesh: broke link removed) (current)
- 12:51, 7 March 2020 (diff | hist) . . (-321) . . Concept Fundamentals (→Composition: removed deaders)
- 12:48, 7 March 2020 (diff | hist) . . (-25) . . Concept Fundamentals (→Composition: http://www.clement-melendez.com/portfolio/essays)
- 13:30, 27 February 2020 (diff | hist) . . (+65) . . Game Industry (→Salary Research: loveforgames.com/salary)
- 12:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: PC forum link)
- 12:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: Quincy's article moved)
- 08:50, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Trim Sheets)
- 08:48, 28 January 2020 (diff | hist) . . (+338) . . MultiTexture (→Trim Sheets: PixelMasher vids)
- 08:37, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Edge Blending)
- 10:45, 15 January 2020 (diff | hist) . . (+163) . . Shaders (→Advanced Tutorials: Jason Booth file) (current)
- 10:45, 15 January 2020 (diff | hist) . . (+240) . . N File:Boston Game Dev Group 2020 Shaders.pdf (Shared with me by Jason Booth, as a Google Slides file. https://docs.google.com/presentation/d/1Cwxf5Tw9sjW3Z97m2WpNXRsc9h1q6FIrU2UjL-4HQNI/edit?usp=sharing) (current)
- 08:54, 15 January 2020 (diff | hist) . . (0) . . Shaders (→Creating Shaders: corrected link 3)
- 08:53, 15 January 2020 (diff | hist) . . (+210) . . Shaders (→Beginner Tutorials: Cloward playlist links.)
- 08:50, 15 January 2020 (diff | hist) . . (+363) . . Shaders (Ben Cloward videos)
- 10:35, 8 December 2019 (diff | hist) . . (+245) . . Game Industry (→How to Get In: 8 Tips for Artists Struggling With Motivation)
- 18:10, 4 December 2019 (diff | hist) . . (+34) . . PBR (→Tutorials: Adobe PBR) (current)
- 11:09, 16 November 2019 (diff | hist) . . (+163) . . ChannelPacking (→Compression Artifacts: Unreal 4 documentation)
- 09:18, 13 November 2019 (diff | hist) . . (+7) . . HairTechnique (→Hair Technique Links) (current)
- 09:18, 13 November 2019 (diff | hist) . . (-75) . . HairTechnique (→Hair Technique Links: crazyfool webarchive)
- 10:37, 2 November 2019 (diff | hist) . . (+111) . . Game Industry (→Art Tests: forum links organized)
- 12:01, 28 October 2019 (diff | hist) . . (+212) . . PBR (→Color Charts: Dark_Dielectric_Materials.pdf)
- 11:43, 28 October 2019 (diff | hist) . . (+17) . . PBR (→Tutorials: Let's Get Physical: Part 1 of 3 — Jeremy Romanowski)
- 11:01, 28 October 2019 (diff | hist) . . (+180) . . PBR (→Color Charts: Technical Art Adventures: PBR - Spec Cheat Sheet)
- 10:41, 28 October 2019 (diff | hist) . . (+20) . . PBR (Color Charts)
- 10:40, 28 October 2019 (diff | hist) . . (+294) . . PBR (Filament)
- 10:35, 28 October 2019 (diff | hist) . . (+173) . . PBR (technicalartadventures)
- 10:28, 28 October 2019 (diff | hist) . . (+394) . . PBR (DONTNOD, Unity color charts)
- 10:17, 28 October 2019 (diff | hist) . . (+176) . . PBR (→Tutorials)
- 09:55, 27 October 2019 (diff | hist) . . (+82) . . Gamma (→Images) (current)
- 09:54, 27 October 2019 (diff | hist) . . (+80) . . Gamma (→Images)
- 09:53, 27 October 2019 (diff | hist) . . (0) . . Gamma (→Images)
- 09:51, 27 October 2019 (diff | hist) . . (+74) . . N File:Lineargammahead.png (https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html) (current)
- 09:49, 27 October 2019 (diff | hist) . . (+147) . . Gamma (→Images)
- 09:41, 27 October 2019 (diff | hist) . . (+11) . . m Gamma (→Images)
- 09:36, 27 October 2019 (diff | hist) . . (+6) . . Gamma (→Images)
- 09:35, 27 October 2019 (diff | hist) . . (+79) . . N File:Gamma-color-blending.jpg (https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) (current)
- 09:34, 27 October 2019 (diff | hist) . . (+24) . . Gamma (→Images)
- 09:33, 27 October 2019 (diff | hist) . . (+271) . . Gamma (Images section)
- 09:07, 27 October 2019 (diff | hist) . . (+671) . . Gamma (Forum section, Substance, summary)
- 08:33, 27 October 2019 (diff | hist) . . (+199) . . PBR (→Tutorials: dontnod)
- 21:04, 23 October 2019 (diff | hist) . . (+121) . . PBR (→Tutorials: Babylon.JS)
- 14:55, 5 October 2019 (diff | hist) . . (+393) . . Polycount:About (summary)
- 12:29, 29 September 2019 (diff | hist) . . (-524) . . VertexNormal (→Exporting Edited Normals: removed, way out of date) (current)
- 09:47, 24 September 2019 (diff | hist) . . (+3) . . Game Industry (→Salary Research: CG Spectrum page is gone)
- 09:41, 24 September 2019 (diff | hist) . . (+89) . . Game Industry (→Salary Research: Glassdoor)
- 13:03, 14 September 2019 (diff | hist) . . (+10) . . GradientMapping (→Vertical Gradient Baking: Dota2 Character Art Guide link fix) (current)
- 20:04, 1 September 2019 (diff | hist) . . (0) . . Texture Coordinates (→UV Map Grids: re-ordered, circle first)
- 21:42, 30 August 2019 (diff | hist) . . (-4) . . Polygon Count (→Tools for Counting Vertices)
- 08:08, 30 August 2019 (diff | hist) . . (0) . . File:Triangles.jpg (EricChadwick uploaded a new version of "File:Triangles.jpg") (current)
- 07:41, 27 August 2019 (diff | hist) . . (0) . . BaseMesh (→Base Mesh Library)
- 07:40, 27 August 2019 (diff | hist) . . (+27) . . BaseMesh (→Base Mesh Library: let us know link)
- 03:59, 10 August 2019 (diff | hist) . . (+58) . . Freelance (→Legal & Taxes: gag link changed, yet again)
- 19:46, 9 August 2019 (diff | hist) . . (+37) . . Freelance (→Legal & Taxes: gag first)
- 13:20, 26 July 2019 (diff | hist) . . (+265) . . GradientMapping (→Gradient Remapping: gradientmapping_chadwick.jpg)
- 13:20, 26 July 2019 (diff | hist) . . (+65) . . N File:Gradientmapping chadwick.jpg (https://polycount.com/discussion/comment/2502721/#Comment_2502721) (current)
- 20:55, 4 July 2019 (diff | hist) . . (+155) . . Gamma (Help with the Equation for converting Gamma to Linear)
- 12:38, 27 April 2019 (diff | hist) . . (+116) . . Normal Map Technical Details (→Tangent Basis: MikkTspace, alphabetized methods)
- 14:32, 25 April 2019 (diff | hist) . . (-2) . . Face weighted normals (→FWN Tools: https://github.com/pmnuckels/wnormals) (current)
- 21:27, 8 April 2019 (diff | hist) . . (0) . . Polycount:About (→Forum Snapshots: gif)
- 21:26, 8 April 2019 (diff | hist) . . (0) . . N File:Polycount-WAYWO 20190401.gif (current)
- 08:00, 4 April 2019 (diff | hist) . . (+106) . . Polycount:About (→Forum Snapshots: Your Aprils fools shit is dumb)
- 19:43, 2 April 2019 (diff | hist) . . (+56) . . Polycount:About (→Forum Snapshots: 2017 link)
- 19:38, 2 April 2019 (diff | hist) . . (+87) . . Polycount:About (→Forum Snapshots: 2018 link)
- 19:19, 2 April 2019 (diff | hist) . . (+79) . . Polycount:About (→Forum Snapshots: link)
- 19:10, 2 April 2019 (diff | hist) . . (0) . . m Polycount:About (→Forum Snapshots)
- 19:06, 2 April 2019 (diff | hist) . . (0) . . N File:Polycount-Forum 20190401.png (current)
- 19:05, 2 April 2019 (diff | hist) . . (+65) . . Polycount:About (→Forum Snapshots: 2019 screenshot)
- 08:29, 26 March 2019 (diff | hist) . . (+148) . . Freelance (→Freelance Rates: why you would hire a studio vs. an individual.)
- 08:25, 26 March 2019 (diff | hist) . . (0) . . Freelance (→Freelance Rates: links after chart)
- 08:24, 26 March 2019 (diff | hist) . . (+135) . . Freelance (→Freelance Rates: breakout offshore vs. US)
- 21:53, 24 January 2019 (diff | hist) . . (+50) . . VertexNormal (→Vertex Normal Toolkit)
- 21:22, 24 January 2019 (diff | hist) . . (+112) . . VertexNormal (→3ds Max Tools: Vertex Normal Toolkit)
- 22:44, 18 January 2019 (diff | hist) . . (-11) . . Texture atlas (https://www.chrisalbeluhn.com/visually-appealing-building-guide)
- 22:43, 18 January 2019 (diff | hist) . . (-15) . . MultiTexture (chrisalbeluhn URL fixes)
- 22:41, 18 January 2019 (diff | hist) . . (-16) . . Modular environments (chrisalbeluhn URL fixes)
- 15:54, 13 January 2019 (diff | hist) . . (-13) . . Texture atlas (→Tutorials: Mod Facade Challenge)
- 15:50, 13 January 2019 (diff | hist) . . (+8) . . MultiTexture (→Variation Blending: albeluhn link fixes)
- 09:27, 10 January 2019 (diff | hist) . . (+2) . . m DXT (current)
- 09:53, 11 December 2018 (diff | hist) . . (+111) . . Texture Baking (→Baking Workflow: explode toolbag)
- 11:16, 27 November 2018 (diff | hist) . . (+20) . . PBR (marmoset link fixes)
- 10:44, 27 November 2018 (diff | hist) . . (+13) . . Tools (textools link to p1)
- 10:42, 27 November 2018 (diff | hist) . . (-13) . . Tools (http://boards.polycount.net fix)
- 10:41, 27 November 2018 (diff | hist) . . (-12) . . Normal map (→Blending Normal Maps Together: http://boards.polycount.net/ fix) (current)
- 10:38, 27 November 2018 (diff | hist) . . (+1) . . Normal map (→Blending Normal Maps Together: #Re-normalizing)
- 19:26, 26 November 2018 (diff | hist) . . (+1) . . Normal map (→Blending Normal Maps Together: rodgreen.com)
- 12:14, 24 November 2018 (diff | hist) . . (-25) . . Radiosity normal map (current)
- 12:13, 24 November 2018 (diff | hist) . . (-17) . . Radiosity Normal Map (Redirected page to Radiosity normal map) (current)
- 07:41, 22 October 2018 (diff | hist) . . (+211) . . Texture Baking (→Baking Workflow: edge padding)
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