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Showing below up to 104 results in range #301 to #404.

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  1. Self shadowed bump map‏‎ (9 revisions)
  2. Smoothing Groups‏‎ (10 revisions)
  3. 3Dc‏‎ (10 revisions)
  4. Foliage Vertex Color‏‎ (10 revisions)
  5. GameRenderingTerminology‏‎ (10 revisions)
  6. Specular color map‏‎ (10 revisions)
  7. Parallax map‏‎ (10 revisions - redirect page)
  8. Tutorials‏‎ (10 revisions)
  9. ReTopologyModeling‏‎ (10 revisions)
  10. GradientMapping‏‎ (10 revisions)
  11. Transparency‏‎ (11 revisions)
  12. CharacterSculpting‏‎ (11 revisions)
  13. Color Models‏‎ (11 revisions)
  14. OldSiteResourcesQuake3ShaderManual‏‎ (11 revisions)
  15. Terrain in The Last Of Us‏‎ (11 revisions)
  16. Rigging‏‎ (11 revisions)
  17. Reference‏‎ (11 revisions)
  18. DDS‏‎ (11 revisions)
  19. BodyTopology‏‎ (12 revisions)
  20. Parallax Map‏‎ (12 revisions)
  21. Rendering‏‎ (12 revisions)
  22. OldSiteResourcesGeneralModelingAndAnimation‏‎ (12 revisions)
  23. OldSiteResources‏‎ (12 revisions)
  24. TeamFortress2‏‎ (12 revisions)
  25. Unreal Engine‏‎ (13 revisions)
  26. Radiosity normal map‏‎ (13 revisions)
  27. Special Effects‏‎ (13 revisions)
  28. Ambient occlusion vertex color‏‎ (13 revisions)
  29. Aliasing‏‎ (13 revisions)
  30. SkankerzeroModularCharacterSystem‏‎ (13 revisions)
  31. Topology‏‎ (13 revisions)
  32. History of Polycount‏‎ (13 revisions - redirect page)
  33. Polygon Count‏‎ (14 revisions)
  34. Texture types‏‎ (14 revisions)
  35. Anisotropic map‏‎ (14 revisions)
  36. Vector displacement map‏‎ (14 revisions)
  37. Edge padding‏‎ (14 revisions)
  38. ModularMountAndBlade‏‎ (14 revisions)
  39. Mip mapping‏‎ (14 revisions - redirect page)
  40. AlphaChannel‏‎ (14 revisions)
  41. Technical Art‏‎ (15 revisions)
  42. Spherical environment map‏‎ (15 revisions)
  43. PortfolioContents‏‎ (15 revisions)
  44. Flow map‏‎ (15 revisions)
  45. PolygonCount‏‎ (15 revisions - redirect page)
  46. DuDv map‏‎ (16 revisions)
  47. Decal‏‎ (16 revisions)
  48. Polycounter Job Census‏‎ (16 revisions)
  49. Texturing‏‎ (17 revisions)
  50. GameStatistics‏‎ (17 revisions)
  51. Art Bible‏‎ (17 revisions)
  52. Lighting‏‎ (17 revisions)
  53. Limb Topology‏‎ (17 revisions)
  54. Displacement map‏‎ (17 revisions)
  55. OldSiteResourcesGeneralTools‏‎ (17 revisions)
  56. LevelOfDetail‏‎ (17 revisions)
  57. Character‏‎ (18 revisions)
  58. PaintingAcrossSeams‏‎ (18 revisions)
  59. Polycount‏‎ (18 revisions)
  60. ShoulderTopology‏‎ (18 revisions)
  61. GrassTechnique‏‎ (18 revisions)
  62. Curvature map‏‎ (18 revisions)
  63. Whitepapers‏‎ (19 revisions)
  64. BaseMesh‏‎ (23 revisions)
  65. Light map‏‎ (23 revisions)
  66. PolycountOldTOC‏‎ (23 revisions)
  67. Normal Map Technical Details‏‎ (24 revisions)
  68. Diffusely convolved cube map‏‎ (24 revisions)
  69. Portfolio‏‎ (24 revisions)
  70. Gamma‏‎ (25 revisions)
  71. Normal Map Modeling‏‎ (25 revisions)
  72. Foliage‏‎ (26 revisions)
  73. FaceTopology‏‎ (26 revisions)
  74. Quake 2‏‎ (26 revisions)
  75. Concept Fundamentals‏‎ (26 revisions)
  76. Gauss‏‎ (27 revisions)
  77. Gumroad Tutorial List‏‎ (27 revisions)
  78. Roguedevelopmentdiary‏‎ (28 revisions)
  79. Ambient occlusion map‏‎ (29 revisions)
  80. Vertex color‏‎ (29 revisions)
  81. ChannelPacking‏‎ (29 revisions)
  82. HairTechnique‏‎ (33 revisions)
  83. MultiTexture‏‎ (33 revisions)
  84. PBR‏‎ (34 revisions)
  85. Model Presentation‏‎ (34 revisions)
  86. Shaders‏‎ (35 revisions)
  87. Cube map‏‎ (48 revisions)
  88. Transparency map‏‎ (49 revisions)
  89. Glossary‏‎ (49 revisions - redirect page)
  90. Texture atlas‏‎ (49 revisions)
  91. WikiSandBox‏‎ (52 revisions)
  92. PhotoshopTools‏‎ (53 revisions)
  93. TexturingTutorials‏‎ (61 revisions)
  94. Freelance‏‎ (63 revisions)
  95. Texture Baking‏‎ (64 revisions)
  96. Tools‏‎ (64 revisions)
  97. Texture Coordinates‏‎ (65 revisions)
  98. EnvironmentSculpting‏‎ (73 revisions)
  99. Modular environments‏‎ (73 revisions)
  100. VertexNormal‏‎ (75 revisions)
  101. Game Industry‏‎ (76 revisions)
  102. Subdivision Surface Modeling‏‎ (87 revisions)
  103. Game Art Examples‏‎ (97 revisions)
  104. Normal map‏‎ (188 revisions)

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