User contributions
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- 10:40, 20 May 2020 (diff | hist) . . (-771) . . Transparency map (→Blending Operations: redirect) (current)
- 10:39, 20 May 2020 (diff | hist) . . (-75) . . MultiTexture (→Blending Operations: images into gallery format)
- 10:35, 20 May 2020 (diff | hist) . . (+3) . . MultiTexture (→Megatexture: images moved into gallery format)
- 10:33, 20 May 2020 (diff | hist) . . (+967) . . MultiTexture (Blending Operations added)
- 10:31, 20 May 2020 (diff | hist) . . (0) . . N File:Blends InsightIntoPhotoshop7BlendingModes.jpg (current)
- 10:31, 20 May 2020 (diff | hist) . . (0) . . N File:Blends SourceDestinationMatrix.jpg (current)
- 10:30, 20 May 2020 (diff | hist) . . (0) . . N File:Blends UnrealEngineDocumentation.jpg (current)
- 10:17, 20 May 2020 (diff | hist) . . (+207) . . Transparency map (→Blending Operations: Blends | Unreal Engine Documentation)
- 22:01, 19 May 2020 (diff | hist) . . (+189) . . Transparency map (→Blending Operations)
- 21:51, 19 May 2020 (diff | hist) . . (-208) . . Transparency map (→Blending Operations: Insight into Photoshop 7.0 Blending Modes)
- 21:37, 18 May 2020 (diff | hist) . . (+200) . . MultiTexture (→Modulation Blending: witcher-3-blood-and-wine-architectural-material)
- 21:40, 17 May 2020 (diff | hist) . . (+305) . . Texture Coordinates (→UV Tutorials & Threads: LOD tips from Neox)
- 12:17, 16 May 2020 (diff | hist) . . (+271) . . Foliage (GuerillaGames_HorizonZeroDawn) (current)
- 12:16, 16 May 2020 (diff | hist) . . (0) . . N File:GuerillaGames HorizonZeroDawn.jpg (current)
- 12:14, 16 May 2020 (diff | hist) . . (0) . . N File:GilbertSanders HorizonZeroDawn.jpg (current)
- 20:02, 15 May 2020 (diff | hist) . . (-72) . . Model Presentation (→Model Presentation: MR Materials link) (current)
- 19:54, 15 May 2020 (diff | hist) . . (-243) . . Model Presentation (→High-Poly Models: eat3d is gone)
- 16:30, 25 April 2020 (diff | hist) . . (+132) . . Modular environments (google sheet version of Johnstone)
- 15:52, 25 April 2020 (diff | hist) . . (-308) . . Modular environments (→Modular Design & Workflow: "Rock modeling approaches" removed, all the images in the thread are dead.)
- 15:45, 25 April 2020 (diff | hist) . . (-307) . . Modular environments (→Modular Design & Workflow: TheEnsignTavern is gone)
- 15:44, 25 April 2020 (diff | hist) . . (+37) . . Modular environments (→Modular Design & Workflow: TorFrick_UDKModularMasterclass)
- 14:19, 21 April 2020 (diff | hist) . . (+6) . . Game Industry (→Employee Rights: NLRB)
- 22:18, 19 April 2020 (diff | hist) . . (+15) . . PortfolioContents (→Portfolio Contents) (current)
- 10:11, 2 April 2020 (diff | hist) . . (+192) . . Polycount:About (→Forum Snapshots: 4-1-2020, 4-2)
- 10:10, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-02.jpg (current)
- 10:08, 2 April 2020 (diff | hist) . . (0) . . N File:PolycountForums2020-04-01.jpg (current)
- 18:40, 24 March 2020 (diff | hist) . . (+58) . . Game Industry (→Employee Rights: gag book link fix)
- 11:58, 14 March 2020 (diff | hist) . . (-42) . . BaseMesh (→Creating a Base Mesh: broke link removed) (current)
- 12:51, 7 March 2020 (diff | hist) . . (-321) . . Concept Fundamentals (→Composition: removed deaders)
- 12:48, 7 March 2020 (diff | hist) . . (-25) . . Concept Fundamentals (→Composition: http://www.clement-melendez.com/portfolio/essays)
- 13:30, 27 February 2020 (diff | hist) . . (+65) . . Game Industry (→Salary Research: loveforgames.com/salary)
- 12:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: PC forum link)
- 12:26, 27 February 2020 (diff | hist) . . (+1) . . Game Industry (→Negotiation: Quincy's article moved)
- 08:50, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Trim Sheets)
- 08:48, 28 January 2020 (diff | hist) . . (+338) . . MultiTexture (→Trim Sheets: PixelMasher vids)
- 08:37, 28 January 2020 (diff | hist) . . (-2) . . MultiTexture (→Edge Blending)
- 10:45, 15 January 2020 (diff | hist) . . (+163) . . Shaders (→Advanced Tutorials: Jason Booth file) (current)
- 10:45, 15 January 2020 (diff | hist) . . (+240) . . N File:Boston Game Dev Group 2020 Shaders.pdf (Shared with me by Jason Booth, as a Google Slides file. https://docs.google.com/presentation/d/1Cwxf5Tw9sjW3Z97m2WpNXRsc9h1q6FIrU2UjL-4HQNI/edit?usp=sharing) (current)
- 08:54, 15 January 2020 (diff | hist) . . (0) . . Shaders (→Creating Shaders: corrected link 3)
- 08:53, 15 January 2020 (diff | hist) . . (+210) . . Shaders (→Beginner Tutorials: Cloward playlist links.)
- 08:50, 15 January 2020 (diff | hist) . . (+363) . . Shaders (Ben Cloward videos)
- 10:35, 8 December 2019 (diff | hist) . . (+245) . . Game Industry (→How to Get In: 8 Tips for Artists Struggling With Motivation)
- 18:10, 4 December 2019 (diff | hist) . . (+34) . . PBR (→Tutorials: Adobe PBR) (current)
- 11:09, 16 November 2019 (diff | hist) . . (+163) . . ChannelPacking (→Compression Artifacts: Unreal 4 documentation)
- 09:18, 13 November 2019 (diff | hist) . . (+7) . . HairTechnique (→Hair Technique Links) (current)
- 09:18, 13 November 2019 (diff | hist) . . (-75) . . HairTechnique (→Hair Technique Links: crazyfool webarchive)
- 10:37, 2 November 2019 (diff | hist) . . (+111) . . Game Industry (→Art Tests: forum links organized)
- 12:01, 28 October 2019 (diff | hist) . . (+212) . . PBR (→Color Charts: Dark_Dielectric_Materials.pdf)
- 11:43, 28 October 2019 (diff | hist) . . (+17) . . PBR (→Tutorials: Let's Get Physical: Part 1 of 3 — Jeremy Romanowski)
- 11:01, 28 October 2019 (diff | hist) . . (+180) . . PBR (→Color Charts: Technical Art Adventures: PBR - Spec Cheat Sheet)
- 10:41, 28 October 2019 (diff | hist) . . (+20) . . PBR (Color Charts)
- 10:40, 28 October 2019 (diff | hist) . . (+294) . . PBR (Filament)
- 10:35, 28 October 2019 (diff | hist) . . (+173) . . PBR (technicalartadventures)
- 10:28, 28 October 2019 (diff | hist) . . (+394) . . PBR (DONTNOD, Unity color charts)
- 10:17, 28 October 2019 (diff | hist) . . (+176) . . PBR (→Tutorials)
- 09:55, 27 October 2019 (diff | hist) . . (+82) . . Gamma (→Images) (current)
- 09:54, 27 October 2019 (diff | hist) . . (+80) . . Gamma (→Images)
- 09:53, 27 October 2019 (diff | hist) . . (0) . . Gamma (→Images)
- 09:51, 27 October 2019 (diff | hist) . . (+74) . . N File:Lineargammahead.png (https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html) (current)
- 09:49, 27 October 2019 (diff | hist) . . (+147) . . Gamma (→Images)
- 09:41, 27 October 2019 (diff | hist) . . (+11) . . m Gamma (→Images)
- 09:36, 27 October 2019 (diff | hist) . . (+6) . . Gamma (→Images)
- 09:35, 27 October 2019 (diff | hist) . . (+79) . . N File:Gamma-color-blending.jpg (https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) (current)
- 09:34, 27 October 2019 (diff | hist) . . (+24) . . Gamma (→Images)
- 09:33, 27 October 2019 (diff | hist) . . (+271) . . Gamma (Images section)
- 09:07, 27 October 2019 (diff | hist) . . (+671) . . Gamma (Forum section, Substance, summary)
- 08:33, 27 October 2019 (diff | hist) . . (+199) . . PBR (→Tutorials: dontnod)
- 21:04, 23 October 2019 (diff | hist) . . (+121) . . PBR (→Tutorials: Babylon.JS)
- 14:55, 5 October 2019 (diff | hist) . . (+393) . . Polycount:About (summary)
- 12:29, 29 September 2019 (diff | hist) . . (-524) . . VertexNormal (→Exporting Edited Normals: removed, way out of date) (current)
- 09:47, 24 September 2019 (diff | hist) . . (+3) . . Game Industry (→Salary Research: CG Spectrum page is gone)
- 09:41, 24 September 2019 (diff | hist) . . (+89) . . Game Industry (→Salary Research: Glassdoor)
- 13:03, 14 September 2019 (diff | hist) . . (+10) . . GradientMapping (→Vertical Gradient Baking: Dota2 Character Art Guide link fix) (current)
- 20:04, 1 September 2019 (diff | hist) . . (0) . . Texture Coordinates (→UV Map Grids: re-ordered, circle first)
- 21:42, 30 August 2019 (diff | hist) . . (-4) . . Polygon Count (→Tools for Counting Vertices)
- 08:08, 30 August 2019 (diff | hist) . . (0) . . File:Triangles.jpg (EricChadwick uploaded a new version of "File:Triangles.jpg") (current)
- 07:41, 27 August 2019 (diff | hist) . . (0) . . BaseMesh (→Base Mesh Library)
- 07:40, 27 August 2019 (diff | hist) . . (+27) . . BaseMesh (→Base Mesh Library: let us know link)
- 03:59, 10 August 2019 (diff | hist) . . (+58) . . Freelance (→Legal & Taxes: gag link changed, yet again)
- 19:46, 9 August 2019 (diff | hist) . . (+37) . . Freelance (→Legal & Taxes: gag first)
- 13:20, 26 July 2019 (diff | hist) . . (+265) . . GradientMapping (→Gradient Remapping: gradientmapping_chadwick.jpg)
- 13:20, 26 July 2019 (diff | hist) . . (+65) . . N File:Gradientmapping chadwick.jpg (https://polycount.com/discussion/comment/2502721/#Comment_2502721) (current)
- 20:55, 4 July 2019 (diff | hist) . . (+155) . . Gamma (Help with the Equation for converting Gamma to Linear)
- 12:38, 27 April 2019 (diff | hist) . . (+116) . . Normal Map Technical Details (→Tangent Basis: MikkTspace, alphabetized methods)
- 14:32, 25 April 2019 (diff | hist) . . (-2) . . Face weighted normals (→FWN Tools: https://github.com/pmnuckels/wnormals) (current)
- 21:27, 8 April 2019 (diff | hist) . . (0) . . Polycount:About (→Forum Snapshots: gif)
- 21:26, 8 April 2019 (diff | hist) . . (0) . . N File:Polycount-WAYWO 20190401.gif (current)
- 08:00, 4 April 2019 (diff | hist) . . (+106) . . Polycount:About (→Forum Snapshots: Your Aprils fools shit is dumb)
- 19:43, 2 April 2019 (diff | hist) . . (+56) . . Polycount:About (→Forum Snapshots: 2017 link)
- 19:38, 2 April 2019 (diff | hist) . . (+87) . . Polycount:About (→Forum Snapshots: 2018 link)
- 19:19, 2 April 2019 (diff | hist) . . (+79) . . Polycount:About (→Forum Snapshots: link)
- 19:10, 2 April 2019 (diff | hist) . . (0) . . m Polycount:About (→Forum Snapshots)
- 19:06, 2 April 2019 (diff | hist) . . (0) . . N File:Polycount-Forum 20190401.png (current)
- 19:05, 2 April 2019 (diff | hist) . . (+65) . . Polycount:About (→Forum Snapshots: 2019 screenshot)
- 08:29, 26 March 2019 (diff | hist) . . (+148) . . Freelance (→Freelance Rates: why you would hire a studio vs. an individual.)
- 08:25, 26 March 2019 (diff | hist) . . (0) . . Freelance (→Freelance Rates: links after chart)
- 08:24, 26 March 2019 (diff | hist) . . (+135) . . Freelance (→Freelance Rates: breakout offshore vs. US)
- 21:53, 24 January 2019 (diff | hist) . . (+50) . . VertexNormal (→Vertex Normal Toolkit)
- 21:22, 24 January 2019 (diff | hist) . . (+112) . . VertexNormal (→3ds Max Tools: Vertex Normal Toolkit)
- 22:44, 18 January 2019 (diff | hist) . . (-11) . . Texture atlas (https://www.chrisalbeluhn.com/visually-appealing-building-guide)
- 22:43, 18 January 2019 (diff | hist) . . (-15) . . MultiTexture (chrisalbeluhn URL fixes)
- 22:41, 18 January 2019 (diff | hist) . . (-16) . . Modular environments (chrisalbeluhn URL fixes)
- 15:54, 13 January 2019 (diff | hist) . . (-13) . . Texture atlas (→Tutorials: Mod Facade Challenge)
- 15:50, 13 January 2019 (diff | hist) . . (+8) . . MultiTexture (→Variation Blending: albeluhn link fixes)
- 09:27, 10 January 2019 (diff | hist) . . (+2) . . m DXT (current)
- 09:53, 11 December 2018 (diff | hist) . . (+111) . . Texture Baking (→Baking Workflow: explode toolbag)
- 11:16, 27 November 2018 (diff | hist) . . (+20) . . PBR (marmoset link fixes)
- 10:44, 27 November 2018 (diff | hist) . . (+13) . . Tools (textools link to p1)
- 10:42, 27 November 2018 (diff | hist) . . (-13) . . Tools (http://boards.polycount.net fix)
- 10:41, 27 November 2018 (diff | hist) . . (-12) . . Normal map (→Blending Normal Maps Together: http://boards.polycount.net/ fix) (current)
- 10:38, 27 November 2018 (diff | hist) . . (+1) . . Normal map (→Blending Normal Maps Together: #Re-normalizing)
- 19:26, 26 November 2018 (diff | hist) . . (+1) . . Normal map (→Blending Normal Maps Together: rodgreen.com)
- 12:14, 24 November 2018 (diff | hist) . . (-25) . . Radiosity normal map (current)
- 12:13, 24 November 2018 (diff | hist) . . (-17) . . Radiosity Normal Map (Redirected page to Radiosity normal map) (current)
- 07:41, 22 October 2018 (diff | hist) . . (+211) . . Texture Baking (→Baking Workflow: edge padding)
- 08:36, 17 October 2018 (diff | hist) . . (+35) . . Texture Baking (→Baking Workflow: low poly)
- 08:31, 17 October 2018 (diff | hist) . . (-34) . . m Texture Baking (→Baking Workflow)
- 08:22, 17 October 2018 (diff | hist) . . (+223) . . Texture Baking (→Baking Workflow: Blockout is step 1)
- 07:52, 26 September 2018 (diff | hist) . . (-1) . . Category:CharacterTexturing (current)
- 07:51, 26 September 2018 (diff | hist) . . (+40) . . Category:CharacterTexturing (Attribution)
- 07:48, 26 September 2018 (diff | hist) . . (+214) . . Category:CharacterTexturing (Links from forum, better formatting)
- 08:09, 21 September 2018 (diff | hist) . . (-232) . . Environment Concepts (→Landscape Painting Tutorials: Jamie Jones gone) (current)
- 08:05, 21 September 2018 (diff | hist) . . (-210) . . Environment Concepts (→Landscape Painting Tutorials: Environmentoring is gone)
- 07:55, 21 September 2018 (diff | hist) . . (-10) . . Environment Concepts (→Environment Concept Art: Concept_Reference)
- 19:58, 20 September 2018 (diff | hist) . . (+7) . . Polycounter Job Census (→Blizzard Entertainment (Irvine, CA))
- 19:55, 20 September 2018 (diff | hist) . . (-11,673) . . Polycounter Job Census (converted to headings)
- 15:52, 15 September 2018 (diff | hist) . . (0) . . BaseMesh (→Base Mesh Library: let us know)
- 15:52, 15 September 2018 (diff | hist) . . (-35) . . BaseMesh (→Base Mesh Library)
- 11:21, 9 September 2018 (diff | hist) . . (+48) . . N File:Nyra body d PSD.rar (http://www.paultosca.com/tt1/Nyra_body_d_PSD.rar) (current)
- 11:19, 9 September 2018 (diff | hist) . . (+162) . . NyraCharacter (mirrored files) (current)
- 11:19, 9 September 2018 (diff | hist) . . (+48) . . N File:Nyra head d PSD.rar (http://www.paultosca.com/tt1/Nyra_head_d_PSD.rar) (current)
- 11:12, 9 September 2018 (diff | hist) . . (+42) . . N File:Nyra TGAs.rar (http://www.paultosca.com/tt1/Nyra_TGAs.rar) (current)
- 11:11, 9 September 2018 (diff | hist) . . (+44) . . N File:Nyra ma fbx.rar (http://www.paultosca.com/tt1/Nyra_ma_fbx.rar) (current)
- 11:04, 9 September 2018 (diff | hist) . . (+18) . . Character (→Character Examples: NyraCharacter) (current)
- 17:25, 22 August 2018 (diff | hist) . . (+41) . . Cube map (→Cubemap Seams: Clamp link) (current)
- 20:18, 20 August 2018 (diff | hist) . . (+189) . . Game Industry (→Job Searching: gamedevjobs.io)
- 08:50, 8 August 2018 (diff | hist) . . (+141) . . Virtual reality (→Links: Virtual Reality Art Resources Thread) (current)
- 07:52, 20 June 2018 (diff | hist) . . (+91) . . Foliage (→Foliage Tools: Tree It)
- 13:03, 16 June 2018 (diff | hist) . . (+142) . . MultiTexture (→Edge Blending)
- 13:01, 16 June 2018 (diff | hist) . . (-3) . . MultiTexture (→Edge Blending)
- 13:00, 16 June 2018 (diff | hist) . . (+417) . . MultiTexture (Edge Blending)
- 07:36, 16 June 2018 (diff | hist) . . (+23) . . Special Effects (link parentheses) (current)
- 07:35, 16 June 2018 (diff | hist) . . (-189) . . Special Effects (→Links: removing "Faking Volumetric Effects" outdated)
- 07:34, 16 June 2018 (diff | hist) . . (+17) . . Special Effects (→Links: Battlefield link fix)
- 07:30, 16 June 2018 (diff | hist) . . (+117) . . Special Effects (→Links: imbuefx site closed)
- 07:26, 16 June 2018 (diff | hist) . . (+109) . . Special Effects (→Links: imbuefx)
- 07:20, 16 June 2018 (diff | hist) . . (-32) . . Special Effects (→Links: TAO link update)
- 18:19, 23 May 2018 (diff | hist) . . (+93) . . Sorting (Sorting Problems) (current)
- 08:13, 8 May 2018 (diff | hist) . . (+115) . . Texture Coordinates (→UV Tutorials & Threads: Head Unwrapping-Methods] Polycount Forum thread.)
- 13:31, 17 April 2018 (diff | hist) . . (-24) . . Normal Map Technical Details (→Tangent Basis)
- 13:29, 17 April 2018 (diff | hist) . . (+8) . . Normal Map Technical Details (→Tangent Basis: rearranged for clarity)
- 22:38, 1 April 2018 (diff | hist) . . (-76) . . Polycount:About (→Forum Snapshots: removed threads one whose thumb doesn't animate)
- 17:16, 1 April 2018 (diff | hist) . . (0) . . File:PolycountForums2018-04-01 Thread.gif (EricChadwick uploaded a new version of "File:PolycountForums2018-04-01 Thread.gif") (current)
- 17:14, 1 April 2018 (diff | hist) . . (+8) . . N File:PolycountForums2018-04-01 Thread.gif (animated)
- 17:12, 1 April 2018 (diff | hist) . . (+76) . . Polycount:About (→Forum Snapshots)
- 13:13, 1 April 2018 (diff | hist) . . (+69) . . Polycount:About (→Forum Snapshots: PolycountForums2018-04-01.gif)
- 13:12, 1 April 2018 (diff | hist) . . (0) . . N File:PolycountForums2018-04-01.gif (current)
- 08:51, 31 March 2018 (diff | hist) . . (-146) . . VertexNormal (→Slide Normal Thief MAXScript: updated)
- 08:50, 31 March 2018 (diff | hist) . . (+45) . . VertexNormal (→Noors Normal Thief MAXScript: link for SlideNormalThief)
- 08:49, 31 March 2018 (diff | hist) . . (-9) . . VertexNormal (→3ds Max Tools: SlideNormalThief no longer available)
- 08:43, 31 March 2018 (diff | hist) . . (-15) . . VertexNormal (→Noors Normal Thief MAXScript: new Noors link)
- 08:07, 15 March 2018 (diff | hist) . . (+176) . . Texel (Question regarding tiling textures/texel density)
- 12:22, 9 March 2018 (diff | hist) . . (+195) . . Game Industry (→How to Get In: What Game Recruiters Really Think About Your Application)
- 09:04, 1 March 2018 (diff | hist) . . (+113) . . Game Industry (→How to Get In: Polygon Academy article)
- 09:02, 1 March 2018 (diff | hist) . . (+178) . . Game Industry (→How to Get In: 10 "insider tips" for artists applying to game studios)
- 19:06, 22 February 2018 (diff | hist) . . (+122) . . LevelOfDetail (→Links: Questioning my LOD workflow)
- 09:58, 20 February 2018 (diff | hist) . . (+194) . . Texture Baking (→Baking Tools: Recommended software for baking normals/ambient occlusion maps?)
- 19:00, 19 February 2018 (diff | hist) . . (+20) . . Texture Baking (→UV Coordinates: tangent basis)
- 12:58, 21 January 2018 (diff | hist) . . (+92) . . ChannelPacking (→Swizzle: why green bias)
- 12:44, 21 January 2018 (diff | hist) . . (+15) . . ChannelPacking (Unity specular alpha example)
- 12:44, 21 January 2018 (diff | hist) . . (+79) . . N File:StandardShaderSpecularMap1000kgWeight.png (https://docs.unity3d.com/uploads/Main/StandardShaderSpecularMap1000kgWeight.png) (current)
- 12:34, 21 January 2018 (diff | hist) . . (+735) . . ChannelPacking (→Examples: unreal and unity)
- 12:32, 21 January 2018 (diff | hist) . . (+78) . . N File:Unity Smoothness Alpha.jpg (https://docs.unity3d.com/Manual/StandardShaderMaterialParameterSmoothness.html) (current)
- 12:32, 21 January 2018 (diff | hist) . . (+104) . . N File:TM Mask Example.jpg (https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/HowTo/Masking/TM_Mask_Example.jpg) (current)
- 08:54, 12 January 2018 (diff | hist) . . (+34) . . N Modular (Redirected page to Modular environments) (current)
- 09:22, 3 January 2018 (diff | hist) . . (+32) . . Shaders (→What is a Shader?: trading better performance)
- 14:16, 31 December 2017 (diff | hist) . . (+13) . . PBR
- 14:14, 31 December 2017 (diff | hist) . . (+112) . . PBR
- 14:14, 31 December 2017 (diff | hist) . . (-112) . . PBR (→Tutorials)
- 11:16, 28 December 2017 (diff | hist) . . (+58) . . Subdivision Surface Modeling (→Tips & Tricks: subdiv_quad_topology_tips_PeterSatera.jpg)
- 11:16, 28 December 2017 (diff | hist) . . (+31) . . N File:Subdiv quad topology tips PeterSatera.jpg (https://twitter.com/PeterSatera) (current)
- 08:48, 24 December 2017 (diff | hist) . . (+48) . . Game Industry (→Art Tests)
- 08:39, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: how to hire an artist)
- 08:22, 24 December 2017 (diff | hist) . . (+3) . . Game Industry (→Being a Developer: the-co-worker)
- 11:46, 16 December 2017 (diff | hist) . . (+29) . . Game Industry (→Interviews: 10 Golden Tips For the Job Interview Follow Up)
- 12:03, 26 November 2017 (diff | hist) . . (-2) . . Portfolio (Content links)
- 12:01, 26 November 2017 (diff | hist) . . (0) . . Portfolio (re-org for logical progression)
- 11:59, 26 November 2017 (diff | hist) . . (+1) . . Portfolio (→Design: renamed to Content)
- 17:07, 12 November 2017 (diff | hist) . . (+141) . . Tools (→3D Modeling Software: Marvelous Designer)
- 13:13, 28 October 2017 (diff | hist) . . (-144) . . Environment Modeling (→Environment Modeling Tutorials: updating old links) (current)
- 13:11, 28 October 2017 (diff | hist) . . (+46) . . N File:Rorshach scifi supportbeam.pdf (Created 1/2/2006 by Kevin "Rorshach" Johnstone) (current)
- 13:03, 28 October 2017 (diff | hist) . . (+716) . . User:EricChadwick (Updating old links) (current)
- 08:08, 18 October 2017 (diff | hist) . . (+135) . . Portfolio (→Examples: Recently hired in AAA? Show us your portfolio)
- 07:59, 4 October 2017 (diff | hist) . . (-121) . . Flow map (→Flow map tools and discussions: its already in the thread link below it) (current)
- 07:58, 4 October 2017 (diff | hist) . . (+121) . . Flow map (→Flow map tools and discussions: substance painter flow link)
- 07:56, 4 October 2017 (diff | hist) . . (+121) . . Anisotropic map (→Anisotropic Tutorials: Substance Painter: Flow map painting) (current)
- 14:35, 30 September 2017 (diff | hist) . . (+185) . . VertexNormal (→3ds Max: colors)
- 10:37, 29 September 2017 (diff | hist) . . (+287) . . Vector displacement map (RenderingMudboxTut) (current)
- 10:36, 29 September 2017 (diff | hist) . . (+93) . . N File:RenderingMudboxTut 05.png (https://docs.chaosgroup.com/display/VRAY3MAYA/Rendering+Mudbox+Vector+Displacement+with+V-Ray) (current)
- 08:25, 27 September 2017 (diff | hist) . . (+14) . . m SkankerzeroModularCharacterSystem (Nov 2011) (current)
- 08:43, 25 September 2017 (diff | hist) . . (0) . . Texture formats (current)
- 08:42, 25 September 2017 (diff | hist) . . (+37) . . Texture formats (Cross linking)
- 20:12, 14 September 2017 (diff | hist) . . (+8) . . Polycount:About (→The Polycount Crew: dudestein)
- 09:56, 16 July 2017 (diff | hist) . . (0) . . Modular environments (Lack of Environment Artists, Gears2 Environment Art)
- 12:28, 15 July 2017 (diff | hist) . . (+11) . . Texture atlas (→Tutorials: poopinmymouth)
- 12:27, 15 July 2017 (diff | hist) . . (+11) . . Environment Texturing (→Environment Texturing Tutorials: poopinmymouth) (current)
- 10:09, 18 June 2017 (diff | hist) . . (-96) . . GrassTechnique (→Tutorials) (current)
- 07:09, 18 June 2017 (diff | hist) . . (-248) . . Subdivision Surface Modeling (→Tips & Tricks: guides moved to end)
- 07:07, 18 June 2017 (diff | hist) . . (+40) . . Subdivision Surface Modeling (→Tips & Tricks: subdiv_plasticchair.jpg)
- 07:06, 18 June 2017 (diff | hist) . . (+107) . . N File:Subdiv plasticchair.jpg (Created by Danny 'musashidan' McGrath. See http://polycount.com/discussion/comment/2554168/#Comment_2554168) (current)
- 07:42, 15 June 2017 (diff | hist) . . (-123) . . Freelance (Removed "how good bad is your client" at op request)
- 08:19, 14 June 2017 (diff | hist) . . (-7) . . Subdivision Surface Modeling
- 08:18, 14 June 2017 (diff | hist) . . (+171) . . Subdivision Surface Modeling
- 08:12, 14 June 2017 (diff | hist) . . (+13) . . Subdivision Surface Modeling (→More Information)
- 08:09, 14 June 2017 (diff | hist) . . (+28) . . Subdivision Surface Modeling (→Subdivision Methods: creases)
- 08:31, 13 June 2017 (diff | hist) . . (+34) . . TilingRockWallBeyer (→More Information: category) (current)
- 08:30, 13 June 2017 (diff | hist) . . (+34) . . Terrain in The Last Of Us (Category) (current)
- 08:28, 13 June 2017 (diff | hist) . . (+34) . . ModularBoulderCave (Category)
- 12:28, 10 June 2017 (diff | hist) . . (+24) . . m Freelance (→Invoicing)
- 12:27, 10 June 2017 (diff | hist) . . (+137) . . Freelance (→Invoicing: Freelance Rates and Budgeting Tool)
- 09:11, 10 June 2017 (diff | hist) . . (+142) . . Polygon Count (→Typical Triangle Counts: Poly Count Rules of Thumb - Full Chart)
- 09:08, 10 June 2017 (diff | hist) . . (-368) . . Edge padding (→Padding Tools: removed old Chadwick action) (current)
- 09:08, 10 June 2017 (diff | hist) . . (+100) . . Edge padding (→Padding Tools: Dilate: Color] by Bradford Smith)
- 06:54, 15 May 2017 (diff | hist) . . (-25) . . Polycount (Directly to Special Effects instead of to the Category)
- 06:53, 15 May 2017 (diff | hist) . . (+170) . . Special Effects (VFX for Games Explained - 80.lv)
- 06:28, 13 May 2017 (diff | hist) . . (-22) . . Modular environments (→Modular Design & Workflow: Tyler Wanlass link fix)
- 22:44, 6 May 2017 (diff | hist) . . (+27) . . Game Industry (→Negotiation)
- 20:05, 28 April 2017 (diff | hist) . . (+86) . . VertexNormal (Wayback machine for frostsoft)
- 11:41, 4 April 2017 (diff | hist) . . (+147) . . Polycount:About (Najin restored per Synaethesia request.)
- 06:36, 4 April 2017 (diff | hist) . . (-284) . . Polycount:About (→The Polycount Crew: removed NajimCG and Sythen at Quixel request.)
- 19:40, 3 April 2017 (diff | hist) . . (+20) . . Polycount:About (→The Polycount Crew: Najim 'NajimCG' Filali Saksak)
- 20:16, 1 April 2017 (diff | hist) . . (+119) . . Polycount:About (→Forum Snapshots: 2017, April Fools 2017)
- 20:16, 1 April 2017 (diff | hist) . . (0) . . File:PolycountForums2017-04-01.jpg (EricChadwick uploaded a new version of "File:PolycountForums2017-04-01.jpg") (current)
- 20:16, 1 April 2017 (diff | hist) . . (0) . . File:PolycountForums2017-03-31.jpg (EricChadwick uploaded a new version of "File:PolycountForums2017-03-31.jpg") (current)
- 20:14, 1 April 2017 (diff | hist) . . (0) . . N File:PolycountForums2017-04-01.jpg
- 20:13, 1 April 2017 (diff | hist) . . (0) . . N File:PolycountForums2017-03-31.jpg
- 08:27, 30 March 2017 (diff | hist) . . (+13) . . Polycount:About (→The Polycount Crew: Alessa 'Sythen' Baker)
- 09:17, 18 March 2017 (diff | hist) . . (+13) . . Polycount:About (→The Polycount Crew: Mira Karouta)
- 19:21, 16 March 2017 (diff | hist) . . (+920) . . Polycount:About (→The Polycount Crew: table formatting)
- 19:09, 16 March 2017 (diff | hist) . . (+251) . . Polycount:About (→The Polycount Crew: Adam Turnbull added)
- 10:45, 16 March 2017 (diff | hist) . . (+215) . . N Marvelous Designer (added)
- 10:31, 16 March 2017 (diff | hist) . . (+33) . . Polycount:About (→The Polycount Crew: real names)
- 08:40, 16 March 2017 (diff | hist) . . (+372) . . ReTopologyModeling (→Tutorials: Steve James: Go With the Flow - Part 4) (current)
- 08:35, 16 March 2017 (diff | hist) . . (+32) . . N Retopo (redir) (current)
- 08:08, 16 March 2017 (diff | hist) . . (+13) . . Polycount:About (→The Polycount Crew)
- 08:07, 16 March 2017 (diff | hist) . . (+5) . . m Polycount:About (→The Polycount Crew)
- 08:06, 16 March 2017 (diff | hist) . . (+860) . . Polycount:About (→The Polycount Crew: section links, formatting)
- 07:57, 16 March 2017 (diff | hist) . . (+188) . . Polycount:About (→The Polycount Crew: + Pedro)
- 21:33, 15 March 2017 (diff | hist) . . (+766) . . Polycount:About (crew updates)
- 21:06, 15 March 2017 (diff | hist) . . (-5) . . Polycount (Polycount:About)
- 21:05, 15 March 2017 (diff | hist) . . (+2,753) . . Polycount:About (merged info from Polycount:About)
- 20:58, 15 March 2017 (diff | hist) . . (-3,408) . . History of Polycount (moving all content into one page) (current)
- 20:03, 15 March 2017 (diff | hist) . . (+399) . . Polycount:About (→The Polycount Crew: updates in progress)
- 12:35, 15 March 2017 (diff | hist) . . (+112) . . PBR (→Tutorials: SIGGRAPH Physically Based Shading)
- 10:03, 15 March 2017 (diff | hist) . . (+208) . . Tools (→Image Browsing Software)
- 10:01, 15 March 2017 (diff | hist) . . (+334) . . N Kuadro (added) (current)
- 19:01, 8 March 2017 (diff | hist) . . (-6) . . Polycount:About (→Using the Polycount ‘Greentooth’ Logo)
- 10:08, 7 March 2017 (diff | hist) . . (+88) . . Game Industry (→Salary Research: CG Spectrum: Potential wages)
- 10:06, 7 March 2017 (diff | hist) . . (+123) . . Freelance (→General Advice: Succeeding as a Freelance Artist] CG Spectrum article.)
- 09:54, 7 March 2017 (diff | hist) . . (+103) . . Topology (current)
- 09:54, 7 March 2017 (diff | hist) . . (-113) . . Topology (→More Information)
- 09:57, 6 March 2017 (diff | hist) . . (+57) . . Game Industry (→Job Searching: cgmeetup.net/jobs)
- 09:56, 6 March 2017 (diff | hist) . . (+167) . . Game Industry (→Job Searching: more links, updated forum links)
- 09:33, 3 March 2017 (diff | hist) . . (+10) . . VertexNormal (→Editing Normals)
- 09:32, 3 March 2017 (diff | hist) . . (0) . . N File:Normaltools.png (current)
- 09:32, 3 March 2017 (diff | hist) . . (+778) . . VertexNormal (→Editing Normals: tools ordered by date)
- 09:10, 3 March 2017 (diff | hist) . . (0) . . VertexNormal (→Editing Normals)
- 09:12, 16 February 2017 (diff | hist) . . (+279) . . FaceTopology (→Facial Features)
- 09:12, 16 February 2017 (diff | hist) . . (+55) . . N File:030 eyeBreakDown.jpg (https://80.lv/articles/secrets-of-human-shaders-in-ue4/) (current)
- 09:10, 16 February 2017 (diff | hist) . . (+220) . . Character (→Character Examples: * [https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinh)
- 19:15, 14 February 2017 (diff | hist) . . (-1) . . File:Uvrefmap checker green.gif (current)
- 19:15, 14 February 2017 (diff | hist) . . (+81) . . File:Uvrefmap checker green.gif
- 17:12, 14 February 2017 (diff | hist) . . (+31) . . N Art dump (Redirected page to Game Art Examples) (current)
- 17:12, 14 February 2017 (diff | hist) . . (+39) . . Game Art Examples (art dumps)
- 16:15, 13 February 2017 (diff | hist) . . (+140) . . N Photogrammetry (Created page with "[http://polycount.com/discussion/140949/photogrammetry-thread-best-practice/p1 Photogrammetry Thread, best practice] Polycount Forum thread.")
- 16:06, 13 February 2017 (diff | hist) . . (0) . . Parallax Map (→Methods)
- 16:05, 13 February 2017 (diff | hist) . . (-7) . . Parallax Map
- 16:04, 13 February 2017 (diff | hist) . . (+26) . . N Pom (Redirected page to Parallax Map) (current)
- 16:03, 13 February 2017 (diff | hist) . . (-18) . . Parallax Map (→Methods)
- 16:02, 13 February 2017 (diff | hist) . . (-69) . . Parallax Map (→Methods)
- 21:57, 12 February 2017 (diff | hist) . . (+201) . . Lighting (→Resources: lighting-cay.jpg, zone-system.jpg)
- 21:57, 12 February 2017 (diff | hist) . . (0) . . N File:Lighting-cay.jpg (current)
- 21:53, 12 February 2017 (diff | hist) . . (0) . . N File:Zone-system.jpg (current)
- 21:52, 12 February 2017 (diff | hist) . . (+109) . . Lighting (→Resources: brian-leleux.jpg)
- 21:51, 12 February 2017 (diff | hist) . . (0) . . N File:Brian-leleux.jpg (current)
- 13:57, 10 February 2017 (diff | hist) . . (+178) . . Portfolio (How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety)
- 11:10, 9 February 2017 (diff | hist) . . (-264) . . Edge padding (→Minimum Padding: better)
- 08:21, 8 February 2017 (diff | hist) . . (-5) . . MultiTexture (→Megatexture: Decals)
- 08:15, 8 February 2017 (diff | hist) . . (-41) . . Subdivision Surface Modeling (→Primers: subdivisionmodeling.com archive from http://probiner.x10.mx/forum)
- 10:01, 6 February 2017 (diff | hist) . . (+244) . . Units (More info, categories.) (current)
- 10:00, 6 February 2017 (diff | hist) . . (+13) . . Modular environments (→More Information: units link, alphabetized)
- 09:57, 6 February 2017 (diff | hist) . . (-20) . . Units
- 09:57, 6 February 2017 (diff | hist) . . (+1,023) . . N Units (Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
- 09:55, 6 February 2017 (diff | hist) . . (-1,022) . . Modular environments (→Units and Scale: moved to separate page)
- 16:02, 5 February 2017 (diff | hist) . . (+670) . . UDIM (more links) (current)
- 10:43, 31 January 2017 (diff | hist) . . (+1,270) . . LevelOfDetail (LOD Levels info from Patrick Clark on Greentooth Slack.)
- 08:51, 24 January 2017 (diff | hist) . . (+186) . . Subdivision Surface Modeling (→Primers: http://polycount.com/discussion/182056/modeling-workflows-and-their-advantages-disadvantages-on-the-workplace)
- 14:53, 20 January 2017 (diff | hist) . . (+125) . . Flow map (→Flow map tools and discussions: Flow Map Painting)
- 08:59, 19 January 2017 (diff | hist) . . (+2) . . Special Effects (→Links)
- 08:59, 19 January 2017 (diff | hist) . . (+231) . . Special Effects (Elementalist Lux: 10 Skins in 30 Megabytes)
- 08:54, 19 January 2017 (diff | hist) . . (+161) . . Rendering (→Rendering Articles: A Trip Down The LoL Graphics Pipeline)
- 08:11, 19 January 2017 (diff | hist) . . (+16) . . Concept Reference (→Inspirational Art: Style Guide Thread) (current)
- 11:24, 12 January 2017 (diff | hist) . . (+1) . . VertexNormal (→Exporting Edited Normals: oXYnary says DAE does export)
- 16:39, 11 January 2017 (diff | hist) . . (+130) . . Environment Reference (→Man-Made: Newburyport: A Showplace of Early American Domestic Architecture)
- 15:44, 1 January 2017 (diff | hist) . . (+372) . . PhotoshopTools (→Actions, Filters, Scripts: Free Seamless Textures Generator v2) (current)
- 09:00, 28 December 2016 (diff | hist) . . (+118) . . HairTechnique (→Hair Technique Links: Graograman (FUR Study))
- 10:41, 15 December 2016 (diff | hist) . . (0) . . Texture atlas (More Info to the bottom)
- 10:41, 15 December 2016 (diff | hist) . . (-132) . . Texture atlas (→More Info: added ChannelPacking, updated Modular link, removed Lightmapping, alphabetized.)
- 10:39, 15 December 2016 (diff | hist) . . (+1) . . ChannelPacking (→Sizzle: SWIZZLE)
- 08:30, 12 December 2016 (diff | hist) . . (+124) . . Freelance (→General Advice: http://polycount.com/discussion/180649/how-to-start-as-freelancer)
- 21:41, 7 December 2016 (diff | hist) . . (+149) . . Vertex color (→Tools: Painting Per Channel Vertex Color in XSI) (current)
- 09:20, 6 December 2016 (diff | hist) . . (+27) . . N Hair card (redir for a forum query) (current)
- 09:19, 6 December 2016 (diff | hist) . . (+27) . . N Hair cards (redir for a forum query) (current)
- 11:10, 24 November 2016 (diff | hist) . . (+105) . . Game Industry (→How to Get In: Motivation is Bull)
- 21:46, 21 November 2016 (diff | hist) . . (-13) . . TexturingTutorials (→More Information) (current)
- 12:16, 19 November 2016 (diff | hist) . . (-12) . . Texture Baking (→Transparency)
- 09:31, 17 November 2016 (diff | hist) . . (+611) . . Mip Mapping (→Testing the Mip Level: links) (current)
- 20:02, 11 November 2016 (diff | hist) . . (-31) . . Foliage (→Vertex Normals)
- 20:02, 11 November 2016 (diff | hist) . . (+53) . . Foliage (→Vertex Normals: http://wiki.polycount.com/wiki/VertexNormal#Normal_Thief_MAXScript)
- 20:01, 11 November 2016 (diff | hist) . . (+1) . . VertexNormal
- 20:01, 11 November 2016 (diff | hist) . . (+488) . . VertexNormal (→Noors Normal Thief MAXScript: Normal Thief MAXScript)
- 14:00, 11 November 2016 (diff | hist) . . (+801) . . VertexNormal (Noors Normal Thief)
- 12:35, 9 November 2016 (diff | hist) . . (+150) . . PBR (179556/poll-metalness-or-specular-reflectance-pbr)
- 08:53, 8 November 2016 (diff | hist) . . (+196) . . VertexNormal (→Maya: froTools)
- 18:05, 7 November 2016 (diff | hist) . . (+15) . . TexturingTutorials (→Grass)
- 18:04, 7 November 2016 (diff | hist) . . (-234) . . TexturingTutorials (cleanup for vig)
- 17:52, 7 November 2016 (diff | hist) . . (+1) . . Spherical environment map (http://polycount.com/discussion/) (current)
- 09:10, 6 November 2016 (diff | hist) . . (+133) . . PBR (Physically Based Materials in Unreal Engine)
- 11:26, 4 November 2016 (diff | hist) . . (+63) . . N File:Wnormals.png (https://github.com/ByteHazard/wnormals/blob/master/wnormals.png) (current)
- 11:25, 4 November 2016 (diff | hist) . . (+1,101) . . VertexNormal (→Editing Normals: Weighted Vertex Normals)
- 11:18, 4 November 2016 (diff | hist) . . (0) . . N File:GetVertNormalsFromFaces.jpg (current)
- 11:07, 4 November 2016 (diff | hist) . . (+354) . . VertexNormal (→Editing Normals: Face Weighted Normals)
- 21:02, 2 November 2016 (diff | hist) . . (+20) . . N File:Muse uv 01-01-1024x1024.jpg (Posted in Slack chat) (current)
- 21:02, 2 November 2016 (diff | hist) . . (+48) . . Texture Coordinates (→UV Map Grids: muse_uv_01-01-1024x1024.jpg)
- 07:38, 1 November 2016 (diff | hist) . . (+186) . . Game Industry (→Education: The Death of Curiosity)
- 11:33, 25 October 2016 (diff | hist) . . (+665) . . N Boolean dynamesh modeling (Created page with "* [http://polycount.com/discussion/178072/inset-chamfer Inset Chamfer] for 3ds Max * [http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly Polyhertz...") (current)
- 09:06, 16 October 2016 (diff | hist) . . (+116) . . Modular environments (→Units and Scale: What unit system do you model in?)
- 07:18, 13 October 2016 (diff | hist) . . (-32) . . PhotoshopTools (→Actions, Filters, Scripts)
- 07:17, 13 October 2016 (diff | hist) . . (+187) . . PhotoshopTools (→Export Tools: lazy save)
- 03:10, 3 October 2016 (diff | hist) . . (+45) . . Subdivision Surface Modeling (→More Information: Polyhertz's 3dsMax script - 'Quick High-Poly')
- 03:07, 3 October 2016 (diff | hist) . . (+85) . . Subdivision Surface Modeling (→More Information)
- 16:02, 28 September 2016 (diff | hist) . . (-250) . . Freelance (→Legal & Taxes: sba link is gone)
- 11:37, 26 September 2016 (diff | hist) . . (+5) . . Concept Fundamentals (→Composition)
- 11:31, 26 September 2016 (diff | hist) . . (+162) . . Concept Fundamentals (→Composition: improving readability in composition #01)
- 11:31, 26 September 2016 (diff | hist) . . (+78) . . N File:2dtut jihoon1.jpg (http://polycount.com/discussion/177913/improving-readability-in-composition-01) (current)
- 09:35, 21 September 2016 (diff | hist) . . (+146) . . Concept Fundamentals (→Composition)
- 09:32, 21 September 2016 (diff | hist) . . (+54) . . N File:2dtut photocomp.jpg (http://production.4filmmaking.com/cinematography7.html) (current)
- 09:25, 21 September 2016 (diff | hist) . . (+33) . . Concept Fundamentals (→Composition)
- 09:25, 21 September 2016 (diff | hist) . . (+74) . . N File:2dtut pushpull.jpg (http://www.clement-melendez.com/portfolio/articles/push-pull/introduction/) (current)
- 09:16, 21 September 2016 (diff | hist) . . (+163) . . Concept Fundamentals (→Composition: Clément Melendez)
- 08:48, 21 September 2016 (diff | hist) . . (+1) . . Concept Fundamentals (→Composition)
- 08:48, 21 September 2016 (diff | hist) . . (+46) . . Concept Fundamentals (→Composition: thumbnail for The Ultimate Guide to Composition)
- 08:47, 21 September 2016 (diff | hist) . . (+91) . . N File:2dtut composition.jpg (https://fstoppers.com/architecture/ultimate-guide-composition-part-one-just-say-nokeh-31359) (current)
- 08:45, 21 September 2016 (diff | hist) . . (+179) . . Concept Fundamentals (→Composition: The Ultimate Guide to Composition])
- 08:44, 21 September 2016 (diff | hist) . . (-12) . . Concept Fundamentals (→Composition: Composition-101)
- 08:14, 21 September 2016 (diff | hist) . . (+21) . . MultiTexture (→More Information)
- 08:14, 21 September 2016 (diff | hist) . . (+60) . . Modular environments (→More Information: MultiTexture, Texture atlas, ChannelPacking)
- 15:51, 13 September 2016 (diff | hist) . . (-28) . . Topology (→Rendering Topology Examples: Pinterest)
- 06:29, 13 September 2016 (diff | hist) . . (+118) . . EnvironmentSculpting (→Tiled Bricks) (current)
- 10:09, 11 September 2016 (diff | hist) . . (-20) . . Gamma (converting old forum links)
- 07:26, 11 September 2016 (diff | hist) . . (+94) . . Game Industry (→Education: letter to a student)
- 08:36, 7 September 2016 (diff | hist) . . (+491) . . Texture Coordinates (→UV Address Modes: sub-tils)
- 08:29, 7 September 2016 (diff | hist) . . (+153) . . Texture atlas (sub tiles)
- 15:50, 6 September 2016 (diff | hist) . . (+198) . . Subdivision Surface Modeling (→More Information)
- 10:00, 5 September 2016 (diff | hist) . . (+103) . . PBR (→Forum Threads: http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness/p1)
- 10:08, 3 September 2016 (diff | hist) . . (+164) . . Normal Map Technical Details (Is my tangent basis un-synced?)
- 08:11, 28 August 2016 (diff | hist) . . (+179) . . Texture Coordinates (→UV Tutorials: What is your prefeered UV unwrapping application?)
- 11:12, 7 August 2016 (diff | hist) . . (+320) . . PaintingAcrossSeams (→Integrated 3D Paint) (current)
- 20:26, 4 August 2016 (diff | hist) . . (+90) . . Normal Map Technical Details (→RGB Channels: compression format link fix, Swizzling.)
- 13:34, 4 August 2016 (diff | hist) . . (+174) . . Normal Map Technical Details (Synced tangent basis workflow from 3ds Max to Unity 5?)
- 08:33, 3 August 2016 (diff | hist) . . (+28) . . Normal Map Technical Details (→Synched Workflow: ? ?)
- 19:54, 29 July 2016 (diff | hist) . . (0) . . File:PolycountForums2016-07-29.jpg (EricChadwick uploaded a new version of "File:PolycountForums2016-07-29.jpg") (current)
- 19:49, 29 July 2016 (diff | hist) . . (+98) . . History of Polycount (→Forum Snapshots: more snapshots)
- 19:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums2016-07-29.jpg
- 19:48, 29 July 2016 (diff | hist) . . (0) . . N File:PolycountForums1998-08-10.jpg (current)
- 19:24, 29 July 2016 (diff | hist) . . (+51) . . Q2PMP ([History of Polycount|Polycount]], Category:Information) (current)
- 15:32, 29 July 2016 (diff | hist) . . (+155) . . PhotoshopTools (→Actions, Filters, Scripts: notes about Solidify)
- 14:35, 29 July 2016 (diff | hist) . . (0) . . Game Industry (→Being a Developer)
- 10:48, 29 July 2016 (diff | hist) . . (+112) . . Game Industry (→Being a Developer: Job Security Question)
- 09:44, 27 July 2016 (diff | hist) . . (+42) . . Texture Coordinates (→UV Map Grids: uv_mapping_grid_by_cymae.jpg)
- 09:44, 27 July 2016 (diff | hist) . . (+182) . . N File:Uv mapping grid by cymae.jpg (http://orig00.deviantart.net/5350/f/2010/036/7/4/uv_mapping_grid_by_cymae.jpg Posted in this thread: http://polycount.com/discussion/174066/problem-with-quixel-generated-maps#latest) (current)
- 15:08, 20 July 2016 (diff | hist) . . (-12) . . EnvironmentSculpting (→Tiled Bricks: http://pixologic.com/zclassroom/workshop/environments-with-tate-mosesian)
- 09:10, 16 July 2016 (diff | hist) . . (+176) . . Subdivision Surface Modeling (→Primers)
- 20:56, 15 July 2016 (diff | hist) . . (0) . . N File:SubD Makkon.jpg (current)
- 20:55, 15 July 2016 (diff | hist) . . (+208) . . Subdivision Surface Modeling (→Primers)
- 10:15, 11 July 2016 (diff | hist) . . (-79) . . Texture Coordinates (→Softimage / XSI)
- 10:14, 11 July 2016 (diff | hist) . . (+72) . . Texture Coordinates (→Standalone: RoadKill)
- 10:12, 11 July 2016 (diff | hist) . . (+36) . . Texture Coordinates (→Maya)
- 10:11, 11 July 2016 (diff | hist) . . (+75) . . Texture Coordinates (→3ds Max)
- 10:10, 11 July 2016 (diff | hist) . . (+27) . . Texture Coordinates (→3ds Max)
- 10:10, 11 July 2016 (diff | hist) . . (+14) . . Texture Coordinates (→3ds Max)
- 10:09, 11 July 2016 (diff | hist) . . (+16) . . Texture Coordinates (→UV Tools)
- 10:08, 11 July 2016 (diff | hist) . . (-113) . . Texture Coordinates (→UV Tools: url fixes)
- 10:05, 11 July 2016 (diff | hist) . . (+2) . . Texture Coordinates (→UV Tutorials)
- 10:05, 11 July 2016 (diff | hist) . . (+18) . . Texture Coordinates (→UV Tutorials)
- 09:59, 11 July 2016 (diff | hist) . . (-297) . . Texture Coordinates (→UV Tutorials)
- 09:58, 11 July 2016 (diff | hist) . . (+43) . . Texture Coordinates (→UV Tutorials)
- 09:55, 11 July 2016 (diff | hist) . . (+33) . . Texture Coordinates (→UV Tutorials: fixing urls)
- 09:45, 11 July 2016 (diff | hist) . . (+29) . . Texture Coordinates (→UV Tutorials)
- 09:40, 11 July 2016 (diff | hist) . . (+28) . . Texture Coordinates (→UV Tutorials: fixing thread links)
- 17:47, 1 July 2016 (diff | hist) . . (+19) . . EnvironmentSculpting (→More Information: MultiTexture)
- 10:50, 25 June 2016 (diff | hist) . . (+83) . . N Greentooth (redir) (current)
- 12:54, 21 June 2016 (diff | hist) . . (-1) . . Environment Modeling (→More Information: * Modular environments)
- 21:42, 19 June 2016 (diff | hist) . . (+19) . . Environment Texturing (→More Information)
- 07:05, 16 June 2016 (diff | hist) . . (+140) . . Freelance (→Invoicing)
- 09:14, 10 June 2016 (diff | hist) . . (+140) . . PhotoshopTools (→Interface Tweaks: sortable, styling)
- 09:13, 10 June 2016 (diff | hist) . . (+35) . . PhotoshopTools (→Actions, Filters, Scripts: sortable, styling)
- 09:10, 10 June 2016 (diff | hist) . . (+167) . . PhotoshopTools (→Export Tools: styling)
- 09:03, 10 June 2016 (diff | hist) . . (+18) . . PhotoshopTools (→Export Tools: order, styling)
- 08:55, 10 June 2016 (diff | hist) . . (-272) . . PhotoshopTools (class="wikitable sortable")
- 16:16, 7 June 2016 (diff | hist) . . (-118) . . Game Industry (→Job Searching: removed spoof site)
- 11:56, 5 June 2016 (diff | hist) . . (+15) . . Modular environments (→More Information: Level Design)
- 11:56, 5 June 2016 (diff | hist) . . (+4) . . Modular environments (→More Information: Level Design)
- 09:58, 5 June 2016 (diff | hist) . . (-22) . . Polycount (Environment)
- 07:45, 29 May 2016 (diff | hist) . . (+23) . . PhotoshopTools (→Actions, Filters, Scripts: Layer Cake info)
- 07:10, 29 May 2016 (diff | hist) . . (+1) . . Game Industry (→Being a Developer)
- 07:10, 29 May 2016 (diff | hist) . . (-3) . . Game Industry (→Being a Developer)
- 20:20, 27 May 2016 (diff | hist) . . (-47) . . Portfolio
- 20:19, 27 May 2016 (diff | hist) . . (+25) . . Polycounter Job Census (Category:GameIndustry)
- 20:17, 27 May 2016 (diff | hist) . . (-24) . . Category:Tools (removing categories) (current)
- 20:17, 27 May 2016 (diff | hist) . . (-62) . . Category:Rendering (removing categories) (current)
- 20:16, 27 May 2016 (diff | hist) . . (+23) . . Tools (Category:Technology)
- 20:15, 27 May 2016 (diff | hist) . . (+5) . . Shaders
- 20:15, 27 May 2016 (diff | hist) . . (-118) . . Category:Shaders (removing categories) (current)
- 20:13, 27 May 2016 (diff | hist) . . (+23) . . Prop Modeling (Category:Discipline)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:SpecialEffects (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-24) . . Category:Props (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-31) . . Category:Lighting (removing Category:Discipline) (current)
- 20:12, 27 May 2016 (diff | hist) . . (-11) . . Category:Environment (current)
- 20:12, 27 May 2016 (diff | hist) . . (-30) . . Category:Environment (removing Category:Discipline)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Concept (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-31) . . Category:Character (removing Category:Discipline) (current)
- 20:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Animation (removing Category:Discipline) (current)
- 20:09, 27 May 2016 (diff | hist) . . (+408) . . N Environment (created) (current)
- 20:05, 27 May 2016 (diff | hist) . . (+23) . . Lighting (Category:Discipline)
- 20:03, 27 May 2016 (diff | hist) . . (+56) . . Game Industry (→Art Disciplines: Specializing or not ?)
- 08:53, 27 May 2016 (diff | hist) . . (+22) . . Subdivision Surface Modeling (→Organic Surfaces)
- 08:47, 27 May 2016 (diff | hist) . . (0) . . Subdivision Surface Modeling (→Hard Surfaces: Modeling chainmail in 3ds Max)
- 08:46, 27 May 2016 (diff | hist) . . (-26) . . Subdivision Surface Modeling (→Hard Surfaces)
- 08:44, 27 May 2016 (diff | hist) . . (-409) . . Subdivision Surface Modeling (→Hard Surfaces: racer445 tut is gone, forum link fix)
- 08:41, 27 May 2016 (diff | hist) . . (+69) . . Subdivision Surface Modeling
- 08:39, 27 May 2016 (diff | hist) . . (-123) . . Subdivision Surface Modeling (→Hard Surfaces: selwy is gone)
- 08:38, 27 May 2016 (diff | hist) . . (+9) . . Subdivision Surface Modeling (→Hard Surfaces: How The F*#% Do I Model This?)
- 08:31, 27 May 2016 (diff | hist) . . (+1) . . Rendering (→Rendering Techniques)
- 08:31, 27 May 2016 (diff | hist) . . (-1,506) . . Rendering (GameRenderingTerminology, PBR, lighting info moved from Rendering to Lighting.)
- 08:30, 27 May 2016 (diff | hist) . . (+16) . . Lighting (Resources heading)
- 08:29, 27 May 2016 (diff | hist) . . (+1,569) . . Lighting (lighting info moved from Rendering to Lighting.)
- 12:53, 24 May 2016 (diff | hist) . . (+544) . . Texture Coordinates (→UV Address Modes: more specifics)
- 12:51, 24 May 2016 (diff | hist) . . (+22) . . N Cubemaps (Redirected page to Cube map) (current)
- 12:49, 24 May 2016 (diff | hist) . . (+21) . . N Shader (Redirected page to Shaders) (current)
- 12:46, 24 May 2016 (diff | hist) . . (+24) . . N File:Opengl clamping.png (https://open.gl/textures) (current)
- 12:28, 24 May 2016 (diff | hist) . . (-1) . . Texture Coordinates (→UV Address Modes: wrap not warp)
- 21:25, 22 May 2016 (diff | hist) . . (+51) . . DDS (DDS Cube Map Example) (current)
- 18:17, 22 May 2016 (diff | hist) . . (-149) . . Diffusely convolved cube map (→More Information: Samule Zeller's article is forever gone) (current)
- 18:13, 22 May 2016 (diff | hist) . . (+2) . . Diffusely convolved cube map (http://polycount.com/discussion/148953/lys-1-0-1-released)
- 10:52, 22 May 2016 (diff | hist) . . (-2) . . Modular environments (→Modular Design & Workflow)
- 10:51, 22 May 2016 (diff | hist) . . (0) . . N File:ThiagoKlafke boundingboxes1.jpg (current)
- 10:51, 22 May 2016 (diff | hist) . . (+325) . . Modular environments (http://polycount.com/discussion/170819/modelling-buildings-with-interior-question)
- 14:48, 19 May 2016 (diff | hist) . . (-2) . . Rigging (MEL Scripting for Animators)
- 14:47, 19 May 2016 (diff | hist) . . (0) . . Rigging (3ds Max - Cloth Sim to Bones)
- 14:44, 19 May 2016 (diff | hist) . . (+6) . . Rigging (http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation)
- 14:43, 19 May 2016 (diff | hist) . . (+111) . . Rigging (PEN Productions - Tutorials)
- 10:06, 16 May 2016 (diff | hist) . . (-36) . . PBR (→Forum Threads: links fixed)
- 10:05, 16 May 2016 (diff | hist) . . (-128) . . PBR (→Forum Threads: converting old links)
- 10:03, 16 May 2016 (diff | hist) . . (+134) . . PBR (→Forum Threads: Painting sRGB/Linear, best practices)
- 08:59, 12 May 2016 (diff | hist) . . (+95) . . Texturing (a variety of techniques) (current)
- 21:06, 11 May 2016 (diff | hist) . . (-21) . . Category:Environment (Level Design link fix)
- 07:04, 9 May 2016 (diff | hist) . . (+100) . . Lighting
- 07:26, 6 May 2016 (diff | hist) . . (+118) . . User Interface (→User Interface Forum Threads: App UI Design Questions) (current)
- 08:08, 1 May 2016 (diff | hist) . . (+187) . . Subdivision Surface Modeling (→Hard Surfaces: Proboolean + Dynamesh hardsurface workflow tutorial)
- 08:06, 1 May 2016 (diff | hist) . . (0) . . N File:Subd benbolton.jpg (current)
- 09:47, 28 April 2016 (diff | hist) . . (+14) . . Normal Map Compression (swizzle) (current)
- 09:46, 28 April 2016 (diff | hist) . . (+4) . . Normal Map Compression (links to swizzling, dxt, dtx5)
- 09:44, 28 April 2016 (diff | hist) . . (-15) . . Normal Map Compression (Normal Map isn't a category)
- 09:43, 28 April 2016 (diff | hist) . . (-3) . . Normal Map Compression (categories fixed)
- 09:42, 28 April 2016 (diff | hist) . . (+149) . . ChannelPacking (DXT5nm compression)
- 09:40, 28 April 2016 (diff | hist) . . (+365) . . ChannelPacking (Swizzle)
- 09:25, 28 April 2016 (diff | hist) . . (+146) . . Game Industry (→How to Get In: I'm finding it impossible to land a job)
- 21:25, 26 April 2016 (diff | hist) . . (+487) . . Gumroad Tutorial List (More Information)
- 21:18, 18 April 2016 (diff | hist) . . (-8) . . Modular environments (→Modular Design & Workflow)
- 19:27, 15 April 2016 (diff | hist) . . (+3) . . MultiTexture (→Texture Splatting: splat map)
- 19:26, 15 April 2016 (diff | hist) . . (+371) . . Splat (categories, picture) (current)
- 19:22, 15 April 2016 (diff | hist) . . (+378) . . N Splat (started)
- 08:58, 12 April 2016 (diff | hist) . . (-192) . . Anisotropic map (This url is gone http://stephenjameson.com/tutorials/anisotropic-shader-for-hair/)
- 08:56, 12 April 2016 (diff | hist) . . (+38) . . Anisotropic map (Flow map)
- 15:18, 10 April 2016 (diff | hist) . . (+2) . . Freelance (→Payment: [https://salecalc.com/paypal Paypal Fee Calculator])
- 09:04, 9 April 2016 (diff | hist) . . (+130) . . User Interface (→User Interface Forum Threads: Dreams of becoming a UI artist)
- 12:53, 8 April 2016 (diff | hist) . . (+109) . . Concept Fundamentals (→Color Theory: worqx image)
- 12:53, 8 April 2016 (diff | hist) . . (0) . . N File:2d ColorTheory worqx.jpg (current)
- 12:44, 8 April 2016 (diff | hist) . . (+71) . . Concept Fundamentals (<br clear="all"/>)
- 12:43, 8 April 2016 (diff | hist) . . (+76) . . Concept Fundamentals (organized into headings)
- 12:25, 7 April 2016 (diff | hist) . . (+255) . . Freelance (→Invoicing: fixed links, added info, new thread added.)
- 13:13, 29 March 2016 (diff | hist) . . (+255) . . User:EricChadwick (Handpainted Textures Slack Community)
- 12:33, 27 March 2016 (diff | hist) . . (+23) . . Gumroad Tutorial List (Category:Reference)
- 12:32, 27 March 2016 (diff | hist) . . (+108) . . Gumroad Tutorial List (categories)
- 12:29, 27 March 2016 (diff | hist) . . (+28) . . Gumroad Tutorial List (→Software: software names)
- 12:26, 27 March 2016 (diff | hist) . . (+29) . . Gumroad Tutorial List (Category:Tutorials)
- 17:49, 26 March 2016 (diff | hist) . . (-264) . . User:EricChadwick (to do)
- 17:48, 26 March 2016 (diff | hist) . . (+134) . . Gamma (Unity)
- 19:55, 24 March 2016 (diff | hist) . . (+56) . . TangentBasis (redir) (current)
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