Pages with the most revisions
Showing below up to 404 results in range #1 to #404.
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- Normal map (188 revisions)
- Game Art Examples (97 revisions)
- Subdivision Surface Modeling (87 revisions)
- Game Industry (76 revisions)
- VertexNormal (75 revisions)
- Modular environments (73 revisions)
- EnvironmentSculpting (73 revisions)
- Texture Coordinates (64 revisions)
- Tools (64 revisions)
- Texture Baking (64 revisions)
- Freelance (63 revisions)
- TexturingTutorials (61 revisions)
- PhotoshopTools (53 revisions)
- WikiSandBox (52 revisions)
- Transparency map (49 revisions)
- Glossary (49 revisions - redirect page)
- Texture atlas (49 revisions)
- Cube map (48 revisions)
- Shaders (35 revisions)
- Model Presentation (34 revisions)
- PBR (34 revisions)
- HairTechnique (33 revisions)
- MultiTexture (33 revisions)
- Ambient occlusion map (29 revisions)
- Vertex color (29 revisions)
- ChannelPacking (29 revisions)
- Roguedevelopmentdiary (28 revisions)
- Gauss (27 revisions)
- Gumroad Tutorial List (27 revisions)
- Foliage (26 revisions)
- FaceTopology (26 revisions)
- Quake 2 (26 revisions)
- Concept Fundamentals (26 revisions)
- Gamma (25 revisions)
- Normal Map Modeling (25 revisions)
- Portfolio (24 revisions)
- Normal Map Technical Details (24 revisions)
- Diffusely convolved cube map (24 revisions)
- Light map (23 revisions)
- PolycountOldTOC (23 revisions)
- BaseMesh (23 revisions)
- Whitepapers (19 revisions)
- PaintingAcrossSeams (18 revisions)
- Polycount (18 revisions)
- ShoulderTopology (18 revisions)
- GrassTechnique (18 revisions)
- Curvature map (18 revisions)
- Character (18 revisions)
- Texturing (17 revisions)
- GameStatistics (17 revisions)
- Art Bible (17 revisions)
- Lighting (17 revisions)
- Limb Topology (17 revisions)
- Displacement map (17 revisions)
- OldSiteResourcesGeneralTools (17 revisions)
- LevelOfDetail (17 revisions)
- Decal (16 revisions)
- Polycounter Job Census (16 revisions)
- DuDv map (16 revisions)
- PortfolioContents (15 revisions)
- Flow map (15 revisions)
- PolygonCount (15 revisions - redirect page)
- Technical Art (15 revisions)
- Spherical environment map (15 revisions)
- Anisotropic map (14 revisions)
- Texture types (14 revisions)
- Vector displacement map (14 revisions)
- Edge padding (14 revisions)
- ModularMountAndBlade (14 revisions)
- Mip mapping (14 revisions - redirect page)
- AlphaChannel (14 revisions)
- Polygon Count (14 revisions)
- Radiosity normal map (13 revisions)
- Unreal Engine (13 revisions)
- Special Effects (13 revisions)
- Ambient occlusion vertex color (13 revisions)
- Aliasing (13 revisions)
- SkankerzeroModularCharacterSystem (13 revisions)
- Topology (13 revisions)
- History of Polycount (13 revisions - redirect page)
- BodyTopology (12 revisions)
- Parallax Map (12 revisions)
- Rendering (12 revisions)
- OldSiteResourcesGeneralModelingAndAnimation (12 revisions)
- OldSiteResources (12 revisions)
- TeamFortress2 (12 revisions)
- CharacterSculpting (11 revisions)
- Color Models (11 revisions)
- OldSiteResourcesQuake3ShaderManual (11 revisions)
- Terrain in The Last Of Us (11 revisions)
- Rigging (11 revisions)
- Reference (11 revisions)
- DDS (11 revisions)
- Transparency (11 revisions)
- 3Dc (10 revisions)
- Foliage Vertex Color (10 revisions)
- GameRenderingTerminology (10 revisions)
- Specular color map (10 revisions)
- Parallax map (10 revisions - redirect page)
- ReTopologyModeling (10 revisions)
- Tutorials (10 revisions)
- GradientMapping (10 revisions)
- Smoothing Groups (10 revisions)
- AdditiveBlending (9 revisions)
- Polygons (9 revisions - redirect page)
- Rotational Axis (9 revisions)
- Brdf map (9 revisions - redirect page)
- OldSiteResourcesQuake2Tutorials (9 revisions)
- SphereTopology (9 revisions)
- Diffuse map (9 revisions)
- Self shadowed bump map (9 revisions)
- Level Design (9 revisions)
- N-gon (9 revisions)
- Texture formats (9 revisions)
- Removing Vertex Colors (8 revisions)
- Billboard (8 revisions)
- Environment map (8 revisions)
- Concept (8 revisions)
- Emissive map (8 revisions)
- Detail map (8 revisions)
- Normal Map Compression (8 revisions)
- ValueCorrection (8 revisions - redirect page)
- Racer445 Normal Map Issues (8 revisions)
- DXT (8 revisions)
- General Tutorials (8 revisions)
- B-Spline (7 revisions)
- TelekineticFrog (7 revisions)
- LightWave (7 revisions)
- Shaders for Artists (7 revisions)
- Face weighted normals (7 revisions)
- Texel (7 revisions)
- ModularBoulderCave (7 revisions)
- OldSiteResourcesQuake2Tools (7 revisions)
- Mip Mapping (7 revisions)
- NyraCharacter (7 revisions)
- Texture filtering (7 revisions)
- Engine (7 revisions)
- Prop Modeling (7 revisions)
- Rogue13 (7 revisions)
- OldSiteResourcesQuake2TutorialsNstTut1 (7 revisions)
- BearKub (7 revisions)
- Texture Compression (7 revisions)
- 3D Studio Max (6 revisions)
- ModelingRubbleIntoAPath (6 revisions)
- Q2PMP (6 revisions)
- Company job boards (6 revisions)
- Marketing (6 revisions)
- VertexAlpha (6 revisions - redirect page)
- Bitmap (6 revisions)
- Height map (6 revisions)
- LOD (6 revisions - redirect page)
- Tiling (6 revisions)
- OldSiteResourcesGeneralMiscellaneous (6 revisions)
- Specular gloss map (6 revisions)
- Skies (6 revisions)
- OldSiteCredits (6 revisions)
- OrbCrasher (6 revisions)
- Concept Reference (6 revisions)
- OldSiteResourcesQuake2TutorialsNglv (6 revisions)
- Overdraw (6 revisions)
- 3DTutorials/Modeling High-Low Poly Models for Next Gen Games (6 revisions)
- Maya (6 revisions)
- FPS (6 revisions)
- ATHTutorialSeries (6 revisions)
- ModelingBathroomTiles (6 revisions)
- Malekyth (5 revisions)
- OldSiteResourcesQuake2WeaponSkinLinking (5 revisions)
- DarkMap (5 revisions)
- Sorting (5 revisions)
- OldSiteResourcesGeneralApplications (5 revisions)
- Subtractive Color Model (5 revisions)
- AdditiveColorModel (5 revisions)
- Character Concepts (5 revisions)
- Environment Concepts (5 revisions)
- Modo (5 revisions)
- ForwardKinematics (5 revisions)
- AdditiveTransparency (5 revisions)
- Declination (5 revisions)
- Virtual reality (5 revisions)
- Sprite (5 revisions)
- MipMap (5 revisions - redirect page)
- BPC (5 revisions)
- Environment Reference (5 revisions)
- Vertex (5 revisions)
- 2.5D (5 revisions)
- BitDepth (5 revisions)
- Triangle (5 revisions)
- Glow (5 revisions)
- Shine (5 revisions)
- FrameRate (5 revisions)
- Voxel (5 revisions)
- TGA (5 revisions)
- Animatic (5 revisions)
- BlendInvert (5 revisions)
- FirstPersonWeaponUV (5 revisions)
- BSP (5 revisions)
- PowerOfTwo (5 revisions)
- RGB (5 revisions)
- Material (5 revisions)
- AI (5 revisions)
- AverageBlending (5 revisions)
- Cavity map (5 revisions)
- Lit Sphere (5 revisions - redirect page)
- DrawRate (5 revisions - redirect page)
- AL (5 revisions)
- Polygon (5 revisions)
- VTF (5 revisions)
- FOV (5 revisions)
- Photogrammetry (5 revisions)
- Convex (5 revisions)
- UVCoordinates (5 revisions - redirect page)
- ASCII (5 revisions)
- CollisionDetection (5 revisions)
- Prop Reference (5 revisions)
- PNG (5 revisions)
- NDO (4 revisions)
- Coplanar (4 revisions)
- DynamicLighting (4 revisions)
- Mesh (4 revisions)
- Interpolation (4 revisions)
- BezierSpline (4 revisions)
- Rorshach (4 revisions)
- Geometry (4 revisions)
- XNormal (4 revisions)
- Map (4 revisions)
- NURBS (4 revisions)
- Pitch (4 revisions)
- InverseKinematics (4 revisions)
- BDRF map (4 revisions)
- OldSiteResourcesQuake3ModelManual (4 revisions)
- Viewer (4 revisions)
- BilinearFiltering (4 revisions)
- Spline (4 revisions)
- GimbalLock (4 revisions)
- XSI (4 revisions)
- Mapping (4 revisions)
- Nadir (4 revisions)
- Anti-Aliasing (4 revisions)
- BoundingBox (4 revisions)
- Pixel (4 revisions)
- Shading (4 revisions)
- Sumaleth (4 revisions)
- JPG (4 revisions)
- Character Modeling (4 revisions)
- Environment Modeling (4 revisions)
- OldSiteResourcesGeneralMax (4 revisions)
- Quad (4 revisions)
- Fan (4 revisions)
- Yaw (4 revisions)
- NateWhitePortfolioAdvice (4 revisions)
- OldSiteResourcesQuake2PpmTroubleshooting (4 revisions)
- PixelArt (4 revisions)
- Shatter (4 revisions)
- FrameBuffer (4 revisions)
- Opacity (4 revisions - redirect page)
- Render (4 revisions)
- Compile (4 revisions)
- FillRate (4 revisions)
- Z-Buffer (4 revisions)
- Node (4 revisions)
- RayCast (4 revisions)
- BPP (4 revisions)
- Child (4 revisions)
- Environment Texturing (4 revisions)
- Ancestor (4 revisions)
- Concave (4 revisions)
- S3TC (4 revisions)
- Storyboard (4 revisions)
- TrilinearFiltering (4 revisions)
- Z-Fighting (4 revisions)
- 3d printing (4 revisions)
- OldSiteResourcesQuake2ToolsPrefabsHunter (4 revisions)
- RayTrace (4 revisions)
- Chromakey (4 revisions)
- Wavelet (4 revisions)
- 3DTutorials/ASC Exporter Plugin (4 revisions)
- RAM (4 revisions)
- Strip (4 revisions)
- TurboSmooth (4 revisions)
- GouraudShading (4 revisions)
- Camera (4 revisions)
- HiddenSurfaceRemoval (4 revisions)
- Landscape (4 revisions)
- TilingRockWallBeyer (4 revisions)
- LinkedIn (4 revisions)
- Morph (4 revisions)
- Animation (4 revisions)
- BlendSubtract (4 revisions)
- Parent (4 revisions)
- DrawOrder (4 revisions)
- OldSiteResourcesQuake2TutorialsCustomVwep (4 revisions)
- RealTime (4 revisions)
- Frustrum (4 revisions)
- Hierarchy (4 revisions)
- BackfaceCulling (4 revisions)
- Expression (4 revisions)
- Zenith (4 revisions)
- AverageTransparency (4 revisions)
- Fubar (4 revisions)
- Model design (4 revisions)
- BaseMap (4 revisions)
- ClippingPlane (4 revisions)
- OldSiteResourcesGeneralToolsInfografica (4 revisions)
- RT3D (4 revisions)
- OldSiteResourcesQuake2TutorialsNstRetroMap (4 revisions)
- FullBright (4 revisions)
- Transforms (4 revisions)
- Fog (4 revisions)
- Memory (4 revisions)
- Azimuth (4 revisions)
- OldSiteResourcesGeneral (4 revisions)
- ColorDepth (4 revisions)
- Roll (4 revisions)
- Face (4 revisions)
- Wrath (3 revisions)
- OldSiteResourcesQuake2 (3 revisions)
- Gwot (3 revisions)
- Ambient Occlusion Map (3 revisions - redirect page)
- DigitalSculpting (3 revisions)
- OldSiteResourcesQuake2FramesList (3 revisions)
- Radiosity Normal Map (3 revisions - redirect page)
- OldSiteResourcesGeneralLightwave (3 revisions)
- PVR (3 revisions)
- 3 Dimensional Tutorials/Character Modeling (3 revisions)
- OldSiteResourcesQuake2Md2ReadmeTemplate (3 revisions)
- BMP (3 revisions)
- Light Map (3 revisions - redirect page)
- 3 Dimensional Tutorials/Character Studio basics (3 revisions)
- AntiAliasing (3 revisions - redirect page)
- Swizzle (3 revisions - redirect page)
- Unwrap3D (3 revisions)
- Additive color model (3 revisions)
- OldSiteResourcesGeneralMaya (3 revisions)
- Stecki (3 revisions)
- 3 Dimensional Tutorials/Smoothing Groups in 3DSMax (3 revisions)
- TDL (3 revisions)
- User Interface (3 revisions)
- Game Engine (3 revisions)
- OldSiteResourcesGeneralMilkshape (3 revisions)
- Displacement Map (3 revisions - redirect page)
- Marvelous Designer (3 revisions)
- Offline vs. Real-Time Rendering (3 revisions)
- BRDF Map (3 revisions - redirect page)
- Matcap (3 revisions - redirect page)
- 3DTutorials/Alcor's Clever Ways (3 revisions)
- Self-Shadowed Bump Map (3 revisions - redirect page)
- Flat Shading (3 revisions)
- Curvature Map (3 revisions - redirect page)
- TPL (3 revisions)
- Vertex Alpha (3 revisions - redirect page)
- Lerp (3 revisions)
- 3DTutorials/Modeling Bathroom Tiles (3 revisions - redirect page)
- Blender (3 revisions)
- Phong (3 revisions)
- CgFX (3 revisions)
- TangentBasis (3 revisions - redirect page)
- Blending functions (3 revisions)
- Modeling (3 revisions)
- OldSiteResourcesFaqGeneral (3 revisions)
- Spherical Environment Map (3 revisions - redirect page)
- MIP (3 revisions - redirect page)
- OldSiteResourcesGeneralToolsPolyChop (3 revisions)
- Coordinate (3 revisions)
- Units (3 revisions)
- References (3 revisions - redirect page)
- Value Correction (3 revisions - redirect page)
- Vertex skinning (3 revisions)
- EnvironmentTheory (2 revisions)
- GameBusiness (2 revisions)
- Value correction (2 revisions)
- VideoGameDesignTerms (2 revisions)
- PSD (2 revisions)
- Splat (2 revisions)
- CreateAccount (2 revisions)
- Middleware (2 revisions)
- Vehicle Reference (2 revisions)
- Tri count (2 revisions - redirect page)
- Box reset trick (2 revisions)
- Character Reference (2 revisions)
- Anatomy Reference (2 revisions)
- ParallaxMap (2 revisions - redirect page)
- OpacityMap (2 revisions)
- Defining the Rift’s Visual Style (2 revisions)
- Render To Texture (2 revisions)
- Texture (2 revisions - redirect page)
- 3D-Coat (2 revisions)
- First-Person Weapon UVs (2 revisions)
- Godot Engine (2 revisions)
- Emissive Map (2 revisions)
- Framerate Optimization Tips (2 revisions)
- Opacity Map (2 revisions)
- SVG (2 revisions)
- Game Rendering Terminology (2 revisions)
- ZBuffer (2 revisions)
- Polycounter portfolios (2 revisions)
- Procedural (2 revisions)
- Game design (2 revisions)
- RMA (2 revisions)
- UDIM (2 revisions)
- Amazon Lumberyard (2 revisions)
- Wiki Formatting (2 revisions)
- Bloom (2 revisions)
- Substance Designer (2 revisions)
- Houdini (2 revisions)