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Showing below up to 359 results in range #51 to #409.

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  1. XNormal‏‎ (07:53, 14 August 2014)
  2. Specular color map‏‎ (13:30, 14 August 2014)
  3. Specular gloss map‏‎ (13:31, 14 August 2014)
  4. Removing Vertex Colors‏‎ (15:37, 17 August 2014)
  5. Emissive map‏‎ (16:40, 17 August 2014)
  6. ModelingRubbleIntoAPath‏‎ (23:50, 15 September 2014)
  7. Polycounter portfolios‏‎ (21:00, 24 September 2014)
  8. Shaders for Artists‏‎ (04:15, 27 September 2014)
  9. Tiling‏‎ (04:51, 27 September 2014)
  10. Roguedevelopmentdiary‏‎ (21:42, 23 November 2014)
  11. TurboSmooth‏‎ (03:32, 24 November 2014)
  12. Phong‏‎ (04:54, 26 November 2014)
  13. Rotational Axis‏‎ (05:11, 26 November 2014)
  14. Z-Fighting‏‎ (05:15, 26 November 2014)
  15. Color Models‏‎ (05:48, 26 November 2014)
  16. Subtractive Color Model‏‎ (05:49, 26 November 2014)
  17. Lerp‏‎ (15:30, 26 November 2014)
  18. FirstPersonWeaponUV‏‎ (18:10, 29 November 2014)
  19. Diffuse map‏‎ (18:21, 29 November 2014)
  20. JPG‏‎ (18:52, 29 November 2014)
  21. BMP‏‎ (18:53, 29 November 2014)
  22. PNG‏‎ (18:55, 29 November 2014)
  23. TDL‏‎ (18:56, 29 November 2014)
  24. Detail map‏‎ (21:42, 29 November 2014)
  25. DuDv map‏‎ (21:49, 29 November 2014)
  26. Game design‏‎ (12:37, 30 November 2014)
  27. Transparency‏‎ (22:42, 11 December 2014)
  28. Rasterize‏‎ (13:00, 16 December 2014)
  29. Bloom‏‎ (13:40, 17 December 2014)
  30. Glow‏‎ (13:41, 17 December 2014)
  31. TIF‏‎ (21:02, 22 January 2015)
  32. ATHTutorialSeries‏‎ (21:08, 22 January 2015)
  33. OrbCrasher‏‎ (18:44, 26 January 2015)
  34. Gauss‏‎ (19:23, 26 January 2015)
  35. Model design‏‎ (19:11, 2 February 2015)
  36. Rogue13‏‎ (19:27, 2 February 2015)
  37. Displacement map‏‎ (19:33, 2 February 2015)
  38. Character Reference‏‎ (20:01, 2 February 2015)
  39. Anatomy Reference‏‎ (20:03, 2 February 2015)
  40. Animation Reference‏‎ (18:41, 14 February 2015)
  41. User Interface Reference‏‎ (18:53, 14 February 2015)
  42. 2.5D‏‎ (19:34, 14 February 2015)
  43. AdditiveBlending‏‎ (19:36, 14 February 2015)
  44. AdditiveTransparency‏‎ (19:37, 14 February 2015)
  45. AI‏‎ (19:39, 14 February 2015)
  46. AL‏‎ (19:40, 14 February 2015)
  47. Aliasing‏‎ (19:40, 14 February 2015)
  48. Ancestor‏‎ (19:42, 14 February 2015)
  49. Animatic‏‎ (19:42, 14 February 2015)
  50. Anisotropic Filtering‏‎ (19:44, 14 February 2015)
  51. Anti-Aliasing‏‎ (19:45, 14 February 2015)
  52. ASCII‏‎ (19:46, 14 February 2015)
  53. Aspect Ratio‏‎ (19:47, 14 February 2015)
  54. Average Blending‏‎ (19:49, 14 February 2015)
  55. Azimuth‏‎ (19:51, 14 February 2015)
  56. AdditiveColorModel‏‎ (19:53, 14 February 2015)
  57. Additive color model‏‎ (19:53, 14 February 2015)
  58. AverageBlending‏‎ (19:57, 14 February 2015)
  59. AverageTransparency‏‎ (19:57, 14 February 2015)
  60. B-Spline‏‎ (19:58, 14 February 2015)
  61. BPP‏‎ (20:05, 14 February 2015)
  62. BPC‏‎ (20:16, 14 February 2015)
  63. BackfaceCulling‏‎ (20:21, 14 February 2015)
  64. BaseMap‏‎ (20:22, 14 February 2015)
  65. BezierSpline‏‎ (20:23, 14 February 2015)
  66. BilinearFiltering‏‎ (20:24, 14 February 2015)
  67. Billboard‏‎ (20:25, 14 February 2015)
  68. Sprite‏‎ (20:26, 14 February 2015)
  69. Bitmap‏‎ (20:31, 14 February 2015)
  70. BlendInvert‏‎ (20:31, 14 February 2015)
  71. BlendSubtract‏‎ (20:32, 14 February 2015)
  72. BoundingBox‏‎ (20:34, 14 February 2015)
  73. Camera‏‎ (20:36, 14 February 2015)
  74. Render To Texture‏‎ (20:48, 14 February 2015)
  75. Child‏‎ (20:49, 14 February 2015)
  76. Chromakey‏‎ (21:00, 14 February 2015)
  77. ClippingPlane‏‎ (22:09, 14 February 2015)
  78. ColorDepth‏‎ (22:12, 14 February 2015)
  79. Compile‏‎ (22:13, 14 February 2015)
  80. Concave‏‎ (22:14, 14 February 2015)
  81. Convex‏‎ (22:16, 14 February 2015)
  82. CollisionDetection‏‎ (22:16, 14 February 2015)
  83. Coordinate‏‎ (18:01, 25 February 2015)
  84. FPS‏‎ (18:07, 25 February 2015)
  85. Coplanar‏‎ (18:22, 25 February 2015)
  86. DarkMap‏‎ (18:25, 25 February 2015)
  87. DrawOrder‏‎ (18:50, 25 February 2015)
  88. FillRate‏‎ (18:59, 25 February 2015)
  89. Shading‏‎ (19:01, 25 February 2015)
  90. DynamicLighting‏‎ (19:16, 25 February 2015)
  91. FrameRate‏‎ (19:18, 25 February 2015)
  92. Environment map‏‎ (19:42, 25 February 2015)
  93. Expression‏‎ (19:43, 25 February 2015)
  94. FOV‏‎ (19:59, 25 February 2015)
  95. Face‏‎ (20:00, 25 February 2015)
  96. Fan‏‎ (20:01, 25 February 2015)
  97. 3DTutorials/Modeling High-Low Poly Models for Next Gen Games‏‎ (08:57, 14 March 2015)
  98. Vertex skinning‏‎ (11:40, 14 March 2015)
  99. Unity‏‎ (12:31, 14 March 2015)
  100. CryEngine‏‎ (12:38, 14 March 2015)
  101. Light map‏‎ (13:20, 14 March 2015)
  102. Fog‏‎ (14:22, 17 March 2015)
  103. FrameBuffer‏‎ (14:25, 17 March 2015)
  104. Frustrum‏‎ (15:12, 17 March 2015)
  105. Fubar‏‎ (15:13, 17 March 2015)
  106. FullBright‏‎ (15:14, 17 March 2015)
  107. Geometry‏‎ (15:17, 17 March 2015)
  108. GimbalLock‏‎ (15:19, 17 March 2015)
  109. GouraudShading‏‎ (15:31, 17 March 2015)
  110. Height map‏‎ (15:33, 17 March 2015)
  111. HiddenSurfaceRemoval‏‎ (15:35, 17 March 2015)
  112. Hierarchy‏‎ (15:38, 17 March 2015)
  113. Interpolation‏‎ (15:52, 17 March 2015)
  114. InverseKinematics‏‎ (15:54, 17 March 2015)
  115. Map‏‎ (15:59, 17 March 2015)
  116. Mapping‏‎ (16:00, 17 March 2015)
  117. Material‏‎ (16:04, 17 March 2015)
  118. Memory‏‎ (16:06, 17 March 2015)
  119. Mesh‏‎ (17:00, 17 March 2015)
  120. Morph‏‎ (17:04, 17 March 2015)
  121. N-gon‏‎ (17:07, 17 March 2015)
  122. NURBS‏‎ (17:19, 17 March 2015)
  123. Nadir‏‎ (17:21, 17 March 2015)
  124. Node‏‎ (17:22, 17 March 2015)
  125. Overdraw‏‎ (17:42, 17 March 2015)
  126. Parent‏‎ (17:44, 17 March 2015)
  127. Pitch‏‎ (17:46, 17 March 2015)
  128. Pixel‏‎ (17:48, 17 March 2015)
  129. Quad‏‎ (18:04, 17 March 2015)
  130. RAM‏‎ (20:11, 19 March 2015)
  131. RGB‏‎ (20:14, 19 March 2015)
  132. RT3D‏‎ (20:16, 19 March 2015)
  133. RayCast‏‎ (20:19, 19 March 2015)
  134. RayTrace‏‎ (20:22, 19 March 2015)
  135. RealTime‏‎ (20:24, 19 March 2015)
  136. Render‏‎ (20:25, 19 March 2015)
  137. Roll‏‎ (20:26, 19 March 2015)
  138. Spline‏‎ (20:28, 19 March 2015)
  139. Strip‏‎ (20:30, 19 March 2015)
  140. Texture Compression‏‎ (20:36, 19 March 2015)
  141. Texture filtering‏‎ (20:39, 19 March 2015)
  142. Transforms‏‎ (20:40, 19 March 2015)
  143. TrilinearFiltering‏‎ (20:43, 19 March 2015)
  144. Material IDs‏‎ (20:54, 19 March 2015)
  145. Viewer‏‎ (20:56, 19 March 2015)
  146. Voxel‏‎ (21:11, 19 March 2015)
  147. Wavelet‏‎ (21:12, 19 March 2015)
  148. Yaw‏‎ (21:13, 19 March 2015)
  149. Z-Buffer‏‎ (21:15, 19 March 2015)
  150. Zenith‏‎ (21:16, 19 March 2015)
  151. Storyboard‏‎ (21:21, 19 March 2015)
  152. BSP‏‎ (21:21, 19 March 2015)
  153. Polygon‏‎ (08:28, 24 March 2015)
  154. Triangle‏‎ (08:40, 24 March 2015)
  155. ModelingBathroomTiles‏‎ (13:39, 24 March 2015)
  156. GameStatistics‏‎ (19:40, 24 March 2015)
  157. Lossy‏‎ (19:54, 8 April 2015)
  158. GIF‏‎ (19:59, 8 April 2015)
  159. BitDepth‏‎ (08:02, 9 April 2015)
  160. Virtual texture‏‎ (10:10, 20 April 2015)
  161. DigitalSculpting‏‎ (16:16, 12 May 2015)
  162. BodyTopology‏‎ (14:07, 14 May 2015)
  163. SphereTopology‏‎ (14:09, 14 May 2015)
  164. Limb Topology‏‎ (14:10, 14 May 2015)
  165. Declination‏‎ (18:12, 17 May 2015)
  166. 3ds Max‏‎ (18:31, 17 May 2015)
  167. XSI‏‎ (18:38, 17 May 2015)
  168. CgFX‏‎ (18:38, 17 May 2015)
  169. Texture types‏‎ (13:49, 24 May 2015)
  170. Roughness map‏‎ (13:50, 24 May 2015)
  171. RMA‏‎ (13:51, 24 May 2015)
  172. Metallic map‏‎ (13:54, 24 May 2015)
  173. Vertex‏‎ (08:53, 25 May 2015)
  174. Photoshop‏‎ (17:58, 30 May 2015)
  175. Smoothing Groups‏‎ (16:20, 1 June 2015)
  176. Wheat grass tutorial‏‎ (10:32, 20 June 2015)
  177. Skies‏‎ (15:56, 9 July 2015)
  178. Maya‏‎ (19:20, 22 July 2015)
  179. GameRenderingTerminology‏‎ (21:31, 26 July 2015)
  180. Defining the Rift’s Visual Style‏‎ (19:13, 11 August 2015)
  181. Procedural‏‎ (07:29, 12 August 2015)
  182. 3Dc‏‎ (10:10, 12 August 2015)
  183. PVR‏‎ (10:13, 12 August 2015)
  184. S3TC‏‎ (10:14, 12 August 2015)
  185. TPL‏‎ (10:14, 12 August 2015)
  186. VTF‏‎ (10:15, 12 August 2015)
  187. EXR‏‎ (10:17, 12 August 2015)
  188. Foliage Vertex Color‏‎ (12:51, 12 August 2015)
  189. Curvature map‏‎ (15:46, 22 August 2015)
  190. Reference‏‎ (04:56, 2 September 2015)
  191. Self shadowed bump map‏‎ (09:09, 19 September 2015)
  192. OldSiteCredits‏‎ (12:25, 19 September 2015)
  193. 3DTutorials/ASC Exporter Plugin‏‎ (12:39, 19 September 2015)
  194. Decal‏‎ (20:22, 1 October 2015)
  195. Blending functions‏‎ (08:03, 14 October 2015)
  196. 3d printing‏‎ (07:19, 3 November 2015)
  197. AlphaChannel‏‎ (07:20, 3 November 2015)
  198. Ambient occlusion vertex color‏‎ (07:36, 3 November 2015)
  199. BDRF map‏‎ (07:43, 3 November 2015)
  200. BearKub‏‎ (07:45, 3 November 2015)
  201. Cavity map‏‎ (07:49, 3 November 2015)
  202. CharacterSculpting‏‎ (08:06, 3 November 2015)
  203. Value correction‏‎ (09:21, 6 November 2015)
  204. ModularMountAndBlade‏‎ (09:21, 6 November 2015)
  205. Prop Reference‏‎ (09:25, 6 November 2015)
  206. OldSiteResourcesQuake2PpmTroubleshooting‏‎ (09:38, 11 November 2015)
  207. OldSiteResourcesQuake3ShaderManual‏‎ (08:42, 17 November 2015)
  208. Quake 3‏‎ (08:45, 17 November 2015)
  209. OldSiteResourcesQuake3ModelManual‏‎ (08:55, 17 November 2015)
  210. OldSiteResourcesQuake2TutorialsNglv‏‎ (09:12, 17 November 2015)
  211. OldSiteResourcesQuake2TutorialsCustomVwep‏‎ (09:18, 17 November 2015)
  212. OldSiteResourcesQuake2TutorialsNstTut1‏‎ (09:20, 17 November 2015)
  213. OldSiteResourcesQuake2TutorialsNstRetroMap‏‎ (09:24, 17 November 2015)
  214. OldSiteResourcesQuake2Tutorials‏‎ (09:25, 17 November 2015)
  215. Character Concepts‏‎ (10:12, 20 November 2015)
  216. Unreal Engine‏‎ (17:39, 29 November 2015)
  217. PixelArt‏‎ (15:26, 9 December 2015)
  218. 1-855-212-2247 how to block advertisements in internet explorer‏‎ (06:24, 11 December 2015)
  219. Box reset trick‏‎ (09:55, 23 December 2015)
  220. OldSiteResourcesGeneralModelingAndAnimation‏‎ (17:28, 30 January 2016)
  221. Level Design‏‎ (21:01, 27 February 2016)
  222. Tutorials‏‎ (21:13, 26 March 2016)
  223. Splat‏‎ (19:26, 15 April 2016)
  224. Normal Map Compression‏‎ (09:47, 28 April 2016)
  225. User Interface‏‎ (07:26, 6 May 2016)
  226. Texturing‏‎ (08:59, 12 May 2016)
  227. Diffusely convolved cube map‏‎ (18:17, 22 May 2016)
  228. DDS‏‎ (21:25, 22 May 2016)
  229. Environment‏‎ (20:09, 27 May 2016)
  230. Q2PMP‏‎ (19:24, 29 July 2016)
  231. Marketing‏‎ (17:58, 1 August 2016)
  232. PaintingAcrossSeams‏‎ (11:12, 7 August 2016)
  233. Vehicle Reference‏‎ (14:59, 10 September 2016)
  234. EnvironmentSculpting‏‎ (06:29, 13 September 2016)
  235. Boolean dynamesh modeling‏‎ (11:33, 25 October 2016)
  236. Spherical environment map‏‎ (17:52, 7 November 2016)
  237. Mip Mapping‏‎ (09:31, 17 November 2016)
  238. TexturingTutorials‏‎ (21:46, 21 November 2016)
  239. Vertex color‏‎ (21:41, 7 December 2016)
  240. PhotoshopTools‏‎ (15:44, 1 January 2017)
  241. Concept Reference‏‎ (08:11, 19 January 2017)
  242. UDIM‏‎ (16:02, 5 February 2017)
  243. Units‏‎ (10:01, 6 February 2017)
  244. Topology‏‎ (09:54, 7 March 2017)
  245. Kuadro‏‎ (10:01, 15 March 2017)
  246. ReTopologyModeling‏‎ (08:40, 16 March 2017)
  247. Game Art Examples‏‎ (20:29, 26 April 2017)
  248. Character Modeling‏‎ (02:17, 17 May 2017)
  249. Edge padding‏‎ (09:08, 10 June 2017)
  250. Terrain in The Last Of Us‏‎ (08:30, 13 June 2017)
  251. TilingRockWallBeyer‏‎ (08:31, 13 June 2017)
  252. Environment Reference‏‎ (08:59, 13 June 2017)
  253. GrassTechnique‏‎ (10:09, 18 June 2017)
  254. TGA‏‎ (17:40, 9 July 2017)
  255. Environment Texturing‏‎ (12:27, 15 July 2017)
  256. Gumroad Tutorial List‏‎ (21:00, 23 September 2017)
  257. Texture formats‏‎ (08:43, 25 September 2017)
  258. SkankerzeroModularCharacterSystem‏‎ (08:25, 27 September 2017)
  259. Vector displacement map‏‎ (10:37, 29 September 2017)
  260. Anisotropic map‏‎ (07:56, 4 October 2017)
  261. Flow map‏‎ (07:59, 4 October 2017)
  262. Environment Modeling‏‎ (13:13, 28 October 2017)
  263. Sorting‏‎ (18:19, 23 May 2018)
  264. FaceTopology‏‎ (21:04, 28 May 2018)
  265. Special Effects‏‎ (07:36, 16 June 2018)
  266. Virtual reality‏‎ (08:50, 8 August 2018)
  267. Technical Art‏‎ (11:52, 15 August 2018)
  268. Cube map‏‎ (17:25, 22 August 2018)
  269. Character‏‎ (11:04, 9 September 2018)
  270. NyraCharacter‏‎ (11:19, 9 September 2018)
  271. Environment Concepts‏‎ (08:09, 21 September 2018)
  272. Radiosity normal map‏‎ (12:14, 24 November 2018)
  273. Normal map‏‎ (10:41, 27 November 2018)
  274. DXT‏‎ (09:27, 10 January 2019)
  275. Face weighted normals‏‎ (14:32, 25 April 2019)
  276. GradientMapping‏‎ (13:03, 14 September 2019)
  277. Animation‏‎ (13:32, 14 September 2019)
  278. VertexNormal‏‎ (12:29, 29 September 2019)
  279. Gamma‏‎ (09:55, 27 October 2019)
  280. HairTechnique‏‎ (09:18, 13 November 2019)
  281. PBR‏‎ (18:10, 4 December 2019)
  282. Shaders‏‎ (10:45, 15 January 2020)
  283. BaseMesh‏‎ (11:58, 14 March 2020)
  284. PortfolioContents‏‎ (22:18, 19 April 2020)
  285. Model Presentation‏‎ (20:02, 15 May 2020)
  286. Foliage‏‎ (12:17, 16 May 2020)
  287. Texture Coordinates‏‎ (21:40, 17 May 2020)
  288. Transparency map‏‎ (10:40, 20 May 2020)
  289. Portfolio‏‎ (10:07, 26 May 2020)
  290. Lighting‏‎ (18:06, 28 May 2020)
  291. PowerOfTwo‏‎ (21:16, 28 May 2020)
  292. Parallax Map‏‎ (11:27, 17 June 2020)
  293. Texture atlas‏‎ (14:51, 21 June 2020)
  294. Normal Map Modeling‏‎ (13:08, 25 June 2020)
  295. ShoulderTopology‏‎ (09:26, 20 November 2020)
  296. Subdivision Surface Modeling‏‎ (09:28, 15 May 2021)
  297. Texel‏‎ (10:43, 1 June 2021)
  298. ForwardKinematics‏‎ (12:17, 24 June 2021)
  299. Albedo map‏‎ (15:48, 24 June 2021)
  300. Company job boards‏‎ (17:59, 24 June 2021)
  301. Marvelous Designer‏‎ (18:26, 25 June 2021)
  302. NDO‏‎ (08:30, 26 June 2021)
  303. OldSiteResourcesGeneralTools‏‎ (08:33, 26 June 2021)
  304. OldSiteResourcesQuake2Tools‏‎ (08:37, 26 June 2021)
  305. PureRef‏‎ (08:53, 26 June 2021)
  306. Blender‏‎ (08:54, 26 June 2021)
  307. Modo‏‎ (08:57, 26 June 2021)
  308. Mari‏‎ (09:02, 26 June 2021)
  309. ZBrush‏‎ (10:25, 26 June 2021)
  310. Texture Baking‏‎ (10:25, 26 June 2021)
  311. 3D Studio Max‏‎ (10:33, 26 June 2021)
  312. 3D-Coat‏‎ (11:07, 26 June 2021)
  313. Cinema 4D‏‎ (11:12, 26 June 2021)
  314. Tools‏‎ (11:24, 26 June 2021)
  315. Houdini‏‎ (11:25, 26 June 2021)
  316. LightWave 3D‏‎ (11:26, 26 June 2021)
  317. Engine‏‎ (11:34, 26 June 2021)
  318. ModularBoulderCave‏‎ (08:51, 29 June 2021)
  319. Godot Engine‏‎ (16:33, 29 June 2021)
  320. TeamFortress2‏‎ (16:34, 29 June 2021)
  321. Photogrammetry‏‎ (16:38, 29 June 2021)
  322. Amazon Lumberyard‏‎ (16:56, 29 June 2021)
  323. Ogre3D‏‎ (17:00, 29 June 2021)
  324. Quake 2‏‎ (17:03, 29 June 2021)
  325. Smooth Shading‏‎ (18:01, 29 June 2021)
  326. Landscape‏‎ (18:18, 29 June 2021)
  327. Rendering‏‎ (18:32, 29 June 2021)
  328. Krita‏‎ (16:28, 30 June 2021)
  329. Ptex‏‎ (12:27, 1 July 2021)
  330. Deferred Shading‏‎ (18:55, 2 July 2021)
  331. Chromatic aberration‏‎ (07:03, 16 July 2021)
  332. Dispersion‏‎ (07:14, 16 July 2021)
  333. Refraction‏‎ (07:16, 16 July 2021)
  334. Reflection‏‎ (07:20, 16 July 2021)
  335. Polycounter Job Census‏‎ (11:52, 29 August 2021)
  336. Concept‏‎ (11:57, 29 August 2021)
  337. Prop Modeling‏‎ (12:08, 29 August 2021)
  338. Sound‏‎ (12:14, 29 August 2021)
  339. Whitepapers‏‎ (12:28, 29 August 2021)
  340. Polygon Count‏‎ (15:45, 1 September 2021)
  341. Flat Shading‏‎ (16:15, 1 September 2021)
  342. PSD‏‎ (16:44, 1 September 2021)
  343. SVG‏‎ (16:47, 1 September 2021)
  344. OldSiteResourcesGeneral‏‎ (05:07, 2 September 2021)
  345. Rigging‏‎ (11:56, 27 December 2021)
  346. Game Engine‏‎ (06:11, 17 March 2022)
  347. Middleware‏‎ (06:23, 17 March 2022)
  348. MultiTexture‏‎ (19:49, 4 March 2023)
  349. Modeling‏‎ (10:13, 3 June 2023)
  350. LevelOfDetail‏‎ (11:24, 16 July 2023)
  351. Art Bible‏‎ (09:02, 2 August 2023)
  352. ChannelPacking‏‎ (11:26, 20 August 2023)
  353. Polycount‏‎ (09:02, 21 August 2023)
  354. Ambient occlusion map‏‎ (18:27, 5 September 2023)
  355. Modular environments‏‎ (12:46, 15 November 2023)
  356. Normal Map Technical Details‏‎ (08:22, 4 December 2023)
  357. Concept Fundamentals‏‎ (13:20, 26 December 2023)
  358. Game Industry‏‎ (18:02, 29 December 2023)
  359. Freelance‏‎ (19:27, 31 December 2023)

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