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  1. Normal map‏‎ (188 revisions)
  2. Game Art Examples‏‎ (97 revisions)
  3. Subdivision Surface Modeling‏‎ (87 revisions)
  4. Game Industry‏‎ (76 revisions)
  5. VertexNormal‏‎ (75 revisions)
  6. Modular environments‏‎ (73 revisions)
  7. EnvironmentSculpting‏‎ (73 revisions)
  8. Texture Coordinates‏‎ (64 revisions)
  9. Tools‏‎ (64 revisions)
  10. Texture Baking‏‎ (64 revisions)
  11. Freelance‏‎ (63 revisions)
  12. TexturingTutorials‏‎ (61 revisions)
  13. PhotoshopTools‏‎ (53 revisions)
  14. WikiSandBox‏‎ (52 revisions)
  15. Transparency map‏‎ (49 revisions)
  16. Glossary‏‎ (49 revisions - redirect page)
  17. Texture atlas‏‎ (49 revisions)
  18. Cube map‏‎ (48 revisions)
  19. Shaders‏‎ (35 revisions)
  20. Model Presentation‏‎ (34 revisions)
  21. PBR‏‎ (34 revisions)
  22. HairTechnique‏‎ (33 revisions)
  23. MultiTexture‏‎ (33 revisions)
  24. Ambient occlusion map‏‎ (29 revisions)
  25. Vertex color‏‎ (29 revisions)
  26. ChannelPacking‏‎ (29 revisions)
  27. Roguedevelopmentdiary‏‎ (28 revisions)
  28. Gauss‏‎ (27 revisions)
  29. Gumroad Tutorial List‏‎ (27 revisions)
  30. Foliage‏‎ (26 revisions)
  31. FaceTopology‏‎ (26 revisions)
  32. Quake 2‏‎ (26 revisions)
  33. Concept Fundamentals‏‎ (26 revisions)
  34. Gamma‏‎ (25 revisions)
  35. Normal Map Modeling‏‎ (25 revisions)
  36. Portfolio‏‎ (24 revisions)
  37. Normal Map Technical Details‏‎ (24 revisions)
  38. Diffusely convolved cube map‏‎ (24 revisions)
  39. Light map‏‎ (23 revisions)
  40. PolycountOldTOC‏‎ (23 revisions)
  41. BaseMesh‏‎ (23 revisions)
  42. Whitepapers‏‎ (19 revisions)
  43. PaintingAcrossSeams‏‎ (18 revisions)
  44. Polycount‏‎ (18 revisions)
  45. ShoulderTopology‏‎ (18 revisions)
  46. GrassTechnique‏‎ (18 revisions)
  47. Curvature map‏‎ (18 revisions)
  48. Character‏‎ (18 revisions)
  49. Texturing‏‎ (17 revisions)
  50. GameStatistics‏‎ (17 revisions)
  51. Art Bible‏‎ (17 revisions)
  52. Lighting‏‎ (17 revisions)
  53. Limb Topology‏‎ (17 revisions)
  54. Displacement map‏‎ (17 revisions)
  55. OldSiteResourcesGeneralTools‏‎ (17 revisions)
  56. LevelOfDetail‏‎ (17 revisions)
  57. Decal‏‎ (16 revisions)
  58. Polycounter Job Census‏‎ (16 revisions)
  59. DuDv map‏‎ (16 revisions)
  60. PortfolioContents‏‎ (15 revisions)
  61. Flow map‏‎ (15 revisions)
  62. PolygonCount‏‎ (15 revisions - redirect page)
  63. Technical Art‏‎ (15 revisions)
  64. Spherical environment map‏‎ (15 revisions)
  65. Anisotropic map‏‎ (14 revisions)
  66. Texture types‏‎ (14 revisions)
  67. Vector displacement map‏‎ (14 revisions)
  68. Edge padding‏‎ (14 revisions)
  69. ModularMountAndBlade‏‎ (14 revisions)
  70. Mip mapping‏‎ (14 revisions - redirect page)
  71. AlphaChannel‏‎ (14 revisions)
  72. Polygon Count‏‎ (14 revisions)
  73. Radiosity normal map‏‎ (13 revisions)
  74. Unreal Engine‏‎ (13 revisions)
  75. Special Effects‏‎ (13 revisions)
  76. Ambient occlusion vertex color‏‎ (13 revisions)
  77. Aliasing‏‎ (13 revisions)
  78. SkankerzeroModularCharacterSystem‏‎ (13 revisions)
  79. Topology‏‎ (13 revisions)
  80. History of Polycount‏‎ (13 revisions - redirect page)
  81. BodyTopology‏‎ (12 revisions)
  82. Parallax Map‏‎ (12 revisions)
  83. Rendering‏‎ (12 revisions)
  84. OldSiteResourcesGeneralModelingAndAnimation‏‎ (12 revisions)
  85. OldSiteResources‏‎ (12 revisions)
  86. TeamFortress2‏‎ (12 revisions)
  87. CharacterSculpting‏‎ (11 revisions)
  88. Color Models‏‎ (11 revisions)
  89. OldSiteResourcesQuake3ShaderManual‏‎ (11 revisions)
  90. Terrain in The Last Of Us‏‎ (11 revisions)
  91. Rigging‏‎ (11 revisions)
  92. Reference‏‎ (11 revisions)
  93. DDS‏‎ (11 revisions)
  94. Transparency‏‎ (11 revisions)
  95. 3Dc‏‎ (10 revisions)
  96. Foliage Vertex Color‏‎ (10 revisions)
  97. GameRenderingTerminology‏‎ (10 revisions)
  98. Specular color map‏‎ (10 revisions)
  99. Parallax map‏‎ (10 revisions - redirect page)
  100. ReTopologyModeling‏‎ (10 revisions)
  101. Tutorials‏‎ (10 revisions)
  102. GradientMapping‏‎ (10 revisions)
  103. Smoothing Groups‏‎ (10 revisions)
  104. AdditiveBlending‏‎ (9 revisions)
  105. Polygons‏‎ (9 revisions - redirect page)
  106. Rotational Axis‏‎ (9 revisions)
  107. Brdf map‏‎ (9 revisions - redirect page)
  108. OldSiteResourcesQuake2Tutorials‏‎ (9 revisions)
  109. SphereTopology‏‎ (9 revisions)
  110. Diffuse map‏‎ (9 revisions)
  111. Self shadowed bump map‏‎ (9 revisions)
  112. Level Design‏‎ (9 revisions)
  113. N-gon‏‎ (9 revisions)
  114. Texture formats‏‎ (9 revisions)
  115. Removing Vertex Colors‏‎ (8 revisions)
  116. Billboard‏‎ (8 revisions)
  117. Environment map‏‎ (8 revisions)
  118. Concept‏‎ (8 revisions)
  119. Emissive map‏‎ (8 revisions)
  120. Detail map‏‎ (8 revisions)
  121. Normal Map Compression‏‎ (8 revisions)
  122. ValueCorrection‏‎ (8 revisions - redirect page)
  123. Racer445 Normal Map Issues‏‎ (8 revisions)
  124. DXT‏‎ (8 revisions)
  125. General Tutorials‏‎ (8 revisions)
  126. B-Spline‏‎ (7 revisions)
  127. TelekineticFrog‏‎ (7 revisions)
  128. LightWave‏‎ (7 revisions)
  129. Shaders for Artists‏‎ (7 revisions)
  130. Face weighted normals‏‎ (7 revisions)
  131. Texel‏‎ (7 revisions)
  132. ModularBoulderCave‏‎ (7 revisions)
  133. OldSiteResourcesQuake2Tools‏‎ (7 revisions)
  134. Mip Mapping‏‎ (7 revisions)
  135. NyraCharacter‏‎ (7 revisions)
  136. Texture filtering‏‎ (7 revisions)
  137. Engine‏‎ (7 revisions)
  138. Prop Modeling‏‎ (7 revisions)
  139. Rogue13‏‎ (7 revisions)
  140. OldSiteResourcesQuake2TutorialsNstTut1‏‎ (7 revisions)
  141. BearKub‏‎ (7 revisions)
  142. Texture Compression‏‎ (7 revisions)
  143. 3D Studio Max‏‎ (6 revisions)
  144. ModelingRubbleIntoAPath‏‎ (6 revisions)
  145. Q2PMP‏‎ (6 revisions)
  146. Company job boards‏‎ (6 revisions)
  147. Marketing‏‎ (6 revisions)
  148. VertexAlpha‏‎ (6 revisions - redirect page)
  149. Bitmap‏‎ (6 revisions)
  150. Height map‏‎ (6 revisions)
  151. LOD‏‎ (6 revisions - redirect page)
  152. Tiling‏‎ (6 revisions)
  153. OldSiteResourcesGeneralMiscellaneous‏‎ (6 revisions)
  154. Specular gloss map‏‎ (6 revisions)
  155. Skies‏‎ (6 revisions)
  156. OldSiteCredits‏‎ (6 revisions)
  157. OrbCrasher‏‎ (6 revisions)
  158. Concept Reference‏‎ (6 revisions)
  159. OldSiteResourcesQuake2TutorialsNglv‏‎ (6 revisions)
  160. Overdraw‏‎ (6 revisions)
  161. 3DTutorials/Modeling High-Low Poly Models for Next Gen Games‏‎ (6 revisions)
  162. Maya‏‎ (6 revisions)
  163. FPS‏‎ (6 revisions)
  164. ATHTutorialSeries‏‎ (6 revisions)
  165. ModelingBathroomTiles‏‎ (6 revisions)
  166. Malekyth‏‎ (5 revisions)
  167. OldSiteResourcesQuake2WeaponSkinLinking‏‎ (5 revisions)
  168. DarkMap‏‎ (5 revisions)
  169. Sorting‏‎ (5 revisions)
  170. OldSiteResourcesGeneralApplications‏‎ (5 revisions)
  171. Subtractive Color Model‏‎ (5 revisions)
  172. AdditiveColorModel‏‎ (5 revisions)
  173. Character Concepts‏‎ (5 revisions)
  174. Environment Concepts‏‎ (5 revisions)
  175. Modo‏‎ (5 revisions)
  176. ForwardKinematics‏‎ (5 revisions)
  177. AdditiveTransparency‏‎ (5 revisions)
  178. Declination‏‎ (5 revisions)
  179. Virtual reality‏‎ (5 revisions)
  180. Sprite‏‎ (5 revisions)
  181. MipMap‏‎ (5 revisions - redirect page)
  182. BPC‏‎ (5 revisions)
  183. Environment Reference‏‎ (5 revisions)
  184. Vertex‏‎ (5 revisions)
  185. 2.5D‏‎ (5 revisions)
  186. BitDepth‏‎ (5 revisions)
  187. Triangle‏‎ (5 revisions)
  188. Glow‏‎ (5 revisions)
  189. Shine‏‎ (5 revisions)
  190. FrameRate‏‎ (5 revisions)
  191. Voxel‏‎ (5 revisions)
  192. TGA‏‎ (5 revisions)
  193. Animatic‏‎ (5 revisions)
  194. BlendInvert‏‎ (5 revisions)
  195. FirstPersonWeaponUV‏‎ (5 revisions)
  196. BSP‏‎ (5 revisions)
  197. PowerOfTwo‏‎ (5 revisions)
  198. RGB‏‎ (5 revisions)
  199. Material‏‎ (5 revisions)
  200. AI‏‎ (5 revisions)
  201. AverageBlending‏‎ (5 revisions)
  202. Cavity map‏‎ (5 revisions)
  203. Lit Sphere‏‎ (5 revisions - redirect page)
  204. DrawRate‏‎ (5 revisions - redirect page)
  205. AL‏‎ (5 revisions)
  206. Polygon‏‎ (5 revisions)
  207. VTF‏‎ (5 revisions)
  208. FOV‏‎ (5 revisions)
  209. Photogrammetry‏‎ (5 revisions)
  210. Convex‏‎ (5 revisions)
  211. UVCoordinates‏‎ (5 revisions - redirect page)
  212. ASCII‏‎ (5 revisions)
  213. CollisionDetection‏‎ (5 revisions)
  214. Prop Reference‏‎ (5 revisions)
  215. PNG‏‎ (5 revisions)
  216. NDO‏‎ (4 revisions)
  217. Coplanar‏‎ (4 revisions)
  218. DynamicLighting‏‎ (4 revisions)
  219. Mesh‏‎ (4 revisions)
  220. Interpolation‏‎ (4 revisions)
  221. BezierSpline‏‎ (4 revisions)
  222. Rorshach‏‎ (4 revisions)
  223. Geometry‏‎ (4 revisions)
  224. XNormal‏‎ (4 revisions)
  225. Map‏‎ (4 revisions)
  226. NURBS‏‎ (4 revisions)
  227. Pitch‏‎ (4 revisions)
  228. InverseKinematics‏‎ (4 revisions)
  229. BDRF map‏‎ (4 revisions)
  230. OldSiteResourcesQuake3ModelManual‏‎ (4 revisions)
  231. Viewer‏‎ (4 revisions)
  232. BilinearFiltering‏‎ (4 revisions)
  233. Spline‏‎ (4 revisions)
  234. GimbalLock‏‎ (4 revisions)
  235. XSI‏‎ (4 revisions)
  236. Mapping‏‎ (4 revisions)
  237. Nadir‏‎ (4 revisions)
  238. Anti-Aliasing‏‎ (4 revisions)
  239. BoundingBox‏‎ (4 revisions)
  240. Pixel‏‎ (4 revisions)
  241. Shading‏‎ (4 revisions)
  242. Sumaleth‏‎ (4 revisions)
  243. JPG‏‎ (4 revisions)
  244. Character Modeling‏‎ (4 revisions)
  245. Environment Modeling‏‎ (4 revisions)
  246. OldSiteResourcesGeneralMax‏‎ (4 revisions)
  247. Quad‏‎ (4 revisions)
  248. Fan‏‎ (4 revisions)
  249. Yaw‏‎ (4 revisions)
  250. NateWhitePortfolioAdvice‏‎ (4 revisions)
  251. OldSiteResourcesQuake2PpmTroubleshooting‏‎ (4 revisions)
  252. PixelArt‏‎ (4 revisions)
  253. Shatter‏‎ (4 revisions)
  254. FrameBuffer‏‎ (4 revisions)
  255. Opacity‏‎ (4 revisions - redirect page)
  256. Render‏‎ (4 revisions)
  257. Compile‏‎ (4 revisions)
  258. FillRate‏‎ (4 revisions)
  259. Z-Buffer‏‎ (4 revisions)
  260. Node‏‎ (4 revisions)
  261. RayCast‏‎ (4 revisions)
  262. BPP‏‎ (4 revisions)
  263. Child‏‎ (4 revisions)
  264. Environment Texturing‏‎ (4 revisions)
  265. Ancestor‏‎ (4 revisions)
  266. Concave‏‎ (4 revisions)
  267. S3TC‏‎ (4 revisions)
  268. Storyboard‏‎ (4 revisions)
  269. TrilinearFiltering‏‎ (4 revisions)
  270. Z-Fighting‏‎ (4 revisions)
  271. 3d printing‏‎ (4 revisions)
  272. OldSiteResourcesQuake2ToolsPrefabsHunter‏‎ (4 revisions)
  273. RayTrace‏‎ (4 revisions)
  274. Chromakey‏‎ (4 revisions)
  275. Wavelet‏‎ (4 revisions)
  276. 3DTutorials/ASC Exporter Plugin‏‎ (4 revisions)
  277. RAM‏‎ (4 revisions)
  278. Strip‏‎ (4 revisions)
  279. TurboSmooth‏‎ (4 revisions)
  280. GouraudShading‏‎ (4 revisions)
  281. Camera‏‎ (4 revisions)
  282. HiddenSurfaceRemoval‏‎ (4 revisions)
  283. Landscape‏‎ (4 revisions)
  284. TilingRockWallBeyer‏‎ (4 revisions)
  285. LinkedIn‏‎ (4 revisions)
  286. Morph‏‎ (4 revisions)
  287. Animation‏‎ (4 revisions)
  288. BlendSubtract‏‎ (4 revisions)
  289. Parent‏‎ (4 revisions)
  290. DrawOrder‏‎ (4 revisions)
  291. OldSiteResourcesQuake2TutorialsCustomVwep‏‎ (4 revisions)
  292. RealTime‏‎ (4 revisions)
  293. Frustrum‏‎ (4 revisions)
  294. Hierarchy‏‎ (4 revisions)
  295. BackfaceCulling‏‎ (4 revisions)
  296. Expression‏‎ (4 revisions)
  297. Zenith‏‎ (4 revisions)
  298. AverageTransparency‏‎ (4 revisions)
  299. Fubar‏‎ (4 revisions)
  300. Model design‏‎ (4 revisions)
  301. BaseMap‏‎ (4 revisions)
  302. ClippingPlane‏‎ (4 revisions)
  303. OldSiteResourcesGeneralToolsInfografica‏‎ (4 revisions)
  304. RT3D‏‎ (4 revisions)
  305. OldSiteResourcesQuake2TutorialsNstRetroMap‏‎ (4 revisions)
  306. FullBright‏‎ (4 revisions)
  307. Transforms‏‎ (4 revisions)
  308. Fog‏‎ (4 revisions)
  309. Memory‏‎ (4 revisions)
  310. Azimuth‏‎ (4 revisions)
  311. OldSiteResourcesGeneral‏‎ (4 revisions)
  312. ColorDepth‏‎ (4 revisions)
  313. Roll‏‎ (4 revisions)
  314. Face‏‎ (4 revisions)
  315. Wrath‏‎ (3 revisions)
  316. OldSiteResourcesQuake2‏‎ (3 revisions)
  317. Gwot‏‎ (3 revisions)
  318. Ambient Occlusion Map‏‎ (3 revisions - redirect page)
  319. DigitalSculpting‏‎ (3 revisions)
  320. OldSiteResourcesQuake2FramesList‏‎ (3 revisions)
  321. Radiosity Normal Map‏‎ (3 revisions - redirect page)
  322. OldSiteResourcesGeneralLightwave‏‎ (3 revisions)
  323. PVR‏‎ (3 revisions)
  324. 3 Dimensional Tutorials/Character Modeling‏‎ (3 revisions)
  325. OldSiteResourcesQuake2Md2ReadmeTemplate‏‎ (3 revisions)
  326. BMP‏‎ (3 revisions)
  327. Light Map‏‎ (3 revisions - redirect page)
  328. 3 Dimensional Tutorials/Character Studio basics‏‎ (3 revisions)
  329. AntiAliasing‏‎ (3 revisions - redirect page)
  330. Swizzle‏‎ (3 revisions - redirect page)
  331. Unwrap3D‏‎ (3 revisions)
  332. Additive color model‏‎ (3 revisions)
  333. OldSiteResourcesGeneralMaya‏‎ (3 revisions)
  334. Stecki‏‎ (3 revisions)
  335. 3 Dimensional Tutorials/Smoothing Groups in 3DSMax‏‎ (3 revisions)
  336. TDL‏‎ (3 revisions)
  337. User Interface‏‎ (3 revisions)
  338. Game Engine‏‎ (3 revisions)
  339. OldSiteResourcesGeneralMilkshape‏‎ (3 revisions)
  340. Displacement Map‏‎ (3 revisions - redirect page)
  341. Marvelous Designer‏‎ (3 revisions)
  342. Offline vs. Real-Time Rendering‏‎ (3 revisions)
  343. BRDF Map‏‎ (3 revisions - redirect page)
  344. Matcap‏‎ (3 revisions - redirect page)
  345. 3DTutorials/Alcor's Clever Ways‏‎ (3 revisions)
  346. Self-Shadowed Bump Map‏‎ (3 revisions - redirect page)
  347. Flat Shading‏‎ (3 revisions)
  348. Curvature Map‏‎ (3 revisions - redirect page)
  349. TPL‏‎ (3 revisions)
  350. Vertex Alpha‏‎ (3 revisions - redirect page)
  351. Lerp‏‎ (3 revisions)
  352. 3DTutorials/Modeling Bathroom Tiles‏‎ (3 revisions - redirect page)
  353. Blender‏‎ (3 revisions)
  354. Phong‏‎ (3 revisions)
  355. CgFX‏‎ (3 revisions)
  356. TangentBasis‏‎ (3 revisions - redirect page)
  357. Blending functions‏‎ (3 revisions)
  358. Modeling‏‎ (3 revisions)
  359. OldSiteResourcesFaqGeneral‏‎ (3 revisions)
  360. Spherical Environment Map‏‎ (3 revisions - redirect page)
  361. MIP‏‎ (3 revisions - redirect page)
  362. OldSiteResourcesGeneralToolsPolyChop‏‎ (3 revisions)
  363. Coordinate‏‎ (3 revisions)
  364. Units‏‎ (3 revisions)
  365. References‏‎ (3 revisions - redirect page)
  366. Value Correction‏‎ (3 revisions - redirect page)
  367. Vertex skinning‏‎ (3 revisions)
  368. EnvironmentTheory‏‎ (2 revisions)
  369. GameBusiness‏‎ (2 revisions)
  370. Value correction‏‎ (2 revisions)
  371. VideoGameDesignTerms‏‎ (2 revisions)
  372. PSD‏‎ (2 revisions)
  373. Splat‏‎ (2 revisions)
  374. CreateAccount‏‎ (2 revisions)
  375. Middleware‏‎ (2 revisions)
  376. Vehicle Reference‏‎ (2 revisions)
  377. Tri count‏‎ (2 revisions - redirect page)
  378. Box reset trick‏‎ (2 revisions)
  379. Character Reference‏‎ (2 revisions)
  380. Anatomy Reference‏‎ (2 revisions)
  381. ParallaxMap‏‎ (2 revisions - redirect page)
  382. OpacityMap‏‎ (2 revisions)
  383. Defining the Rift’s Visual Style‏‎ (2 revisions)
  384. Render To Texture‏‎ (2 revisions)
  385. Texture‏‎ (2 revisions - redirect page)
  386. 3D-Coat‏‎ (2 revisions)
  387. First-Person Weapon UVs‏‎ (2 revisions)
  388. Godot Engine‏‎ (2 revisions)
  389. Emissive Map‏‎ (2 revisions)
  390. Framerate Optimization Tips‏‎ (2 revisions)
  391. Opacity Map‏‎ (2 revisions)
  392. SVG‏‎ (2 revisions)
  393. Game Rendering Terminology‏‎ (2 revisions)
  394. ZBuffer‏‎ (2 revisions)
  395. Polycounter portfolios‏‎ (2 revisions)
  396. Procedural‏‎ (2 revisions)
  397. Game design‏‎ (2 revisions)
  398. RMA‏‎ (2 revisions)
  399. UDIM‏‎ (2 revisions)
  400. Amazon Lumberyard‏‎ (2 revisions)
  401. Wiki Formatting‏‎ (2 revisions)
  402. Bloom‏‎ (2 revisions)
  403. Substance Designer‏‎ (2 revisions)
  404. Houdini‏‎ (2 revisions)

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