Pages with the fewest revisions
Showing below up to 154 results in range #251 to #404.
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- Specular gloss map (6 revisions)
- Skies (6 revisions)
- OldSiteCredits (6 revisions)
- OrbCrasher (6 revisions)
- Concept Reference (6 revisions)
- OldSiteResourcesQuake2TutorialsNglv (6 revisions)
- Overdraw (6 revisions)
- 3DTutorials/Modeling High-Low Poly Models for Next Gen Games (6 revisions)
- Maya (6 revisions)
- FPS (6 revisions)
- ATHTutorialSeries (6 revisions)
- ModelingBathroomTiles (6 revisions)
- B-Spline (7 revisions)
- TelekineticFrog (7 revisions)
- LightWave (7 revisions)
- Shaders for Artists (7 revisions)
- Face weighted normals (7 revisions)
- Texel (7 revisions)
- ModularBoulderCave (7 revisions)
- OldSiteResourcesQuake2Tools (7 revisions)
- Mip Mapping (7 revisions)
- NyraCharacter (7 revisions)
- Texture filtering (7 revisions)
- Engine (7 revisions)
- Prop Modeling (7 revisions)
- Rogue13 (7 revisions)
- OldSiteResourcesQuake2TutorialsNstTut1 (7 revisions)
- BearKub (7 revisions)
- Texture Compression (7 revisions)
- Removing Vertex Colors (8 revisions)
- Billboard (8 revisions)
- Environment map (8 revisions)
- Concept (8 revisions)
- Emissive map (8 revisions)
- Detail map (8 revisions)
- Normal Map Compression (8 revisions)
- ValueCorrection (8 revisions - redirect page)
- Racer445 Normal Map Issues (8 revisions)
- DXT (8 revisions)
- General Tutorials (8 revisions)
- AdditiveBlending (9 revisions)
- Polygons (9 revisions - redirect page)
- Rotational Axis (9 revisions)
- Brdf map (9 revisions - redirect page)
- OldSiteResourcesQuake2Tutorials (9 revisions)
- SphereTopology (9 revisions)
- Diffuse map (9 revisions)
- Self shadowed bump map (9 revisions)
- Level Design (9 revisions)
- N-gon (9 revisions)
- Texture formats (9 revisions)
- 3Dc (10 revisions)
- Foliage Vertex Color (10 revisions)
- GameRenderingTerminology (10 revisions)
- Specular color map (10 revisions)
- Parallax map (10 revisions - redirect page)
- ReTopologyModeling (10 revisions)
- Tutorials (10 revisions)
- GradientMapping (10 revisions)
- Smoothing Groups (10 revisions)
- CharacterSculpting (11 revisions)
- Color Models (11 revisions)
- OldSiteResourcesQuake3ShaderManual (11 revisions)
- Terrain in The Last Of Us (11 revisions)
- Rigging (11 revisions)
- Reference (11 revisions)
- DDS (11 revisions)
- Transparency (11 revisions)
- BodyTopology (12 revisions)
- Parallax Map (12 revisions)
- Rendering (12 revisions)
- OldSiteResourcesGeneralModelingAndAnimation (12 revisions)
- OldSiteResources (12 revisions)
- TeamFortress2 (12 revisions)
- Radiosity normal map (13 revisions)
- Unreal Engine (13 revisions)
- Special Effects (13 revisions)
- Ambient occlusion vertex color (13 revisions)
- Aliasing (13 revisions)
- SkankerzeroModularCharacterSystem (13 revisions)
- Topology (13 revisions)
- History of Polycount (13 revisions - redirect page)
- Anisotropic map (14 revisions)
- Texture types (14 revisions)
- Vector displacement map (14 revisions)
- Edge padding (14 revisions)
- ModularMountAndBlade (14 revisions)
- Mip mapping (14 revisions - redirect page)
- AlphaChannel (14 revisions)
- Polygon Count (14 revisions)
- PortfolioContents (15 revisions)
- Flow map (15 revisions)
- PolygonCount (15 revisions - redirect page)
- Technical Art (15 revisions)
- Spherical environment map (15 revisions)
- Decal (16 revisions)
- Polycounter Job Census (16 revisions)
- DuDv map (16 revisions)
- Texturing (17 revisions)
- GameStatistics (17 revisions)
- Art Bible (17 revisions)
- Lighting (17 revisions)
- Limb Topology (17 revisions)
- Displacement map (17 revisions)
- OldSiteResourcesGeneralTools (17 revisions)
- LevelOfDetail (17 revisions)
- PaintingAcrossSeams (18 revisions)
- Polycount (18 revisions)
- ShoulderTopology (18 revisions)
- GrassTechnique (18 revisions)
- Curvature map (18 revisions)
- Character (18 revisions)
- Whitepapers (19 revisions)
- Light map (23 revisions)
- PolycountOldTOC (23 revisions)
- BaseMesh (23 revisions)
- Portfolio (24 revisions)
- Normal Map Technical Details (24 revisions)
- Diffusely convolved cube map (24 revisions)
- Gamma (25 revisions)
- Normal Map Modeling (25 revisions)
- Foliage (26 revisions)
- FaceTopology (26 revisions)
- Quake 2 (26 revisions)
- Concept Fundamentals (26 revisions)
- Gauss (27 revisions)
- Gumroad Tutorial List (27 revisions)
- Roguedevelopmentdiary (28 revisions)
- Ambient occlusion map (29 revisions)
- Vertex color (29 revisions)
- ChannelPacking (29 revisions)
- HairTechnique (33 revisions)
- MultiTexture (33 revisions)
- Model Presentation (34 revisions)
- PBR (34 revisions)
- Shaders (35 revisions)
- Cube map (48 revisions)
- Transparency map (49 revisions)
- Glossary (49 revisions - redirect page)
- Texture atlas (49 revisions)
- WikiSandBox (52 revisions)
- PhotoshopTools (53 revisions)
- TexturingTutorials (61 revisions)
- Freelance (63 revisions)
- Texture Coordinates (64 revisions)
- Tools (64 revisions)
- Texture Baking (64 revisions)
- Modular environments (73 revisions)
- EnvironmentSculpting (73 revisions)
- VertexNormal (75 revisions)
- Game Industry (76 revisions)
- Subdivision Surface Modeling (87 revisions)
- Game Art Examples (97 revisions)
- Normal map (188 revisions)