User contributions
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)
- 21:57, 12 February 2017 (diff | hist) . . (+201) . . Lighting (→Resources: lighting-cay.jpg, zone-system.jpg)
- 21:57, 12 February 2017 (diff | hist) . . (0) . . N File:Lighting-cay.jpg (current)
- 21:53, 12 February 2017 (diff | hist) . . (0) . . N File:Zone-system.jpg (current)
- 21:52, 12 February 2017 (diff | hist) . . (+109) . . Lighting (→Resources: brian-leleux.jpg)
- 21:51, 12 February 2017 (diff | hist) . . (0) . . N File:Brian-leleux.jpg (current)
- 13:57, 10 February 2017 (diff | hist) . . (+178) . . Portfolio (How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety)
- 11:10, 9 February 2017 (diff | hist) . . (-264) . . Edge padding (→Minimum Padding: better)
- 08:21, 8 February 2017 (diff | hist) . . (-5) . . MultiTexture (→Megatexture: Decals)
- 08:15, 8 February 2017 (diff | hist) . . (-41) . . Subdivision Surface Modeling (→Primers: subdivisionmodeling.com archive from http://probiner.x10.mx/forum)
- 10:01, 6 February 2017 (diff | hist) . . (+244) . . Units (More info, categories.) (current)
- 10:00, 6 February 2017 (diff | hist) . . (+13) . . Modular environments (→More Information: units link, alphabetized)
- 09:57, 6 February 2017 (diff | hist) . . (-20) . . Units
- 09:57, 6 February 2017 (diff | hist) . . (+1,023) . . N Units (Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
- 09:55, 6 February 2017 (diff | hist) . . (-1,022) . . Modular environments (→Units and Scale: moved to separate page)
- 16:02, 5 February 2017 (diff | hist) . . (+670) . . UDIM (more links) (current)
- 10:43, 31 January 2017 (diff | hist) . . (+1,270) . . LevelOfDetail (LOD Levels info from Patrick Clark on Greentooth Slack.)
- 08:51, 24 January 2017 (diff | hist) . . (+186) . . Subdivision Surface Modeling (→Primers: http://polycount.com/discussion/182056/modeling-workflows-and-their-advantages-disadvantages-on-the-workplace)
- 14:53, 20 January 2017 (diff | hist) . . (+125) . . Flow map (→Flow map tools and discussions: Flow Map Painting)
- 08:59, 19 January 2017 (diff | hist) . . (+2) . . Special Effects (→Links)
- 08:59, 19 January 2017 (diff | hist) . . (+231) . . Special Effects (Elementalist Lux: 10 Skins in 30 Megabytes)
- 08:54, 19 January 2017 (diff | hist) . . (+161) . . Rendering (→Rendering Articles: A Trip Down The LoL Graphics Pipeline)
- 08:11, 19 January 2017 (diff | hist) . . (+16) . . Concept Reference (→Inspirational Art: Style Guide Thread) (current)
- 11:24, 12 January 2017 (diff | hist) . . (+1) . . VertexNormal (→Exporting Edited Normals: oXYnary says DAE does export)
- 16:39, 11 January 2017 (diff | hist) . . (+130) . . Environment Reference (→Man-Made: Newburyport: A Showplace of Early American Domestic Architecture)
- 15:44, 1 January 2017 (diff | hist) . . (+372) . . PhotoshopTools (→Actions, Filters, Scripts: Free Seamless Textures Generator v2) (current)
- 09:00, 28 December 2016 (diff | hist) . . (+118) . . HairTechnique (→Hair Technique Links: Graograman (FUR Study))
- 10:41, 15 December 2016 (diff | hist) . . (0) . . Texture atlas (More Info to the bottom)
- 10:41, 15 December 2016 (diff | hist) . . (-132) . . Texture atlas (→More Info: added ChannelPacking, updated Modular link, removed Lightmapping, alphabetized.)
- 10:39, 15 December 2016 (diff | hist) . . (+1) . . ChannelPacking (→Sizzle: SWIZZLE)
- 08:30, 12 December 2016 (diff | hist) . . (+124) . . Freelance (→General Advice: http://polycount.com/discussion/180649/how-to-start-as-freelancer)
- 21:41, 7 December 2016 (diff | hist) . . (+149) . . Vertex color (→Tools: Painting Per Channel Vertex Color in XSI) (current)
- 09:20, 6 December 2016 (diff | hist) . . (+27) . . N Hair card (redir for a forum query) (current)
- 09:19, 6 December 2016 (diff | hist) . . (+27) . . N Hair cards (redir for a forum query) (current)
- 11:10, 24 November 2016 (diff | hist) . . (+105) . . Game Industry (→How to Get In: Motivation is Bull)
- 21:46, 21 November 2016 (diff | hist) . . (-13) . . TexturingTutorials (→More Information) (current)
- 12:16, 19 November 2016 (diff | hist) . . (-12) . . Texture Baking (→Transparency)
- 09:31, 17 November 2016 (diff | hist) . . (+611) . . Mip Mapping (→Testing the Mip Level: links) (current)
- 20:02, 11 November 2016 (diff | hist) . . (-31) . . Foliage (→Vertex Normals)
- 20:02, 11 November 2016 (diff | hist) . . (+53) . . Foliage (→Vertex Normals: http://wiki.polycount.com/wiki/VertexNormal#Normal_Thief_MAXScript)
- 20:01, 11 November 2016 (diff | hist) . . (+1) . . VertexNormal
- 20:01, 11 November 2016 (diff | hist) . . (+488) . . VertexNormal (→Noors Normal Thief MAXScript: Normal Thief MAXScript)
- 14:00, 11 November 2016 (diff | hist) . . (+801) . . VertexNormal (Noors Normal Thief)
- 12:35, 9 November 2016 (diff | hist) . . (+150) . . PBR (179556/poll-metalness-or-specular-reflectance-pbr)
- 08:53, 8 November 2016 (diff | hist) . . (+196) . . VertexNormal (→Maya: froTools)
- 18:05, 7 November 2016 (diff | hist) . . (+15) . . TexturingTutorials (→Grass)
- 18:04, 7 November 2016 (diff | hist) . . (-234) . . TexturingTutorials (cleanup for vig)
- 17:52, 7 November 2016 (diff | hist) . . (+1) . . Spherical environment map (http://polycount.com/discussion/) (current)
- 09:10, 6 November 2016 (diff | hist) . . (+133) . . PBR (Physically Based Materials in Unreal Engine)
- 11:26, 4 November 2016 (diff | hist) . . (+63) . . N File:Wnormals.png (https://github.com/ByteHazard/wnormals/blob/master/wnormals.png) (current)
- 11:25, 4 November 2016 (diff | hist) . . (+1,101) . . VertexNormal (→Editing Normals: Weighted Vertex Normals)
- 11:18, 4 November 2016 (diff | hist) . . (0) . . N File:GetVertNormalsFromFaces.jpg (current)
- 11:07, 4 November 2016 (diff | hist) . . (+354) . . VertexNormal (→Editing Normals: Face Weighted Normals)
- 21:02, 2 November 2016 (diff | hist) . . (+20) . . N File:Muse uv 01-01-1024x1024.jpg (Posted in Slack chat) (current)
- 21:02, 2 November 2016 (diff | hist) . . (+48) . . Texture Coordinates (→UV Map Grids: muse_uv_01-01-1024x1024.jpg)
- 07:38, 1 November 2016 (diff | hist) . . (+186) . . Game Industry (→Education: The Death of Curiosity)
- 11:33, 25 October 2016 (diff | hist) . . (+665) . . N Boolean dynamesh modeling (Created page with "* [http://polycount.com/discussion/178072/inset-chamfer Inset Chamfer] for 3ds Max * [http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly Polyhertz...") (current)
- 09:06, 16 October 2016 (diff | hist) . . (+116) . . Modular environments (→Units and Scale: What unit system do you model in?)
- 07:18, 13 October 2016 (diff | hist) . . (-32) . . PhotoshopTools (→Actions, Filters, Scripts)
- 07:17, 13 October 2016 (diff | hist) . . (+187) . . PhotoshopTools (→Export Tools: lazy save)
- 03:10, 3 October 2016 (diff | hist) . . (+45) . . Subdivision Surface Modeling (→More Information: Polyhertz's 3dsMax script - 'Quick High-Poly')
- 03:07, 3 October 2016 (diff | hist) . . (+85) . . Subdivision Surface Modeling (→More Information)
- 16:02, 28 September 2016 (diff | hist) . . (-250) . . Freelance (→Legal & Taxes: sba link is gone)
- 11:37, 26 September 2016 (diff | hist) . . (+5) . . Concept Fundamentals (→Composition)
- 11:31, 26 September 2016 (diff | hist) . . (+162) . . Concept Fundamentals (→Composition: improving readability in composition #01)
- 11:31, 26 September 2016 (diff | hist) . . (+78) . . N File:2dtut jihoon1.jpg (http://polycount.com/discussion/177913/improving-readability-in-composition-01) (current)
- 09:35, 21 September 2016 (diff | hist) . . (+146) . . Concept Fundamentals (→Composition)
- 09:32, 21 September 2016 (diff | hist) . . (+54) . . N File:2dtut photocomp.jpg (http://production.4filmmaking.com/cinematography7.html) (current)
- 09:25, 21 September 2016 (diff | hist) . . (+33) . . Concept Fundamentals (→Composition)
- 09:25, 21 September 2016 (diff | hist) . . (+74) . . N File:2dtut pushpull.jpg (http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/) (current)
- 09:16, 21 September 2016 (diff | hist) . . (+163) . . Concept Fundamentals (→Composition: Clément Melendez)
- 08:48, 21 September 2016 (diff | hist) . . (+1) . . Concept Fundamentals (→Composition)
- 08:48, 21 September 2016 (diff | hist) . . (+46) . . Concept Fundamentals (→Composition: thumbnail for The Ultimate Guide to Composition)
- 08:47, 21 September 2016 (diff | hist) . . (+91) . . N File:2dtut composition.jpg (https://fstoppers.com/architecture/ultimate-guide-composition-part-one-just-say-nokeh-31359) (current)
- 08:45, 21 September 2016 (diff | hist) . . (+179) . . Concept Fundamentals (→Composition: The Ultimate Guide to Composition])
- 08:44, 21 September 2016 (diff | hist) . . (-12) . . Concept Fundamentals (→Composition: Composition-101)
- 08:14, 21 September 2016 (diff | hist) . . (+21) . . MultiTexture (→More Information)
- 08:14, 21 September 2016 (diff | hist) . . (+60) . . Modular environments (→More Information: MultiTexture, Texture atlas, ChannelPacking)
- 15:51, 13 September 2016 (diff | hist) . . (-28) . . Topology (→Rendering Topology Examples: Pinterest)
- 06:29, 13 September 2016 (diff | hist) . . (+118) . . EnvironmentSculpting (→Tiled Bricks) (current)
- 10:09, 11 September 2016 (diff | hist) . . (-20) . . Gamma (converting old forum links)
- 07:26, 11 September 2016 (diff | hist) . . (+94) . . Game Industry (→Education: letter to a student)
- 08:36, 7 September 2016 (diff | hist) . . (+491) . . Texture Coordinates (→UV Address Modes: sub-tils)
- 08:29, 7 September 2016 (diff | hist) . . (+153) . . Texture atlas (sub tiles)
- 15:50, 6 September 2016 (diff | hist) . . (+198) . . Subdivision Surface Modeling (→More Information)
- 10:00, 5 September 2016 (diff | hist) . . (+103) . . PBR (→Forum Threads: http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness/p1)
- 10:08, 3 September 2016 (diff | hist) . . (+164) . . Normal Map Technical Details (Is my tangent basis un-synced?)
- 08:11, 28 August 2016 (diff | hist) . . (+179) . . Texture Coordinates (→UV Tutorials: What is your prefeered UV unwrapping application?)
- 11:12, 7 August 2016 (diff | hist) . . (+320) . . PaintingAcrossSeams (→Integrated 3D Paint) (current)
- 20:26, 4 August 2016 (diff | hist) . . (+90) . . Normal Map Technical Details (→RGB Channels: compression format link fix, Swizzling.)
- 13:34, 4 August 2016 (diff | hist) . . (+174) . . Normal Map Technical Details (Synced tangent basis workflow from 3ds Max to Unity 5?)
- 08:33, 3 August 2016 (diff | hist) . . (+28) . . Normal Map Technical Details (→Synched Workflow: ? ?)
- 19:54, 29 July 2016 (diff | hist) . . (0) . . File:PolycountForums2016-07-29.jpg (EricChadwick uploaded a new version of "File:PolycountForums2016-07-29.jpg") (current)
- 19:49, 29 July 2016 (diff | hist) . . (+98) . . History of Polycount (→Forum Snapshots: more snapshots)
- 19:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums2016-07-29.jpg
- 19:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums1998-08-10.jpg (current)
- 19:24, 29 July 2016 (diff | hist) . . (+51) . . Q2PMP ([History of Polycount|Polycount]], Category:Information) (current)
- 15:32, 29 July 2016 (diff | hist) . . (+155) . . PhotoshopTools (→Actions, Filters, Scripts: notes about Solidify)
- 14:35, 29 July 2016 (diff | hist) . . (0) . . Game Industry (→Being a Developer)
- 10:48, 29 July 2016 (diff | hist) . . (+112) . . Game Industry (→Being a Developer: Job Security Question)
- 09:44, 27 July 2016 (diff | hist) . . (+42) . . Texture Coordinates (→UV Map Grids: uv_mapping_grid_by_cymae.jpg)
- 09:44, 27 July 2016 (diff | hist) . . (+182) . . N File:Uv mapping grid by cymae.jpg (http://orig00.deviantart.net/5350/f/2010/036/7/4/uv_mapping_grid_by_cymae.jpg Posted in this thread: http://polycount.com/discussion/174066/problem-with-quixel-generated-maps#latest) (current)
- 15:08, 20 July 2016 (diff | hist) . . (-12) . . EnvironmentSculpting (→Tiled Bricks: http://pixologic.com/zclassroom/workshop/environments-with-tate-mosesian)
- 09:10, 16 July 2016 (diff | hist) . . (+176) . . Subdivision Surface Modeling (→Primers)
- 20:56, 15 July 2016 (diff | hist) . . (0) . . N File:SubD Makkon.jpg (current)
- 20:55, 15 July 2016 (diff | hist) . . (+208) . . Subdivision Surface Modeling (→Primers)
- 10:15, 11 July 2016 (diff | hist) . . (-79) . . Texture Coordinates (→Softimage / XSI)
- 10:14, 11 July 2016 (diff | hist) . . (+72) . . Texture Coordinates (→Standalone: RoadKill)
- 10:12, 11 July 2016 (diff | hist) . . (+36) . . Texture Coordinates (→Maya)
- 10:11, 11 July 2016 (diff | hist) . . (+75) . . Texture Coordinates (→3ds Max)
- 10:10, 11 July 2016 (diff | hist) . . (+27) . . Texture Coordinates (→3ds Max)
- 10:10, 11 July 2016 (diff | hist) . . (+14) . . Texture Coordinates (→3ds Max)
- 10:09, 11 July 2016 (diff | hist) . . (+16) . . Texture Coordinates (→UV Tools)
- 10:08, 11 July 2016 (diff | hist) . . (-113) . . Texture Coordinates (→UV Tools: url fixes)
- 10:05, 11 July 2016 (diff | hist) . . (+2) . . Texture Coordinates (→UV Tutorials)
- 10:05, 11 July 2016 (diff | hist) . . (+18) . . Texture Coordinates (→UV Tutorials)
- 09:59, 11 July 2016 (diff | hist) . . (-297) . . Texture Coordinates (→UV Tutorials)
- 09:58, 11 July 2016 (diff | hist) . . (+43) . . Texture Coordinates (→UV Tutorials)
- 09:55, 11 July 2016 (diff | hist) . . (+33) . . Texture Coordinates (→UV Tutorials: fixing urls)
- 09:45, 11 July 2016 (diff | hist) . . (+29) . . Texture Coordinates (→UV Tutorials)
- 09:40, 11 July 2016 (diff | hist) . . (+28) . . Texture Coordinates (→UV Tutorials: fixing thread links)
- 17:47, 1 July 2016 (diff | hist) . . (+19) . . EnvironmentSculpting (→More Information: MultiTexture)
- 10:50, 25 June 2016 (diff | hist) . . (+83) . . N Greentooth (redir) (current)
- 12:54, 21 June 2016 (diff | hist) . . (-1) . . Environment Modeling (→More Information: * Modular environments)
- 21:42, 19 June 2016 (diff | hist) . . (+19) . . Environment Texturing (→More Information)
- 07:05, 16 June 2016 (diff | hist) . . (+140) . . Freelance (→Invoicing)
- 09:14, 10 June 2016 (diff | hist) . . (+140) . . PhotoshopTools (→Interface Tweaks: sortable, styling)
- 09:13, 10 June 2016 (diff | hist) . . (+35) . . PhotoshopTools (→Actions, Filters, Scripts: sortable, styling)
- 09:10, 10 June 2016 (diff | hist) . . (+167) . . PhotoshopTools (→Export Tools: styling)
- 09:03, 10 June 2016 (diff | hist) . . (+18) . . PhotoshopTools (→Export Tools: order, styling)
- 08:55, 10 June 2016 (diff | hist) . . (-272) . . PhotoshopTools (class="wikitable sortable")
- 16:16, 7 June 2016 (diff | hist) . . (-118) . . Game Industry (→Job Searching: removed spoof site)
- 11:56, 5 June 2016 (diff | hist) . . (+15) . . Modular environments (→More Information: Level Design)
- 11:56, 5 June 2016 (diff | hist) . . (+4) . . Modular environments (→More Information: Level Design)
- 09:58, 5 June 2016 (diff | hist) . . (-22) . . Polycount (Environment)
- 07:45, 29 May 2016 (diff | hist) . . (+23) . . PhotoshopTools (→Actions, Filters, Scripts: Layer Cake info)
- 07:10, 29 May 2016 (diff | hist) . . (+1) . . Game Industry (→Being a Developer)
- 07:10, 29 May 2016 (diff | hist) . . (-3) . . Game Industry (→Being a Developer)
- 20:20, 27 May 2016 (diff | hist) . . (-47) . . Portfolio
- 20:19, 27 May 2016 (diff | hist) . . (+25) . . Polycounter Job Census (Category:GameIndustry)
- 20:17, 27 May 2016 (diff | hist) . . (-24) . . Category:Tools (removing categories) (current)
- 20:17, 27 May 2016 (diff | hist) . . (-62) . . Category:Rendering (removing categories) (current)
- 20:16, 27 May 2016 (diff | hist) . . (+23) . . Tools (Category:Technology)
- 20:15, 27 May 2016 (diff | hist) . . (+5) . . Shaders
- 20:15, 27 May 2016 (diff | hist) . . (-118) . . Category:Shaders (removing categories) (current)
- 20:13, 27 May 2016 (diff | hist) . . (+23) . . Prop Modeling (Category:Discipline)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:SpecialEffects (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-24) . . Category:Props (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-31) . . Category:Lighting (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-11) . . Category:Environment (current)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:Environment (removing Category:Discipline)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Concept (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-31) . . Category:Character (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Animation (removing Category:Discipline) (current)
- 20:09, 27 May 2016 (diff | hist) . . (+408) . . N Environment (created) (current)
- 20:05, 27 May 2016 (diff | hist) . . (+23) . . Lighting (Category:Discipline)
- 20:03, 27 May 2016 (diff | hist) . . (+56) . . Game Industry (→Art Disciplines: Specializing or not ?)
- 08:53, 27 May 2016 (diff | hist) . . (+22) . . Subdivision Surface Modeling (→Organic Surfaces)
- 08:47, 27 May 2016 (diff | hist) . . (0) . . Subdivision Surface Modeling (→Hard Surfaces: Modeling chainmail in 3ds Max)
- 08:46, 27 May 2016 (diff | hist) . . (-26) . . Subdivision Surface Modeling (→Hard Surfaces)
- 08:44, 27 May 2016 (diff | hist) . . (-409) . . Subdivision Surface Modeling (→Hard Surfaces: racer445 tut is gone, forum link fix)
- 08:41, 27 May 2016 (diff | hist) . . (+69) . . Subdivision Surface Modeling
- 08:39, 27 May 2016 (diff | hist) . . (-123) . . Subdivision Surface Modeling (→Hard Surfaces: selwy is gone)
- 08:38, 27 May 2016 (diff | hist) . . (+9) . . Subdivision Surface Modeling (→Hard Surfaces: How The F*#% Do I Model This?)
- 08:31, 27 May 2016 (diff | hist) . . (+1) . . Rendering (→Rendering Techniques)
- 08:31, 27 May 2016 (diff | hist) . . (-1,506) . . Rendering (GameRenderingTerminology, PBR, lighting info moved from Rendering to Lighting.)
- 08:30, 27 May 2016 (diff | hist) . . (+16) . . Lighting (Resources heading)
- 08:29, 27 May 2016 (diff | hist) . . (+1,569) . . Lighting (lighting info moved from Rendering to Lighting.)
- 12:53, 24 May 2016 (diff | hist) . . (+544) . . Texture Coordinates (→UV Address Modes: more specifics)
- 12:51, 24 May 2016 (diff | hist) . . (+22) . . N Cubemaps (Redirected page to Cube map) (current)
- 12:49, 24 May 2016 (diff | hist) . . (+21) . . N Shader (Redirected page to Shaders) (current)
- 12:46, 24 May 2016 (diff | hist) . . (+24) . . N File:Opengl clamping.png (https://open.gl/textures) (current)
- 12:28, 24 May 2016 (diff | hist) . . (-1) . . Texture Coordinates (→UV Address Modes: wrap not warp)
- 21:25, 22 May 2016 (diff | hist) . . (+51) . . DDS (DDS Cube Map Example) (current)
- 18:17, 22 May 2016 (diff | hist) . . (-149) . . Diffusely convolved cube map (→More Information: Samule Zeller's article is forever gone) (current)
- 18:13, 22 May 2016 (diff | hist) . . (+2) . . Diffusely convolved cube map (http://polycount.com/discussion/148953/lys-1-0-1-released)
- 10:52, 22 May 2016 (diff | hist) . . (-2) . . Modular environments (→Modular Design & Workflow)
- 10:51, 22 May 2016 (diff | hist) . . (0) . . N File:ThiagoKlafke boundingboxes1.jpg (current)
- 10:51, 22 May 2016 (diff | hist) . . (+325) . . Modular environments (http://polycount.com/discussion/170819/modelling-buildings-with-interior-question)
- 14:48, 19 May 2016 (diff | hist) . . (-2) . . Rigging (MEL Scripting for Animators)
- 14:47, 19 May 2016 (diff | hist) . . (0) . . Rigging (3ds Max - Cloth Sim to Bones)
- 14:44, 19 May 2016 (diff | hist) . . (+6) . . Rigging (http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation)
- 14:43, 19 May 2016 (diff | hist) . . (+111) . . Rigging (PEN Productions - Tutorials)
- 10:06, 16 May 2016 (diff | hist) . . (-36) . . PBR (→Forum Threads: links fixed)
- 10:05, 16 May 2016 (diff | hist) . . (-128) . . PBR (→Forum Threads: converting old links)
- 10:03, 16 May 2016 (diff | hist) . . (+134) . . PBR (→Forum Threads: Painting sRGB/Linear, best practices)
- 08:59, 12 May 2016 (diff | hist) . . (+95) . . Texturing (a variety of techniques) (current)
- 21:06, 11 May 2016 (diff | hist) . . (-21) . . Category:Environment (Level Design link fix)
- 07:04, 9 May 2016 (diff | hist) . . (+100) . . Lighting
- 07:26, 6 May 2016 (diff | hist) . . (+118) . . User Interface (→User Interface Forum Threads: App UI Design Questions) (current)
- 08:08, 1 May 2016 (diff | hist) . . (+187) . . Subdivision Surface Modeling (→Hard Surfaces: Proboolean + Dynamesh hardsurface workflow tutorial)
- 08:06, 1 May 2016 (diff | hist) . . (0) . . N File:Subd benbolton.jpg (current)
- 09:47, 28 April 2016 (diff | hist) . . (+14) . . Normal Map Compression (swizzle) (current)
- 09:46, 28 April 2016 (diff | hist) . . (+4) . . Normal Map Compression (links to swizzling, dxt, dtx5)
- 09:44, 28 April 2016 (diff | hist) . . (-15) . . Normal Map Compression (Normal Map isn't a category)
- 09:43, 28 April 2016 (diff | hist) . . (-3) . . Normal Map Compression (categories fixed)
- 09:42, 28 April 2016 (diff | hist) . . (+149) . . ChannelPacking (DXT5nm compression)
- 09:40, 28 April 2016 (diff | hist) . . (+365) . . ChannelPacking (Swizzle)
- 09:25, 28 April 2016 (diff | hist) . . (+146) . . Game Industry (→How to Get In: I'm finding it impossible to land a job)
- 21:25, 26 April 2016 (diff | hist) . . (+487) . . Gumroad Tutorial List (More Information)
- 21:18, 18 April 2016 (diff | hist) . . (-8) . . Modular environments (→Modular Design & Workflow)
- 19:27, 15 April 2016 (diff | hist) . . (+3) . . MultiTexture (→Texture Splatting: splat map)
- 19:26, 15 April 2016 (diff | hist) . . (+371) . . Splat (categories, picture) (current)
- 19:22, 15 April 2016 (diff | hist) . . (+378) . . N Splat (started)
- 08:58, 12 April 2016 (diff | hist) . . (-192) . . Anisotropic map (This url is gone http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/)
- 08:56, 12 April 2016 (diff | hist) . . (+38) . . Anisotropic map (Flow map)
- 15:18, 10 April 2016 (diff | hist) . . (+2) . . Freelance (→Payment: [https://salecalc.com/paypal Paypal Fee Calculator])
- 09:04, 9 April 2016 (diff | hist) . . (+130) . . User Interface (→User Interface Forum Threads: Dreams of becoming a UI artist)
- 12:53, 8 April 2016 (diff | hist) . . (+109) . . Concept Fundamentals (→Color Theory: worqx image)
- 12:53, 8 April 2016 (diff | hist) . . (0) . . N File:2d ColorTheory worqx.jpg (current)
- 12:44, 8 April 2016 (diff | hist) . . (+71) . . Concept Fundamentals (<br clear="all"/>)
- 12:43, 8 April 2016 (diff | hist) . . (+76) . . Concept Fundamentals (organized into headings)
- 12:25, 7 April 2016 (diff | hist) . . (+255) . . Freelance (→Invoicing: fixed links, added info, new thread added.)
- 13:13, 29 March 2016 (diff | hist) . . (+255) . . User:EricChadwick (Handpainted Textures Slack Community)
- 12:33, 27 March 2016 (diff | hist) . . (+23) . . Gumroad Tutorial List (Category:Reference)
- 12:32, 27 March 2016 (diff | hist) . . (+108) . . Gumroad Tutorial List (categories)
- 12:29, 27 March 2016 (diff | hist) . . (+28) . . Gumroad Tutorial List (→Software: software names)
- 12:26, 27 March 2016 (diff | hist) . . (+29) . . Gumroad Tutorial List (Category:Tutorials)
- 17:49, 26 March 2016 (diff | hist) . . (-264) . . User:EricChadwick (to do)
- 17:48, 26 March 2016 (diff | hist) . . (+134) . . Gamma (Unity)
- 19:55, 24 March 2016 (diff | hist) . . (+56) . . TangentBasis (redir) (current)
- 18:07, 19 March 2016 (diff | hist) . . (+35) . . Game Industry (→Employee Rights: http://polycount.com/discussion/71929/discussing-issues-at-work-grounds-for-firing/p1)
- 09:29, 15 March 2016 (diff | hist) . . (+119) . . User:EricChadwick
- 10:28, 4 March 2016 (diff | hist) . . (+17) . . Foliage (→More Information: GrassTechnique, HairTechnique)
- 14:23, 3 March 2016 (diff | hist) . . (-27) . . Texture Baking (→Solving Wavy Lines: Jeff Ross fix)
- 14:22, 3 March 2016 (diff | hist) . . (-27) . . Normal map (→Older Tutorials: Jeff Ross fix)
- 21:40, 2 March 2016 (diff | hist) . . (+182) . . Portfolio (→Methods: Wren)
- 21:32, 27 February 2016 (diff | hist) . . (+32) . . Anisotropic map (HairTechnique)
- 21:01, 27 February 2016 (diff | hist) . . (+109) . . Level Design (Ben's Small Bible - homesite) (current)
- 13:26, 20 February 2016 (diff | hist) . . (+145) . . User:EricChadwick (→To Do: gamma)
- 09:59, 12 February 2016 (diff | hist) . . (+97) . . Tutorials (→Polycount Forum Tutorial Threads: Free Knowledge, url updates)
- 09:04, 12 February 2016 (diff | hist) . . (0) . . PhotoshopTools (→Actions, Filters, Scripts: can't have a pipe char in a url)
- 09:03, 12 February 2016 (diff | hist) . . (-1) . . PhotoshopTools (→Actions, Filters, Scripts: http://radianceforge.com/tools.htm moved to correct author!)
- 09:01, 12 February 2016 (diff | hist) . . (+154) . . PhotoshopTools (→Actions, Filters, Scripts: NDO, Layer Cake, Normal Map Action Set)
- 16:34, 11 February 2016 (diff | hist) . . (+3) . . Portfolio (→Design: http://polycount.com/discussion/comment/1371532/#Comment_1371532)
- 15:59, 11 February 2016 (diff | hist) . . (+259) . . Game Industry (→Salary Research: Game Industry Salary Explorer)
- 15:44, 11 February 2016 (diff | hist) . . (+403) . . PhotoshopTools (→Actions, Filters, Scripts: Layer Cake)
- 13:25, 11 February 2016 (diff | hist) . . (+22) . . N Direction map (Redirected page to Flow map) (current)
- 14:13, 7 February 2016 (diff | hist) . . (+63) . . Model Presentation (→Model Presentation: http://polycount.com/discussion/69829/make-your-model-presentation-shine-mr-materials-for-3ds-max/p1)
- 14:12, 7 February 2016 (diff | hist) . . (+18) . . Model Presentation (→Low-Poly Models: http://polycount.com/discussion/51622/lpc-style-guide/p1)
- 14:11, 7 February 2016 (diff | hist) . . (-61) . . Model Presentation (http://polycount.com/discussion/)
- 14:09, 7 February 2016 (diff | hist) . . (+32) . . Model Presentation
- 10:33, 6 February 2016 (diff | hist) . . (-26) . . ReTopologyModeling (http://polycount.com/discussion/)
- 22:30, 2 February 2016 (diff | hist) . . (+62) . . Company job boards (Wales/UK games companies)
- 17:48, 30 January 2016 (diff | hist) . . (+31) . . Lit Sphere (Redirected page to Spherical environment map) (current)
- 17:28, 30 January 2016 (diff | hist) . . (0) . . m OldSiteResourcesGeneralModelingAndAnimation (EricChadwick moved page 1-888-413-3809 AVG antivirus tech support number.AVG antivirus tech support phone number to OldSiteResourcesGeneralModelingAndAnimation without leaving a redirect) (current)
- 17:26, 30 January 2016 (diff | hist) . . (-19,230) . . m OldSiteResourcesGeneralModelingAndAnimation (Reverted edits by Mahisnewe (talk) to last revision by Cheeseplus)
- 13:45, 28 January 2016 (diff | hist) . . (-1) . . Shaders
- 09:21, 28 January 2016 (diff | hist) . . (+93) . . Texture Coordinates (udim)
- 09:21, 28 January 2016 (diff | hist) . . (+221) . . N UDIM (Created page with "UDIM is a form of texture mapping that assigns multiple UV maps to a model using offsets. https://www.fxguide.com/featured/udim-uv-mapping/ ---- Category:Texturing Cat...")
- 09:13, 22 January 2016 (diff | hist) . . (+171) . . Polygon Count (Historical Poly Counts GameArtisans)
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)