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Showing below up to 154 results in range #251 to #404.

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  1. Specular gloss map‏‎ (6 revisions)
  2. Skies‏‎ (6 revisions)
  3. OldSiteCredits‏‎ (6 revisions)
  4. OrbCrasher‏‎ (6 revisions)
  5. Concept Reference‏‎ (6 revisions)
  6. OldSiteResourcesQuake2TutorialsNglv‏‎ (6 revisions)
  7. Overdraw‏‎ (6 revisions)
  8. 3DTutorials/Modeling High-Low Poly Models for Next Gen Games‏‎ (6 revisions)
  9. Maya‏‎ (6 revisions)
  10. FPS‏‎ (6 revisions)
  11. ATHTutorialSeries‏‎ (6 revisions)
  12. ModelingBathroomTiles‏‎ (6 revisions)
  13. B-Spline‏‎ (7 revisions)
  14. TelekineticFrog‏‎ (7 revisions)
  15. LightWave‏‎ (7 revisions)
  16. Shaders for Artists‏‎ (7 revisions)
  17. Face weighted normals‏‎ (7 revisions)
  18. Texel‏‎ (7 revisions)
  19. ModularBoulderCave‏‎ (7 revisions)
  20. OldSiteResourcesQuake2Tools‏‎ (7 revisions)
  21. Mip Mapping‏‎ (7 revisions)
  22. NyraCharacter‏‎ (7 revisions)
  23. Texture filtering‏‎ (7 revisions)
  24. Engine‏‎ (7 revisions)
  25. Prop Modeling‏‎ (7 revisions)
  26. Rogue13‏‎ (7 revisions)
  27. OldSiteResourcesQuake2TutorialsNstTut1‏‎ (7 revisions)
  28. BearKub‏‎ (7 revisions)
  29. Texture Compression‏‎ (7 revisions)
  30. Removing Vertex Colors‏‎ (8 revisions)
  31. Billboard‏‎ (8 revisions)
  32. Environment map‏‎ (8 revisions)
  33. Concept‏‎ (8 revisions)
  34. Emissive map‏‎ (8 revisions)
  35. Detail map‏‎ (8 revisions)
  36. Normal Map Compression‏‎ (8 revisions)
  37. ValueCorrection‏‎ (8 revisions - redirect page)
  38. Racer445 Normal Map Issues‏‎ (8 revisions)
  39. DXT‏‎ (8 revisions)
  40. General Tutorials‏‎ (8 revisions)
  41. AdditiveBlending‏‎ (9 revisions)
  42. Polygons‏‎ (9 revisions - redirect page)
  43. Rotational Axis‏‎ (9 revisions)
  44. Brdf map‏‎ (9 revisions - redirect page)
  45. OldSiteResourcesQuake2Tutorials‏‎ (9 revisions)
  46. SphereTopology‏‎ (9 revisions)
  47. Diffuse map‏‎ (9 revisions)
  48. Self shadowed bump map‏‎ (9 revisions)
  49. Level Design‏‎ (9 revisions)
  50. N-gon‏‎ (9 revisions)
  51. Texture formats‏‎ (9 revisions)
  52. 3Dc‏‎ (10 revisions)
  53. Foliage Vertex Color‏‎ (10 revisions)
  54. GameRenderingTerminology‏‎ (10 revisions)
  55. Specular color map‏‎ (10 revisions)
  56. Parallax map‏‎ (10 revisions - redirect page)
  57. ReTopologyModeling‏‎ (10 revisions)
  58. Tutorials‏‎ (10 revisions)
  59. GradientMapping‏‎ (10 revisions)
  60. Smoothing Groups‏‎ (10 revisions)
  61. CharacterSculpting‏‎ (11 revisions)
  62. Color Models‏‎ (11 revisions)
  63. OldSiteResourcesQuake3ShaderManual‏‎ (11 revisions)
  64. Terrain in The Last Of Us‏‎ (11 revisions)
  65. Rigging‏‎ (11 revisions)
  66. Reference‏‎ (11 revisions)
  67. DDS‏‎ (11 revisions)
  68. Transparency‏‎ (11 revisions)
  69. BodyTopology‏‎ (12 revisions)
  70. Parallax Map‏‎ (12 revisions)
  71. Rendering‏‎ (12 revisions)
  72. OldSiteResourcesGeneralModelingAndAnimation‏‎ (12 revisions)
  73. OldSiteResources‏‎ (12 revisions)
  74. TeamFortress2‏‎ (12 revisions)
  75. Radiosity normal map‏‎ (13 revisions)
  76. Unreal Engine‏‎ (13 revisions)
  77. Special Effects‏‎ (13 revisions)
  78. Ambient occlusion vertex color‏‎ (13 revisions)
  79. Aliasing‏‎ (13 revisions)
  80. SkankerzeroModularCharacterSystem‏‎ (13 revisions)
  81. Topology‏‎ (13 revisions)
  82. History of Polycount‏‎ (13 revisions - redirect page)
  83. Anisotropic map‏‎ (14 revisions)
  84. Texture types‏‎ (14 revisions)
  85. Vector displacement map‏‎ (14 revisions)
  86. Edge padding‏‎ (14 revisions)
  87. ModularMountAndBlade‏‎ (14 revisions)
  88. Mip mapping‏‎ (14 revisions - redirect page)
  89. AlphaChannel‏‎ (14 revisions)
  90. Polygon Count‏‎ (14 revisions)
  91. PortfolioContents‏‎ (15 revisions)
  92. Flow map‏‎ (15 revisions)
  93. PolygonCount‏‎ (15 revisions - redirect page)
  94. Technical Art‏‎ (15 revisions)
  95. Spherical environment map‏‎ (15 revisions)
  96. Decal‏‎ (16 revisions)
  97. Polycounter Job Census‏‎ (16 revisions)
  98. DuDv map‏‎ (16 revisions)
  99. Texturing‏‎ (17 revisions)
  100. GameStatistics‏‎ (17 revisions)
  101. Art Bible‏‎ (17 revisions)
  102. Lighting‏‎ (17 revisions)
  103. Limb Topology‏‎ (17 revisions)
  104. Displacement map‏‎ (17 revisions)
  105. OldSiteResourcesGeneralTools‏‎ (17 revisions)
  106. LevelOfDetail‏‎ (17 revisions)
  107. PaintingAcrossSeams‏‎ (18 revisions)
  108. Polycount‏‎ (18 revisions)
  109. ShoulderTopology‏‎ (18 revisions)
  110. GrassTechnique‏‎ (18 revisions)
  111. Curvature map‏‎ (18 revisions)
  112. Character‏‎ (18 revisions)
  113. Whitepapers‏‎ (19 revisions)
  114. Light map‏‎ (23 revisions)
  115. PolycountOldTOC‏‎ (23 revisions)
  116. BaseMesh‏‎ (23 revisions)
  117. Portfolio‏‎ (24 revisions)
  118. Normal Map Technical Details‏‎ (24 revisions)
  119. Diffusely convolved cube map‏‎ (24 revisions)
  120. Gamma‏‎ (25 revisions)
  121. Normal Map Modeling‏‎ (25 revisions)
  122. Foliage‏‎ (26 revisions)
  123. FaceTopology‏‎ (26 revisions)
  124. Quake 2‏‎ (26 revisions)
  125. Concept Fundamentals‏‎ (26 revisions)
  126. Gauss‏‎ (27 revisions)
  127. Gumroad Tutorial List‏‎ (27 revisions)
  128. Roguedevelopmentdiary‏‎ (28 revisions)
  129. Ambient occlusion map‏‎ (29 revisions)
  130. Vertex color‏‎ (29 revisions)
  131. ChannelPacking‏‎ (29 revisions)
  132. HairTechnique‏‎ (33 revisions)
  133. MultiTexture‏‎ (33 revisions)
  134. Model Presentation‏‎ (34 revisions)
  135. PBR‏‎ (34 revisions)
  136. Shaders‏‎ (35 revisions)
  137. Cube map‏‎ (48 revisions)
  138. Transparency map‏‎ (49 revisions)
  139. Glossary‏‎ (49 revisions - redirect page)
  140. Texture atlas‏‎ (49 revisions)
  141. WikiSandBox‏‎ (52 revisions)
  142. PhotoshopTools‏‎ (53 revisions)
  143. TexturingTutorials‏‎ (61 revisions)
  144. Freelance‏‎ (63 revisions)
  145. Texture Coordinates‏‎ (64 revisions)
  146. Tools‏‎ (64 revisions)
  147. Texture Baking‏‎ (64 revisions)
  148. Modular environments‏‎ (73 revisions)
  149. EnvironmentSculpting‏‎ (73 revisions)
  150. VertexNormal‏‎ (75 revisions)
  151. Game Industry‏‎ (76 revisions)
  152. Subdivision Surface Modeling‏‎ (87 revisions)
  153. Game Art Examples‏‎ (97 revisions)
  154. Normal map‏‎ (188 revisions)

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